001: /*
002: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
003: *
004: * Copyright 1997-2007 Sun Microsystems, Inc. All rights reserved.
005: *
006: * The contents of this file are subject to the terms of either the GNU
007: * General Public License Version 2 only ("GPL") or the Common
008: * Development and Distribution License("CDDL") (collectively, the
009: * "License"). You may not use this file except in compliance with the
010: * License. You can obtain a copy of the License at
011: * http://www.netbeans.org/cddl-gplv2.html
012: * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
013: * specific language governing permissions and limitations under the
014: * License. When distributing the software, include this License Header
015: * Notice in each file and include the License file at
016: * nbbuild/licenses/CDDL-GPL-2-CP. Sun designates this
017: * particular file as subject to the "Classpath" exception as provided
018: * by Sun in the GPL Version 2 section of the License file that
019: * accompanied this code. If applicable, add the following below the
020: * License Header, with the fields enclosed by brackets [] replaced by
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022: * "Portions Copyrighted [year] [name of copyright owner]"
023: *
024: * Contributor(s):
025: *
026: * The Original Software is NetBeans. The Initial Developer of the Original
027: * Software is Sun Microsystems, Inc. Portions Copyright 1997-2006 Sun
028: * Microsystems, Inc. All Rights Reserved.
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030: * If you wish your version of this file to be governed by only the CDDL
031: * or only the GPL Version 2, indicate your decision by adding
032: * "[Contributor] elects to include this software in this distribution
033: * under the [CDDL or GPL Version 2] license." If you do not indicate a
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035: * your version of this file under either the CDDL, the GPL Version 2 or
036: * to extend the choice of license to its licensees as provided above.
037: * However, if you add GPL Version 2 code and therefore, elected the GPL
038: * Version 2 license, then the option applies only if the new code is
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040: */
041: package org.netbeans.modules.vmd.game.model.adapter;
042:
043: import java.awt.Point;
044: import java.util.ArrayList;
045: import java.util.Iterator;
046: import javax.swing.ListModel;
047: import javax.swing.event.ListDataEvent;
048: import javax.swing.event.ListDataListener;
049:
050: import org.netbeans.modules.vmd.game.model.Layer;
051: import org.netbeans.modules.vmd.game.model.Scene;
052: import org.netbeans.modules.vmd.game.model.SceneListener;
053: import org.netbeans.modules.vmd.game.model.Scene.LayerInfo;
054:
055: public class SceneListAdapter implements ListModel, SceneListener {
056:
057: private Scene scene;
058: private ArrayList listeners = new ArrayList();
059:
060: public SceneListAdapter(Scene layerModel) {
061: this .scene = layerModel;
062: this .scene.addSceneListener(this );
063: }
064:
065: public int getSize() {
066: return this .scene.getLayerCount();
067: }
068:
069: public Object getElementAt(int index) {
070: return this .scene.getLayerAt(index);
071: }
072:
073: public void addListDataListener(ListDataListener l) {
074: this .listeners.add(l);
075: }
076:
077: public void removeListDataListener(ListDataListener l) {
078: this .listeners.remove(l);
079: }
080:
081: public void layerAdded(Scene sourceScene, Layer layer, int index) {
082: ListDataEvent lde = new ListDataEvent(sourceScene,
083: ListDataEvent.INTERVAL_ADDED, index, index);
084: for (Iterator iter = this .listeners.iterator(); iter.hasNext();) {
085: ListDataListener listener = (ListDataListener) iter.next();
086: listener.intervalAdded(lde);
087: }
088: }
089:
090: public void layerRemoved(Scene sourceScene, Layer layer,
091: LayerInfo info, int index) {
092: ListDataEvent lde = new ListDataEvent(sourceScene,
093: ListDataEvent.INTERVAL_REMOVED, index, index);
094: for (Iterator iter = this .listeners.iterator(); iter.hasNext();) {
095: ListDataListener listener = (ListDataListener) iter.next();
096: listener.intervalRemoved(lde);
097: }
098: }
099:
100: public void layerModified(Scene sourceScene, Layer layer) {
101: int index = sourceScene.indexOf(layer);
102: ListDataEvent lde = new ListDataEvent(sourceScene,
103: ListDataEvent.CONTENTS_CHANGED, index, index);
104: for (Iterator iter = this .listeners.iterator(); iter.hasNext();) {
105: ListDataListener listener = (ListDataListener) iter.next();
106: listener.contentsChanged(lde);
107: }
108: }
109:
110: public void layerMoved(Scene sourceScene, Layer layer,
111: int indexOld, int indexNew) {
112: this .layerModified(sourceScene, layer);
113: }
114:
115: public void layerLockChanged(Scene sourceScene, Layer layer,
116: boolean locked) {
117: this .layerModified(sourceScene, layer);
118: }
119:
120: public void layerPositionChanged(Scene sourceScene, Layer layer,
121: Point oldPosition, Point newPosition, boolean inTransition) {
122: this .layerModified(sourceScene, layer);
123: }
124:
125: public void layerVisibilityChanged(Scene sourceScene, Layer layer,
126: boolean visible) {
127: this.layerModified(sourceScene, layer);
128: }
129:
130: }
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