Source Code Cross Referenced for TransformAnimation.java in  » Graphic-Library » batik » org » apache » batik » anim » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Graphic Library » batik » org.apache.batik.anim 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:
003:           Licensed to the Apache Software Foundation (ASF) under one or more
004:           contributor license agreements.  See the NOTICE file distributed with
005:           this work for additional information regarding copyright ownership.
006:           The ASF licenses this file to You under the Apache License, Version 2.0
007:           (the "License"); you may not use this file except in compliance with
008:           the License.  You may obtain a copy of the License at
009:
010:               http://www.apache.org/licenses/LICENSE-2.0
011:
012:           Unless required by applicable law or agreed to in writing, software
013:           distributed under the License is distributed on an "AS IS" BASIS,
014:           WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
015:           See the License for the specific language governing permissions and
016:           limitations under the License.
017:
018:         */
019:        package org.apache.batik.anim;
020:
021:        import org.apache.batik.anim.timing.TimedElement;
022:        import org.apache.batik.anim.values.AnimatableValue;
023:        import org.apache.batik.anim.values.AnimatableTransformListValue;
024:        import org.apache.batik.dom.anim.AnimatableElement;
025:
026:        import org.w3c.dom.svg.SVGTransform;
027:
028:        /**
029:         * An animation class for 'animateTransform' animations.
030:         *
031:         * @author <a href="mailto:cam%40mcc%2eid%2eau">Cameron McCormack</a>
032:         * @version $Id: TransformAnimation.java 492528 2007-01-04 11:45:47Z cam $
033:         */
034:        public class TransformAnimation extends SimpleAnimation {
035:
036:            /**
037:             * The transform type.  This should take one of the constants defined
038:             * in {@link org.w3c.dom.svg.SVGTransform}.
039:             */
040:            protected short type;
041:
042:            /**
043:             * Time values to control the pacing of the second component of the
044:             * animation.
045:             */
046:            protected float[] keyTimes2;
047:
048:            /**
049:             * Time values to control the pacing of the third component of the
050:             * animation.
051:             */
052:            protected float[] keyTimes3;
053:
054:            /**
055:             * Creates a new TransformAnimation.
056:             */
057:            public TransformAnimation(TimedElement timedElement,
058:                    AnimatableElement animatableElement, int calcMode,
059:                    float[] keyTimes, float[] keySplines, boolean additive,
060:                    boolean cumulative, AnimatableValue[] values,
061:                    AnimatableValue from, AnimatableValue to,
062:                    AnimatableValue by, short type) {
063:                // pretend we didn't get a calcMode="paced", since we need specialised
064:                // behaviour in sampledAtUnitTime.
065:                super (timedElement, animatableElement,
066:                        calcMode == CALC_MODE_PACED ? CALC_MODE_LINEAR
067:                                : calcMode, calcMode == CALC_MODE_PACED ? null
068:                                : keyTimes, keySplines, additive, cumulative,
069:                        values, from, to, by);
070:                this .calcMode = calcMode;
071:                this .type = type;
072:
073:                if (calcMode != CALC_MODE_PACED) {
074:                    return;
075:                }
076:
077:                // Determine the equivalent keyTimes for the individual components
078:                // of the transforms for CALC_MODE_PACED.
079:                int count = this .values.length;
080:                float[] cumulativeDistances1;
081:                float[] cumulativeDistances2 = null;
082:                float[] cumulativeDistances3 = null;
083:                switch (type) {
084:                case SVGTransform.SVG_TRANSFORM_ROTATE:
085:                    cumulativeDistances3 = new float[count];
086:                    cumulativeDistances3[0] = 0f;
087:                    // fall through
088:                case SVGTransform.SVG_TRANSFORM_SCALE:
089:                case SVGTransform.SVG_TRANSFORM_TRANSLATE:
090:                    cumulativeDistances2 = new float[count];
091:                    cumulativeDistances2[0] = 0f;
092:                    // fall through
093:                default:
094:                    cumulativeDistances1 = new float[count];
095:                    cumulativeDistances1[0] = 0f;
096:                }
097:
098:                for (int i = 1; i < this .values.length; i++) {
099:                    switch (type) {
100:                    case SVGTransform.SVG_TRANSFORM_ROTATE:
101:                        cumulativeDistances3[i] = cumulativeDistances3[i - 1]
102:                                + ((AnimatableTransformListValue) this .values[i - 1])
103:                                        .distanceTo3(this .values[i]);
104:                        // fall through
105:                    case SVGTransform.SVG_TRANSFORM_SCALE:
106:                    case SVGTransform.SVG_TRANSFORM_TRANSLATE:
107:                        cumulativeDistances2[i] = cumulativeDistances2[i - 1]
108:                                + ((AnimatableTransformListValue) this .values[i - 1])
109:                                        .distanceTo2(this .values[i]);
110:                        // fall through
111:                    default:
112:                        cumulativeDistances1[i] = cumulativeDistances1[i - 1]
113:                                + ((AnimatableTransformListValue) this .values[i - 1])
114:                                        .distanceTo1(this .values[i]);
115:                    }
116:                }
117:
118:                switch (type) {
119:                case SVGTransform.SVG_TRANSFORM_ROTATE:
120:                    float totalLength = cumulativeDistances3[count - 1];
121:                    keyTimes3 = new float[count];
122:                    keyTimes3[0] = 0f;
123:                    for (int i = 1; i < count - 1; i++) {
124:                        keyTimes3[i] = cumulativeDistances3[i] / totalLength;
125:                    }
126:                    keyTimes3[count - 1] = 1f;
127:                    // fall through
128:                case SVGTransform.SVG_TRANSFORM_SCALE:
129:                case SVGTransform.SVG_TRANSFORM_TRANSLATE:
130:                    totalLength = cumulativeDistances2[count - 1];
131:                    keyTimes2 = new float[count];
132:                    keyTimes2[0] = 0f;
133:                    for (int i = 1; i < count - 1; i++) {
134:                        keyTimes2[i] = cumulativeDistances2[i] / totalLength;
135:                    }
136:                    keyTimes2[count - 1] = 1f;
137:                    // fall through
138:                default:
139:                    totalLength = cumulativeDistances1[count - 1];
140:                    this .keyTimes = new float[count];
141:                    this .keyTimes[0] = 0f;
142:                    for (int i = 1; i < count - 1; i++) {
143:                        this .keyTimes[i] = cumulativeDistances1[i]
144:                                / totalLength;
145:                    }
146:                    this .keyTimes[count - 1] = 1f;
147:                }
148:            }
149:
150:            /**
151:             * Called when the element is sampled at the given unit time.  This updates
152:             * the {@link #value} of the animation if active.
