Source Code Cross Referenced for ShaderType2.java in  » PDF » PDF-Renderer » com » sun » pdfview » pattern » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » PDF » PDF Renderer » com.sun.pdfview.pattern 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $Id: ShaderType2.java,v 1.2 2007/12/20 18:33:30 rbair Exp $
003:         *
004:         * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle,
005:         * Santa Clara, California 95054, U.S.A. All rights reserved.
006:         *
007:         * This library is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU Lesser General Public
009:         * License as published by the Free Software Foundation; either
010:         * version 2.1 of the License, or (at your option) any later version.
011:         * 
012:         * This library is distributed in the hope that it will be useful,
013:         * but WITHOUT ANY WARRANTY; without even the implied warranty of
014:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
015:         * Lesser General Public License for more details.
016:         * 
017:         * You should have received a copy of the GNU Lesser General Public
018:         * License along with this library; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
020:         */
021:
022:        package com.sun.pdfview.pattern;
023:
024:        import java.awt.Paint;
025:        import java.awt.PaintContext;
026:        import java.awt.Rectangle;
027:        import java.awt.RenderingHints;
028:        import java.awt.Transparency;
029:        import java.awt.color.ColorSpace;
030:        import java.awt.geom.AffineTransform;
031:        import java.awt.geom.Point2D;
032:        import java.awt.geom.Rectangle2D;
033:        import java.awt.image.ColorModel;
034:        import java.awt.image.ComponentColorModel;
035:        import java.awt.image.DataBuffer;
036:        import java.awt.image.Raster;
037:        import java.awt.image.WritableRaster;
038:        import java.io.IOException;
039:
040:        import com.sun.pdfview.PDFObject;
041:        import com.sun.pdfview.PDFPaint;
042:        import com.sun.pdfview.PDFParseException;
043:        import com.sun.pdfview.function.PDFFunction;
044:
045:        /**
046:         * A shader that performs axial shader based on a function.
047:         */
048:        public class ShaderType2 extends PDFShader {
049:            /** the start of the axis */
050:            private Point2D axisStart;
051:
052:            /** the end of the axis */
053:            private Point2D axisEnd;
054:
055:            /** the domain minimum */
056:            private float minT = 0f;
057:
058:            /** the domain maximum */
059:            private float maxT = 1f;
060:
061:            /** whether to extend the start of the axis */
062:            private boolean extendStart = false;
063:
064:            /** whether to extend the end of the axis */
065:            private boolean extendEnd = false;
066:
067:            /** functions, as an array of either 1 or n functions */
068:            private PDFFunction[] functions;
069:
070:            /** Creates a new instance of ShaderType2 */
071:            public ShaderType2() {
072:                super (2);
073:            }
074:
075:            /** 
076:             * Parse the shader-specific data
077:             */
078:            public void parse(PDFObject shaderObj) throws IOException {
079:                // read the axis coordinates (required)
080:                PDFObject coordsObj = shaderObj.getDictRef("Coords");
081:                if (coordsObj == null) {
082:                    throw new PDFParseException("No coordinates found!");
083:                }
084:                PDFObject[] coords = coordsObj.getArray();
085:                Point2D start = new Point2D.Float(coords[0].getFloatValue(),
086:                        coords[1].getFloatValue());
087:                Point2D end = new Point2D.Float(coords[2].getFloatValue(),
088:                        coords[3].getFloatValue());
089:                setAxisStart(start);
090:                setAxisEnd(end);
091:
092:                // read the domain (optional)
093:                PDFObject domainObj = shaderObj.getDictRef("Domain");
094:                if (domainObj != null) {
095:                    PDFObject[] domain = domainObj.getArray();
096:                    setMinT(domain[0].getFloatValue());
097:                    setMaxT(domain[1].getFloatValue());
098:                }
099:
100:                // read the functions (required)
101:                PDFObject functionObj = shaderObj.getDictRef("Function");
102:                if (functionObj == null) {
103:                    throw new PDFParseException(
104:                            "No function defined for shader!");
105:                }
106:                PDFObject[] functionArray = functionObj.getArray();
107:                PDFFunction[] functions = new PDFFunction[functionArray.length];
108:                for (int i = 0; i < functions.length; i++) {
