Source Code Cross Referenced for MotionAnimation.java in  » Graphic-Library » batik » org » apache » batik » anim » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Graphic Library » batik » org.apache.batik.anim 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:
003:           Licensed to the Apache Software Foundation (ASF) under one or more
004:           contributor license agreements.  See the NOTICE file distributed with
005:           this work for additional information regarding copyright ownership.
006:           The ASF licenses this file to You under the Apache License, Version 2.0
007:           (the "License"); you may not use this file except in compliance with
008:           the License.  You may obtain a copy of the License at
009:
010:               http://www.apache.org/licenses/LICENSE-2.0
011:
012:           Unless required by applicable law or agreed to in writing, software
013:           distributed under the License is distributed on an "AS IS" BASIS,
014:           WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
015:           See the License for the specific language governing permissions and
016:           limitations under the License.
017:
018:         */
019:        package org.apache.batik.anim;
020:
021:        import java.awt.geom.Point2D;
022:
023:        import org.apache.batik.anim.timing.TimedElement;
024:        import org.apache.batik.anim.values.AnimatableAngleValue;
025:        import org.apache.batik.anim.values.AnimatableMotionPointValue;
026:        import org.apache.batik.anim.values.AnimatableValue;
027:        import org.apache.batik.dom.anim.AnimatableElement;
028:        import org.apache.batik.ext.awt.geom.Cubic;
029:        import org.apache.batik.ext.awt.geom.ExtendedGeneralPath;
030:        import org.apache.batik.ext.awt.geom.ExtendedPathIterator;
031:        import org.apache.batik.ext.awt.geom.PathLength;
032:        import org.apache.batik.util.SMILConstants;
033:
034:        /**
035:         * An animation class for 'animateMotion' animations.
036:         *
037:         * @author <a href="mailto:cam%40mcc%2eid%2eau">Cameron McCormack</a>
038:         * @version $Id: MotionAnimation.java 491178 2006-12-30 06:18:34Z cam $
039:         */
040:        public class MotionAnimation extends InterpolatingAnimation {
041:
042:            /**
043:             * The path that describes the motion.
044:             */
045:            protected ExtendedGeneralPath path;
046:
047:            /**
048:             * The path length calculation object.
049:             */
050:            protected PathLength pathLength;
051:
052:            /**
053:             * The points defining the distance along the path that the
054:             * keyTimes apply.
055:             */
056:            protected float[] keyPoints;
057:
058:            /**
059:             * Whether automatic rotation should be performed.
060:             */
061:            protected boolean rotateAuto;
062:
063:            /**
064:             * Whether the automatic rotation should be reversed.
065:             */
066:            protected boolean rotateAutoReverse;
067:
068:            /**
069:             * The angle of rotation (in radians) to use when automatic rotation is
070:             * not being used.
071:             */
072:            protected float rotateAngle;
073:
074:            /**
075:             * Creates a new MotionAnimation.
076:             */
077:            public MotionAnimation(TimedElement timedElement,
078:                    AnimatableElement animatableElement, int calcMode,
079:                    float[] keyTimes, float[] keySplines, boolean additive,
080:                    boolean cumulative, AnimatableValue[] values,
081:                    AnimatableValue from, AnimatableValue to,
082:                    AnimatableValue by, ExtendedGeneralPath path,
083:                    float[] keyPoints, boolean rotateAuto,
084:                    boolean rotateAutoReverse, float rotateAngle,
085:                    short rotateAngleUnit) {
086:                super (timedElement, animatableElement, calcMode, keyTimes,
087:                        keySplines, additive, cumulative);
088:                this .rotateAuto = rotateAuto;
089:                this .rotateAutoReverse = rotateAutoReverse;
090:                this .rotateAngle = AnimatableAngleValue.rad(rotateAngle,
091:                        rotateAngleUnit);
092:
093:                if (path == null) {
094:                    path = new ExtendedGeneralPath();
095:                    if (values == null || values.length == 0) {
096:                        if (from != null) {
097:                            AnimatableMotionPointValue fromPt = (AnimatableMotionPointValue) from;
098:                            float x = fromPt.getX();
099:                            float y = fromPt.getY();
100:                            path.moveTo(x, y);
101:                            if (to != null) {
102:                                AnimatableMotionPointValue toPt = (AnimatableMotionPointValue) to;
103:                                path.lineTo(toPt.getX(), toPt.getY());
104:                            } else if (by != null) {
105:                                AnimatableMotionPointValue byPt = (AnimatableMotionPointValue) by;
106:                                path.lineTo(x + byPt.getX(), y + byPt.getY());
107:                            } else {
108:                                throw timedElement.createException(
109:                                        "values.to.by.path.missing",
110:                                        new Object[] { null });
111:                            }
112:                        } else {
113:                            if (to != null) {
114:                                AnimatableMotionPointValue unPt = (AnimatableMotionPointValue) animatableElement
115:                                        .getUnderlyingValue();
