Source Code Cross Referenced for DealerImpl.java in  » J2EE » Enhydra-Demos » poker » business » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » J2EE » Enhydra Demos » poker.business 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        package poker.business;
002:
003:        import java.util.Vector;
004:        import poker.spec.*;
005:
006:        /**
007:         * 
008:         * EnhyDraw!, beta 4, 5/21/99
009:         *
010:         * Copyright 1999, Larry Wolcot & Daryl Tempesta
011:         * ALL rights reserved. Not for commercial use
012:         * without written permission from both authors.
013:         *
014:         * This class handles all of the cardGame rules,
015:         * distribution of cards, hand evaluation, etc.
016:         */
017:        public class DealerImpl implements  Dealer {
018:
019:            int[] e = { 0, 0, 0, 0, 0 };
020:
021:            public Vector dealFiveCards() {
022:                Vector this Hand = new Vector(5);
023:                Vector usedCards = new Vector();
024:                for (int i = 0; i < 5; i++) {
025:                    this Hand.addElement(new Integer(0));
026:                }
027:                for (int i = 0; i < 5; i++) {
028:                    this Hand = getUnusedCard(usedCards, this Hand, i);
029:                }
030:                return this Hand;
031:            }
032:
033:            /**
034:             * Insert an unused card at index, into theseCards
035:             */
036:            public Vector getUnusedCard(Vector usedCards, Vector theseCards,
037:                    int index) {
038:                boolean shouldLoop = true;
039:                boolean isUsed = false;
040:                Integer aRandomCard = null;
041:                Integer this Card = null;
042:
043:                //Loop until we draw a uique, unused card
044:                while (shouldLoop) {
045:                    shouldLoop = false;
046:                    aRandomCard = new Integer(((int) (Math.random() * 52) + 1));
047:                    if (usedCards.contains(aRandomCard)) {
048:                        shouldLoop = true;
049:                    } else {
050:                        shouldLoop = false;
051:                    }
052:                }
053:                usedCards.addElement(aRandomCard);
054:                theseCards.setElementAt(aRandomCard, index);
055:
056:                return theseCards;
057:            }
058:
059:            /**
060:             * This method drops the selected cards and draws new ones
061:             */
062:            public Vector drawMoreCards(Vector haveCards, Vector dropCards) {
063:                Vector allCards = new Vector(0);
064:
065:                //initialize a new Vector with the contents of another.
066:                //Yeah, there are better ways to do it. Feeling liniar?
067:                for (int i = 0; i < haveCards.size(); i++) {
068:                    allCards.addElement(haveCards.elementAt(i));
069:                }
070:                String flag;
071:
072:                //draw a new card for every one select to drop
073:                for (int i = 0; i < 5; i++) {
074:                    flag = (String) dropCards.elementAt(i);
075:                    if (flag.equals("DROP")) {
076:                        haveCards = getUnusedCard(haveCards, haveCards, i);
077:                    }
078:                }
079:
080:                return haveCards;
081:            }
082:
083:            /**
084:             * This is one scary method. It checks the hand!
085:             * Not bad work for a mathaphobic  :)
086:             */
087:            public String checkHand(Vector cardsInHand) {
088:                // init all of my boolean flags
089:                boolean flush = false;
090:                boolean lowStraight = false;
091:                boolean highStraight = false;
092:                boolean straightFlush = false;
093:                boolean two = false;
094:                boolean three = false;
095:                boolean twoPair = false;
096:                boolean four = false;
097:                boolean house = false;
098:                Integer[] card = new Integer[5];
099:                int[] c = { 0, 0, 0, 0, 0 };
100:                int[] d = { 0, 0, 0, 0, 0 };
101:
102:                // set up cards and strip suits
103:                for (int i = 0; i < 5; i++) {
104:                    card[i] = (Integer) cardsInHand.elementAt(i);// root card
105:                    c[i] = card[i].intValue(); // get int value
106:                    d[i] = c[i];// copy to d[] array for scratch work
107:                    while (d[i] > 13) {
108:                        d[i] -= 13;
109:                    }//strip suits from d[]
110:                }
111:
112:                // Sort from high to low, put results into e[]
113:                for (int i = 0; i < 5; i++) {
114:                    if (d[i] >= e[0]) {
115:                        shift(e, 0);
116:                        e[0] = d[i];
117:                    }
118:                    if ((d[i] >= e[1]) & (d[i] < e[0])) {
119:                        shift(e, 1);
120:                        e[1] = d[i];
121:                    }
122:                    if ((d[i] >= e[2]) & (d[i] < e[1])) {
123:                        shift(e, 2);
124:                        e[2] = d[i];
125:                    }
126:                    if ((d[i] >= e[3]) & (d[i] < e[2])) {
127:                        shift(e, 3);
128:                        e[3] = d[i];
129:                    }
130:                    if ((d[i] >= e[4]) & (d[i] < e[3])) {
131:                        shift(e, 4);
132:                        e[4] = d[i];
133:                    }
134:                }
135:
136:                //Check for 2 and 3 of a kind
137:                //This is one of the scariest sorts I've ever created!  ;)
138:                int scratch1 = 0;
139:                int scratch2 = 0;
140:                int scratch3 = 0;
141:                for (int i = 0; i < 4; i++) {
142:                    for (int x = i + 1; x < 5; x++) {
143:                        if (e[x] == e[i]) {
144:                            if ((two == true) & (e[x] != scratch1)) {
145:                                if (e[x] != scratch3) {
146:                                    twoPair = true;
147:                                    scratch2 = e[x];
148:                                }
149:                            } else {
150:                                if (e[x] != scratch3) {
151:                                    two = true;
152:                                    scratch1 = e[x];
153:                                }
154:                            }
155:                            if (x < 4) {