109:                    functions[i] = PDFFunction.getFunction(functionArray[i]);
110:                }
111:                setFunctions(functions);
112:
113:                // read the extend array (optional)
114:                PDFObject extendObj = shaderObj.getDictRef("Extend");
115:                if (extendObj != null) {
116:                    PDFObject[] extendArray = extendObj.getArray();
117:                    setExtendStart(extendArray[0].getBooleanValue());
118:                    setExtendEnd(extendArray[1].getBooleanValue());
119:                }
120:
121:            }
122:
123:            /**
124:             * Create a paint that paints this pattern
125:             */
126:            public PDFPaint getPaint() {
127:                return PDFPaint.getPaint(new Type2Paint());
128:            }
129:
130:            /** 
131:             * Get the start of the axis
132:             */
133:            public Point2D getAxisStart() {
134:                return axisStart;
135:            }
136:
137:            /**
138:             * Set the start of the axis
139:             */
140:            protected void setAxisStart(Point2D axisStart) {
141:                this .axisStart = axisStart;
142:            }
143:
144:            /** 
145:             * Get the end of the axis
146:             */
147:            public Point2D getAxisEnd() {
148:                return axisEnd;
149:            }
150:
151:            /**
152:             * Set the start of the axis
153:             */
154:            protected void setAxisEnd(Point2D axisEnd) {
155:                this .axisEnd = axisEnd;
156:            }
157:
158:            /** 
159:             * Get the domain minimum
160:             */
161:            public float getMinT() {
162:                return minT;
163:            }
164:
165:            /**
166:             * Set the domain minimum
167:             */
168:            protected void setMinT(float minT) {
169:                this .minT = minT;
170:            }
171:
172:            /** 
173:             * Get the domain maximum
174:             */
175:            public float getMaxT() {
176:                return maxT;
177:            }
178:
179:            /**
180:             * Set the domain maximum
181:             */
182:            protected void setMaxT(float maxT) {
183:                this .maxT = maxT;
184:            }
185:
186:            /**
187:             * Get whether to extend the start of the axis
188:             */
189:            public boolean getExtendStart() {
190:                return extendStart;
191:            }
192:
193:            /**
194:             * Set whether to extend the start of the axis
195:             */
196:            protected void setExtendStart(boolean extendStart) {
197:                this .extendStart = extendStart;
198:            }
199:
200:            /**
201:             * Get whether to extend the end of the axis
202:             */
203:            public boolean getExtendEnd() {
204:                return extendEnd;
205:            }
206:
207:            /**
208:             * Set whether to extend the end of the axis
209:             */
210:            protected void setExtendEnd(boolean extendEnd) {
211:                this .extendEnd = extendEnd;
212:            }
213:
214:            /**
215:             * Get the functions associated with this shader
216:             */
217:            public PDFFunction[] getFunctions() {
218:                return functions;
219:            }
220:
221:            /**
222:             * Set the functions associated with this shader
223:             */
224:            protected void setFunctions(PDFFunction[] functions) {
225:                this .functions = functions;
226:            }
227:
228:            /**
229:             * A subclass of paint that uses this shader to generate a paint
230:             */
231:            class Type2Paint implements  Paint {
232:                public Type2Paint() {
233:                }
234:
235:                /** create a paint context */
236:                public PaintContext createContext(ColorModel cm,
237:                        Rectangle deviceBounds, Rectangle2D userBounds,
238:                        AffineTransform xform, RenderingHints hints) {
239:                    ColorSpace cs = ColorSpace.getInstance(ColorSpace.CS_sRGB);
240:                    ColorModel model = new ComponentColorModel(cs, true, false,
241:                            Transparency.TRANSLUCENT, DataBuffer.TYPE_BYTE);
242:
243:                    Point2D devStart = xform.transform(getAxisStart(), null);
244:                    Point2D devEnd = xform.transform(getAxisEnd(), null);
245:
246:                    return new Type2PaintContext(model, devStart, devEnd);
247:                }
248:
249:                public int getTransparency() {
250:                    return Transparency.TRANSLUCENT;
251:                }
252:            }
253:
254:            /** 