116:                                AnimatableMotionPointValue toPt = (AnimatableMotionPointValue) to;
117:                                path.moveTo(unPt.getX(), unPt.getY());
118:                                path.lineTo(toPt.getX(), toPt.getY());
119:                                this .cumulative = false;
120:                            } else if (by != null) {
121:                                AnimatableMotionPointValue byPt = (AnimatableMotionPointValue) by;
122:                                path.moveTo(0, 0);
123:                                path.lineTo(byPt.getX(), byPt.getY());
124:                                this .additive = true;
125:                            } else {
126:                                throw timedElement.createException(
127:                                        "values.to.by.path.missing",
128:                                        new Object[] { null });
129:                            }
130:                        }
131:                    } else {
132:                        AnimatableMotionPointValue pt = (AnimatableMotionPointValue) values[0];
133:                        path.moveTo(pt.getX(), pt.getY());
134:                        for (int i = 1; i < values.length; i++) {
135:                            pt = (AnimatableMotionPointValue) values[i];
136:                            path.lineTo(pt.getX(), pt.getY());
137:                        }
138:                    }
139:                }
140:                this .path = path;
141:                pathLength = new PathLength(path);
142:                int segments = 0;
143:                ExtendedPathIterator epi = path.getExtendedPathIterator();
144:                while (!epi.isDone()) {
145:                    int type = epi.currentSegment();
146:                    if (type != ExtendedPathIterator.SEG_MOVETO) {
147:                        segments++;
148:                    }
149:                    epi.next();
150:                }
151:
152:                int count = keyPoints == null ? segments + 1 : keyPoints.length;
153:                float totalLength = pathLength.lengthOfPath();
154:                if (this .keyTimes != null && calcMode != CALC_MODE_PACED) {
155:                    if (this .keyTimes.length != count) {
156:                        throw timedElement
157:                                .createException(
158:                                        "attribute.malformed",
159:                                        new Object[] {
160:                                                null,
161:                                                SMILConstants.SMIL_KEY_TIMES_ATTRIBUTE });
162:                    }
163:                } else {
164:                    if (calcMode == CALC_MODE_LINEAR
165:                            || calcMode == CALC_MODE_SPLINE) {
166:                        this .keyTimes = new float[count];
167:                        for (int i = 0; i < count; i++) {
168:                            this .keyTimes[i] = (float) i / (count - 1);
169:                        }
170:                    } else if (calcMode == CALC_MODE_DISCRETE) {
171:                        this .keyTimes = new float[count];
172:                        for (int i = 0; i < count; i++) {
173:                            this .keyTimes[i] = (float) i / count;
174:                        }
175:                    } else { // CALC_MODE_PACED
176:                        // This corrects the keyTimes to be paced, so from now on
177:                        // it can be considered the same as CALC_MODE_LINEAR.
178:                        epi = path.getExtendedPathIterator();
179:                        this .keyTimes = new float[count];
180:                        int j = 0;
181:                        for (int i = 0; i < count - 1; i++) {
182:                            while (epi.currentSegment() == ExtendedPathIterator.SEG_MOVETO) {
183:                                j++;
184:                                epi.next();
185:                            }
186:                            this .keyTimes[i] = pathLength.getLengthAtSegment(j)
187:                                    / totalLength;
188:                            j++;
189:                            epi.next();
190:                        }
191:                        this .keyTimes[count - 1] = 1f;
192:                    }
193:                }
194:
195:                if (keyPoints != null) {
196:                    if (keyPoints.length != this .keyTimes.length) {
197:                        throw timedElement
198:                                .createException(
199:                                        "attribute.malformed",
200:                                        new Object[] {
201:                                                null,
202:                                                SMILConstants.SMIL_KEY_POINTS_ATTRIBUTE });
203:                    }
204:                } else {
205:                    epi = path.getExtendedPathIterator();
206:                    keyPoints = new float[count];
207:                    int j = 0;
208:                    for (int i = 0; i < count - 1; i++) {
209:                        while (epi.currentSegment() == ExtendedPathIterator.SEG_MOVETO) {
210:                            j++;
211:                            epi.next();
212:                        }
213:                        keyPoints[i] = pathLength.getLengthAtSegment(j)
214:                                / totalLength;
215:                        j++;
216:                        epi.next();
217:                    }
218:                    keyPoints[count - 1] = 1f;
219:                }
220:                this .keyPoints = keyPoints;
221:            }
222:
223:            /**
224:             * Called when the element is sampled at the given unit time.  This updates
225:             * the {@link #value} of the animation if active.
