Source Code Cross Referenced for GameDocumentSupport.java in  » IDE-Netbeans » vmd.analyzer » org » netbeans » modules » vmd » game » integration » components » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » vmd.analyzer » org.netbeans.modules.vmd.game.integration.components 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
003:         *
004:         * Copyright 1997-2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * The contents of this file are subject to the terms of either the GNU
007:         * General Public License Version 2 only ("GPL") or the Common
008:         * Development and Distribution License("CDDL") (collectively, the
009:         * "License"). You may not use this file except in compliance with the
010:         * License. You can obtain a copy of the License at
011:         * http://www.netbeans.org/cddl-gplv2.html
012:         * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
013:         * specific language governing permissions and limitations under the
014:         * License.  When distributing the software, include this License Header
015:         * Notice in each file and include the License file at
016:         * nbbuild/licenses/CDDL-GPL-2-CP.  Sun designates this
017:         * particular file as subject to the "Classpath" exception as provided
018:         * by Sun in the GPL Version 2 section of the License file that
019:         * accompanied this code. If applicable, add the following below the
020:         * License Header, with the fields enclosed by brackets [] replaced by
021:         * your own identifying information:
022:         * "Portions Copyrighted [year] [name of copyright owner]"
023:         *
024:         * Contributor(s):
025:         *
026:         * The Original Software is NetBeans. The Initial Developer of the Original
027:         * Software is Sun Microsystems, Inc. Portions Copyright 1997-2006 Sun
028:         * Microsystems, Inc. All Rights Reserved.
029:         *
030:         * If you wish your version of this file to be governed by only the CDDL
031:         * or only the GPL Version 2, indicate your decision by adding
032:         * "[Contributor] elects to include this software in this distribution
033:         * under the [CDDL or GPL Version 2] license." If you do not indicate a
034:         * single choice of license, a recipient has the option to distribute
035:         * your version of this file under either the CDDL, the GPL Version 2 or
036:         * to extend the choice of license to its licensees as provided above.
037:         * However, if you add GPL Version 2 code and therefore, elected the GPL
038:         * Version 2 license, then the option applies only if the new code is
039:         * made subject to such option by the copyright holder.
040:         */
041:        package org.netbeans.modules.vmd.game.integration.components;
042:
043:        import org.netbeans.modules.vmd.api.model.DesignComponent;
044:        import org.netbeans.modules.vmd.api.model.DesignDocument;
045:        import org.netbeans.modules.vmd.api.model.PropertyValue;
046:
047:        import javax.swing.undo.AbstractUndoableEdit;
048:        import javax.swing.undo.CannotUndoException;
049:        import javax.swing.undo.CannotRedoException;
050:        import org.netbeans.modules.vmd.game.model.SpriteCD;
051:        import org.netbeans.modules.vmd.game.model.TiledLayerCD;
052:
053:        /**
054:         * @author David Kaspar
055:         */
056:        public class GameDocumentSupport {
057:
058:            //this class must listen for changes in my model and add items to designer2 model
059:            //i.e GameDocumentSupport implements SceneListener
060:
061:            public static DesignComponent addSprite(DesignDocument document) {
062:                DesignComponent rootComponent = document.getRootComponent();
063:                DesignComponent sprite = document
064:                        .createComponent(SpriteCD.TYPEID);
065:                rootComponent.addComponent(sprite);
066:
067:                // TODO - initialize sprite
068:
069:                return sprite;
070:            }
071:
072:            //	public static DesignComponent addSpriteSequence(DesignComponent sprite) {
073:            //		DesignDocument document = sprite.getDocument();
074:            //		DesignComponent spriteSequenceComponent = document.createComponent(SpriteSequenceCD.TYPEID);
075:            //		sprite.addComponent(spriteSequenceComponent);
076:            //		spriteSequenceComponent.writeProperty(SpriteSequenceCD.PROP_SPRITE, PropertyValue.createComponentReference(sprite));
077:            //		// TODO - initialize sprite sequence
078:            //		return spriteSequenceComponent;