255:             * A simple paint context that uses an existing raster in device
256:             * space to generate pixels
257:             */
258:            class Type2PaintContext implements  PaintContext {
259:                /** the color model */
260:                private ColorModel colorModel;
261:
262:                /** the start of the axis */
263:                private Point2D start;
264:
265:                /** the end of the axis */
266:                private Point2D end;
267:
268:                /**
269:                 * Create a paint context
270:                 */
271:                Type2PaintContext(ColorModel colorModel, Point2D start,
272:                        Point2D end) {
273:                    this .colorModel = colorModel;
274:                    this .start = start;
275:                    this .end = end;
276:                }
277:
278:                public void dispose() {
279:                    colorModel = null;
280:                }
281:
282:                public ColorModel getColorModel() {
283:                    return colorModel;
284:                }
285:
286:                public Raster getRaster(int x, int y, int w, int h) {
287:                    ColorSpace cs = getColorModel().getColorSpace();
288:
289:                    PDFFunction functions[] = getFunctions();
290:                    int numComponents = cs.getNumComponents();
291:
292:                    float x0 = (float) start.getX();
293:                    float x1 = (float) end.getX();
294:                    float y0 = (float) start.getY();
295:                    float y1 = (float) end.getY();
296:
297:                    float[] inputs = new float[1];
298:                    float[] outputs = new float[numComponents];
299:
300:                    // all the data, plus alpha channel
301:                    int[] data = new int[w * h * (numComponents + 1)];
302:
303:                    // for each device coordinate
304:                    for (int j = 0; j < h; j++) {
305:                        for (int i = 0; i < w + 8; i += 8) {
306:                            // find t for that user coordinate
307:                            float xp = getXPrime(i + x, j + y, x0, y0, x1, y1);
308:                            float t = getT(xp);
309:
310:                            // calculate the pixel values at t
311:                            inputs[0] = t;
312:                            if (functions.length == 1) {
313:                                functions[0].calculate(inputs, 0, outputs, 0);
314:                            } else {
315:                                for (int c = 0; c < functions.length; c++) {
316:                                    functions[c].calculate(inputs, 0, outputs,
317:                                            c);
318:                                }
319:                            }
320:
321:                            for (int q = i; q < i + 8 && q < w; q++) {
322:                                int base = (j * w + q) * (numComponents + 1);
323:                                for (int c = 0; c < numComponents; c++) {
324:                                    data[base + c] = (int) (outputs[c] * 255);
325:                                }
326:                                data[base + numComponents] = 255;
327:                            }
328:                        }
329:                    }
330:
331:                    WritableRaster raster = getColorModel()
332:                            .createCompatibleWritableRaster(w, h);
333:                    raster.setPixels(0, 0, w, h, data);
334:
335:                    Raster child = raster.createTranslatedChild(x, y);
336:                    return child;
337:                }
338:
339:                /**
340:                 * x' = (x1 - x0) * (x - x0) + (y1 - y0) * (y - y0)
341:                 *      -------------------------------------------
342:                 *               (x1 - x0)^2 + (y1 - y0)^2
343:                 */
344:                private float getXPrime(float x, float y, float x0, float y0,
345:                        float x1, float y1) {
346:
347:                    double tp = (((x1 - x0) * (x - x0)) + ((y1 - y0) * (y - y0)))
348:                            / (Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
349:
350:                    return (float) tp;
351:                }
352:
353:                /**
354:                 * t = t0 + (t1 - t0) x x'
355:                 */
356:                private float getT(float xp) {
357:                    float t0 = getMinT();
358:                    float t1 = getMaxT();
359:
360:                    if (xp < 0) {
361:                        return t0;
362:                    } else if (xp > 1) {
363:                        return t1;
364:                    } else {
365:                        return t0 + ((t1 - t0) * xp);
366:                    }
367:                }
368:            }
369:        }
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