226:             */
227:            protected void sampledAtUnitTime(float unitTime, int repeatIteration) {
228:                AnimatableValue value, accumulation;
229:                float interpolation = 0;
230:                if (unitTime != 1) {
231:                    int keyTimeIndex = 0;
232:                    while (keyTimeIndex < keyTimes.length - 1
233:                            && unitTime >= keyTimes[keyTimeIndex + 1]) {
234:                        keyTimeIndex++;
235:                    }
236:                    if (keyTimeIndex == keyTimes.length - 1
237:                            && calcMode == CALC_MODE_DISCRETE) {
238:                        keyTimeIndex = keyTimes.length - 2;
239:                        interpolation = 1;
240:                    } else {
241:                        if (calcMode == CALC_MODE_LINEAR
242:                                || calcMode == CALC_MODE_PACED
243:                                || calcMode == CALC_MODE_SPLINE) {
244:                            interpolation = (unitTime - keyTimes[keyTimeIndex])
245:                                    / (keyTimes[keyTimeIndex + 1] - keyTimes[keyTimeIndex]);
246:                            if (calcMode == CALC_MODE_SPLINE && unitTime != 0) {
247:                                // XXX This could be done better, e.g. with
248:                                //     Newton-Raphson.
249:                                Cubic c = keySplineCubics[keyTimeIndex];
250:                                float tolerance = 0.001f;
251:                                float min = 0;
252:                                float max = 1;
253:                                Point2D.Double p;
254:                                for (;;) {
255:                                    float t = (min + max) / 2;
256:                                    p = c.eval(t);
257:                                    double x = p.getX();
258:                                    if (Math.abs(x - interpolation) < tolerance) {
259:                                        break;
260:                                    }
261:                                    if (x < interpolation) {
262:                                        min = t;
263:                                    } else {
264:                                        max = t;
265:                                    }
266:                                }
267:                                interpolation = (float) p.getY();
268:                            }
269:                        }
270:                    }
271:                    float point = keyPoints[keyTimeIndex];
272:                    if (interpolation != 0) {
273:                        point += interpolation
274:                                * (keyPoints[keyTimeIndex + 1] - keyPoints[keyTimeIndex]);
275:                    }
276:                    point *= pathLength.lengthOfPath();
277:                    Point2D p = pathLength.pointAtLength(point);
278:                    float ang;
279:                    if (rotateAuto) {
280:                        ang = pathLength.angleAtLength(point);
281:                        if (rotateAutoReverse) {
282:                            ang += Math.PI;
283:                        }
284:                    } else {
285:                        ang = rotateAngle;
286:                    }
287:                    value = new AnimatableMotionPointValue(null, (float) p
288:                            .getX(), (float) p.getY(), ang);
289:                } else {
290:                    Point2D p = pathLength.pointAtLength(pathLength
291:                            .lengthOfPath());
292:                    float ang;
293:                    if (rotateAuto) {
294:                        ang = pathLength.angleAtLength(pathLength
295:                                .lengthOfPath());
296:                        if (rotateAutoReverse) {
297:                            ang += Math.PI;
298:                        }
299:                    } else {
300:                        ang = rotateAngle;
301:                    }
302:                    value = new AnimatableMotionPointValue(null, (float) p
303:                            .getX(), (float) p.getY(), ang);
304:                }
305:                if (cumulative) {
306:                    Point2D p = pathLength.pointAtLength(pathLength
307:                            .lengthOfPath());
308:                    float ang;
309:                    if (rotateAuto) {
310:                        ang = pathLength.angleAtLength(pathLength
311:                                .lengthOfPath());
312:                        if (rotateAutoReverse) {
313:                            ang += Math.PI;
314:                        }
315:                    } else {
316:                        ang = rotateAngle;
317:                    }
318:                    accumulation = new AnimatableMotionPointValue(null,
319:                            (float) p.getX(), (float) p.getY(), ang);
320:                } else {
321:                    accumulation = null;
322:                }
323:
324:                this.value = value.interpolate(this.value, null, interpolation,
325:                        accumulation, repeatIteration);
326:                if (this.value.hasChanged()) {
327:                    markDirty();
328:                }
329:            }
330:        }
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