153:             */
154:            protected void sampledAtUnitTime(float unitTime, int repeatIteration) {
155:                // Note that skews are handled by SimpleAnimation and not here, since
156:                // they need just the one component of interpolation.
157:                if (calcMode != CALC_MODE_PACED
158:                        || type == SVGTransform.SVG_TRANSFORM_SKEWX
159:                        || type == SVGTransform.SVG_TRANSFORM_SKEWY) {
160:                    super .sampledAtUnitTime(unitTime, repeatIteration);
161:                    return;
162:                }
163:
164:                AnimatableTransformListValue value1, value2, value3 = null, nextValue1, nextValue2, nextValue3 = null, accumulation;
165:                float interpolation1 = 0f, interpolation2 = 0f, interpolation3 = 0f;
166:                if (unitTime != 1) {
167:                    switch (type) {
168:                    case SVGTransform.SVG_TRANSFORM_ROTATE:
169:                        int keyTimeIndex = 0;
170:                        while (keyTimeIndex < keyTimes3.length - 1
171:                                && unitTime >= keyTimes3[keyTimeIndex + 1]) {
172:                            keyTimeIndex++;
173:                        }
174:                        value3 = (AnimatableTransformListValue) this .values[keyTimeIndex];
175:                        nextValue3 = (AnimatableTransformListValue) this .values[keyTimeIndex + 1];
176:                        interpolation3 = (unitTime - keyTimes3[keyTimeIndex])
177:                                / (keyTimes3[keyTimeIndex + 1] - keyTimes3[keyTimeIndex]);
178:                        // fall through
179:                    default:
180:                        keyTimeIndex = 0;
181:                        while (keyTimeIndex < keyTimes2.length - 1
182:                                && unitTime >= keyTimes2[keyTimeIndex + 1]) {
183:                            keyTimeIndex++;
184:                        }
185:                        value2 = (AnimatableTransformListValue) this .values[keyTimeIndex];
186:                        nextValue2 = (AnimatableTransformListValue) this .values[keyTimeIndex + 1];
187:                        interpolation2 = (unitTime - keyTimes2[keyTimeIndex])
188:                                / (keyTimes2[keyTimeIndex + 1] - keyTimes2[keyTimeIndex]);
189:
190:                        keyTimeIndex = 0;
191:                        while (keyTimeIndex < keyTimes.length - 1
192:                                && unitTime >= keyTimes[keyTimeIndex + 1]) {
193:                            keyTimeIndex++;
194:                        }
195:                        value1 = (AnimatableTransformListValue) this .values[keyTimeIndex];
196:                        nextValue1 = (AnimatableTransformListValue) this .values[keyTimeIndex + 1];
197:                        interpolation1 = (unitTime - keyTimes[keyTimeIndex])
198:                                / (keyTimes[keyTimeIndex + 1] - keyTimes[keyTimeIndex]);
199:                    }
200:                } else {
201:                    value1 = value2 = value3 = (AnimatableTransformListValue) this .values[this .values.length - 1];
202:                    nextValue1 = nextValue2 = nextValue3 = null;
203:                    interpolation1 = interpolation2 = interpolation3 = 1f;
204:                }
205:                if (cumulative) {
206:                    accumulation = (AnimatableTransformListValue) this .values[this .values.length - 1];
207:                } else {
208:                    accumulation = null;
209:                }
210:
211:                switch (type) {
212:                case SVGTransform.SVG_TRANSFORM_ROTATE:
213:                    this .value = AnimatableTransformListValue.interpolate(
214:                            (AnimatableTransformListValue) this .value, value1,
215:                            value2, value3, nextValue1, nextValue2, nextValue3,
216:                            interpolation1, interpolation2, interpolation3,
217:                            accumulation, repeatIteration);
218:                    break;
219:                default:
220:                    this .value = AnimatableTransformListValue.interpolate(
221:                            (AnimatableTransformListValue) this.value, value1,
222:                            value2, nextValue1, nextValue2, interpolation1,
223:                            interpolation2, accumulation, repeatIteration);
224:                    break;
225:                }
226:
227:                if (this.value.hasChanged()) {
228:                    markDirty();
229:                }
230:            }
231:        }
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