079:            //	}
080:            //	
081:            //	public static void removeSpriteSequnce(DesignComponent spriteSequence) {
082:            //		DesignComponent spriteComponent = spriteSequence.getParentComponent();
083:            //		spriteComponent.writeProperty(SpriteSequenceCD.PROP_SPRITE, PropertyValue.createNull());
084:            //		spriteComponent.addComponent(spriteSequence);
085:            //	}
086:
087:            public static DesignComponent addTiledLayer(DesignDocument document) {
088:                //HINT -- here show a dialog to select an image
089:                DesignComponent rootComponent = document.getRootComponent();
090:                DesignComponent tiledLayer = document
091:                        .createComponent(TiledLayerCD.TYPEID);
092:                rootComponent.addComponent(tiledLayer);
093:
094:                // TODO - initialize tiled layer
095:
096:                return tiledLayer;
097:            }
098:
099:            // TODO - replace by TiledLayer.ROWS property
100:            public static int getRowCount(PropertyValue tilesPropertyValue) {
101:                if (tilesPropertyValue == null)
102:                    return 0;
103:                return GameTypes.getTiles(tilesPropertyValue).length;
104:            }
105:
106:            // TODO - replace by TiledLayer.COLUMNS property
107:            public static int getColumnCount(PropertyValue tilesPropertyValue) {
108:                if (tilesPropertyValue == null)
109:                    return 0;
110:                int[][] tiles = GameTypes.getTiles(tilesPropertyValue);
111:                if (tiles.length < 1)
112:                    return 0;
113:                return tiles[0].length;
114:            }
115:
116:            public static void setSingleTile(DesignComponent tiledLayer, int y,
117:                    int x, int newValue) {
118:                PropertyValue tilesPropertyValue = tiledLayer
119:                        .readProperty(TiledLayerCD.PROPERTY_TILES);
120:                int[][] tiles = GameTypes.getTiles(tilesPropertyValue);
121:                int oldValue = tiles[y][x]; // TODO - check for boundaries
122:                tiles[y][x] = newValue;
123:                TilesChangeUndoableEdit undoableEdit = new TilesChangeUndoableEdit(
124:                        tiledLayer, y, x, oldValue, newValue);
125:                tiledLayer.getDocument().getTransactionManager()
126:                        .undoableEditHappened(undoableEdit);
127:                // HINT - notify designer that internal structure was changed
128:                tiledLayer.writeProperty(TiledLayerCD.PROPERTY_TILES, GameTypes
129:                        .createTilesProperty(tiles));
130:            }
131:
132:            private static class TilesChangeUndoableEdit extends
133:                    AbstractUndoableEdit {
134:
135:                private DesignComponent tiledLayer;
136:                private int y;
137:                private int x;
138:                private int oldValue;
139:                private int newValue;
140:
141:                public TilesChangeUndoableEdit(DesignComponent tiledLayer,
142:                        int y, int x, int oldValue, int newValue) {
143:                    this .tiledLayer = tiledLayer;
144:                    this .y = y;
145:                    this .x = x;
146:                    this .oldValue = oldValue;
147:                    this .newValue = newValue;
148:                }
149:
150:                public void undo() throws CannotUndoException {
151:                    super .undo();
152:                    PropertyValue tilesPropertyValue = tiledLayer
153:                            .readProperty(TiledLayerCD.PROPERTY_TILES);
154:                    int[][] tiles = GameTypes.getTiles(tilesPropertyValue);
155:                    tiles[y][x] = oldValue;
156:                    // TODO - invoke repaint of particular area at TiledLayerEditor
157:                }
158:
159:                public void redo() throws CannotRedoException {
160:                    super .redo();
161:                    PropertyValue tilesPropertyValue = tiledLayer
162:                            .readProperty(TiledLayerCD.PROPERTY_TILES);
163:                    int[][] tiles = GameTypes.getTiles(tilesPropertyValue);
164:                    tiles[y][x] = newValue;
165:                    // TODO - invoke repaint of particular area at TiledLayerEditor
166:                }
167:
168:                public boolean isSignificant() {
169:                    return false;
170:                }
171:
172:            }
173:
174:        }
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