156:                                for (int y = x + 1; y < 5; y++) {
157:                                    if (e[y] == e[x]) {
158:                                        three = true;
159:                                        scratch3 = e[y];
160:                                        if (e[y] == scratch1) {
161:                                            two = false;
162:                                            scratch1 = 0;
163:                                        } else {
164:                                            if (e[y] == scratch2) {
165:                                                twoPair = false;
166:                                                scratch2 = 0;
167:                                            }
168:                                        }
169:                                    }
170:                                }
171:                            }
172:                        }
173:                    }
174:                }
175:
176:                //check for full house
177:                if ((two) & (three)) {
178:                    house = true;
179:                    three = false;
180:                    two = false;
181:                    scratch1 = 0;
182:                    scratch2 = 0;
183:                    scratch3 = 0;
184:                }
185:
186:                //check for lowStraight
187:                if ((e[0] == e[1] + 1) & (e[1] == e[2] + 1)
188:                        & (e[2] == e[3] + 1) & (e[3] == e[4] + 1)) {
189:                    lowStraight = true;
190:                }
191:
192:                //check for highStraight
193:                if ((e[0] == 13) & (e[1] == 12) & (e[2] == 11) & (e[3] == 10)
194:                        & (e[4] == 1)) {
195:                    highStraight = true;
196:                }
197:
198:                //check for 4 of a kind
199:                if (((e[0] == e[1]) & (e[1] == e[2]) & (e[2] == e[3]))
200:                        | ((e[4] == e[3]) & (e[3] == e[2]) & (e[2] == e[1]))) {
201:                    four = true;
202:                    three = false;
203:                    two = false;
204:                    scratch1 = 0;
205:                    scratch2 = 0;
206:                }
207:
208:                //check for flush in the 4 suits
209:                if (((c[0] < 14) & (c[0] > 0)) && ((c[1] < 14) & (c[1] > 0))
210:                        && ((c[2] < 14) & (c[2] > 0))
211:                        && ((c[3] < 14) & (c[3] > 0))
212:                        && ((c[4] < 14) & (c[4] > 0))) {
213:                    flush = true;
214:                }
215:                if (((c[0] < 27) & (c[0] > 13)) && ((c[1] < 27) & (c[1] > 13))
216:                        && ((c[2] < 27) & (c[2] > 13))
217:                        && ((c[3] < 27) & (c[3] > 13))
218:                        && ((c[4] < 27) & (c[4] > 13))) {
219:                    flush = true;
220:                }
221:                if (((c[0] < 40) & (c[0] > 26)) && ((c[1] < 40) & (c[1] > 26))
222:                        && ((c[2] < 40) & (c[2] > 26))
223:                        && ((c[3] < 40) & (c[3] > 26))
224:                        && ((c[4] < 40) & (c[4] > 26))) {
225:                    flush = true;
226:                }
227:                if (((c[0] < 53) & (c[0] > 39)) && ((c[1] < 53) & (c[1] > 39))
228:                        && ((c[2] < 53) & (c[2] > 39))
229:                        && ((c[3] < 53) & (c[3] > 39))
230:                        && ((c[4] < 53) & (c[4] > 39))) {
231:                    flush = true;
232:                }
233:
234:                String results = "Nothing";
235:
236:                //map boolean flags to english representation
237:                if (flush) {
238:                    results = "Flush";
239:                }
240:                if (three) {
241:                    results = "Three of a kind";
242:                }
243:                if (twoPair) {
244:                    results = "Two pair";
245:                } else {
246:                    if (two) {
247:                        if ((scratch1 == 1) | (scratch1 > 10)) {
248:                            results = "Pair of Jacks or better";
249:                        } else {
250:                            results = "A low pair";
251:                        }
252:                    }
253:                }
254:                if (house) {
255:                    results = "Full house";
256:                }
257:                if ((lowStraight) | (highStraight)) {
258:                    results = "Straight";
259:                }
260:                if (four) {
261:                    results = "Four of a kind";
262:                }
263:                if ((lowStraight) & (flush)) {
264:                    results = "Straight flush";
265:                }
266:                if ((highStraight) & (flush)) {
267:                    results = "Royal flush";
268:                }
269:
270:                return results;
271:            }
272:
273:            /**
274:             * Return payout ration compared to 1 from english representation
275:             */
276:            public int getPayout(String hand) {
277:                if (hand.equals("A low pair")) {
278:                    return 0;
279:                }
280:                if (hand.equals("Pair of Jacks or better")) {
281:                    return 1;
282:                }
283:                if (hand.equals("Two pair")) {
284:                    return 2;
285:                }
286:                if (hand.equals("Three of a kind")) {
287:                    return 4;
288:                }
289:                if (hand.equals("Straight")) {
290:                    return 5;
291:                }
292:                if (hand.equals("Flush")) {
293:                    return 9;
294:                }
295:                if (hand.equals("Full house")) {
296:                    return 15;
297:                }
298:                if (hand.equals("Four of a kind")) {
299:                    return 40;
300:                }
301:                if (hand.equals("Straight flush")) {
302:                    return 150;
303:                }
304:                if (hand.equals("Royal Flush")) {
305:                    return 400;
306:                }
307:
308:                return 0;
309:            }
310:
311:            /*
312:             * Method used by one of the sorts to shift cards from right to left
313:             */
314:            private void shift(int[] f, int x) {
315:                for (int i = 4; i > x; i--) {
316:                    f[i] = f[i - 1];
317:                }
318:                this.e = f;
319:            }
320:
321:        }
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