001: /*
002: The contents of this file are subject to the Common Public Attribution License
003: Version 1.0 (the "License"); you may not use this file except in compliance with
004: the License. You may obtain a copy of the License at
005: http://www.projity.com/license . The License is based on the Mozilla Public
006: License Version 1.1 but Sections 14 and 15 have been added to cover use of
007: software over a computer network and provide for limited attribution for the
008: Original Developer. In addition, Exhibit A has been modified to be consistent
009: with Exhibit B.
010:
011: Software distributed under the License is distributed on an "AS IS" basis,
012: WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
013: specific language governing rights and limitations under the License. The
014: Original Code is OpenProj. The Original Developer is the Initial Developer and
015: is Projity, Inc. All portions of the code written by Projity are Copyright (c)
016: 2006, 2007. All Rights Reserved. Contributors Projity, Inc.
017:
018: Alternatively, the contents of this file may be used under the terms of the
019: Projity End-User License Agreeement (the Projity License), in which case the
020: provisions of the Projity License are applicable instead of those above. If you
021: wish to allow use of your version of this file only under the terms of the
022: Projity License and not to allow others to use your version of this file under
023: the CPAL, indicate your decision by deleting the provisions above and replace
024: them with the notice and other provisions required by the Projity License. If
025: you do not delete the provisions above, a recipient may use your version of this
026: file under either the CPAL or the Projity License.
027:
028: [NOTE: The text of this license may differ slightly from the text of the notices
029: in Exhibits A and B of the license at http://www.projity.com/license. You should
030: use the latest text at http://www.projity.com/license for your modifications.
031: You may not remove this license text from the source files.]
032:
033: Attribution Information: Attribution Copyright Notice: Copyright © 2006, 2007
034: Projity, Inc. Attribution Phrase (not exceeding 10 words): Powered by OpenProj,
035: an open source solution from Projity. Attribution URL: http://www.projity.com
036: Graphic Image as provided in the Covered Code as file: openproj_logo.png with
037: alternatives listed on http://www.projity.com/logo
038:
039: Display of Attribution Information is required in Larger Works which are defined
040: in the CPAL as a work which combines Covered Code or portions thereof with code
041: not governed by the terms of the CPAL. However, in addition to the other notice
042: obligations, all copies of the Covered Code in Executable and Source Code form
043: distributed must, as a form of attribution of the original author, include on
044: each user interface screen the "OpenProj" logo visible to all users. The
045: OpenProj logo should be located horizontally aligned with the menu bar and left
046: justified on the top left of the screen adjacent to the File menu. The logo
047: must be at least 100 x 25 pixels. When users click on the "OpenProj" logo it
048: must direct them back to http://www.projity.com.
049: */
050: package com.projity.graphic.configuration;
051:
052: import java.awt.Color;
053: import java.awt.Graphics2D;
054: import java.awt.Paint;
055: import java.awt.Shape;
056: import java.awt.Stroke;
057: import java.awt.geom.AffineTransform;
058: import java.awt.geom.GeneralPath;
059:
060: import com.projity.graphic.configuration.shape.Colors;
061: import com.projity.graphic.configuration.shape.PredefinedPaint;
062: import com.projity.graphic.configuration.shape.PredefinedShape;
063: import com.projity.graphic.configuration.shape.PredefinedStroke;
064:
065: public class TexturedShape {
066: PredefinedShape shape = null;
067:
068: Color color = null;
069:
070: Paint paint = null;
071:
072: Stroke stroke = null;
073:
074: String paintName = null;
075:
076: String colorName = null;
077:
078: String strokeName = null;
079:
080: String shapeName = null;
081:
082: double shapeScaleX = 1.0d;
083:
084: double shapeScaleY = 1.0d;
085:
086: public TexturedShape() {
087: }
088:
089: void build() {
090: shape = PredefinedShape.find(shapeName);
091: color = Colors.findColor(colorName);
092: stroke = PredefinedStroke.find(strokeName);
093: paint = new PredefinedPaint(PredefinedPaint.find(paintName),
094: color, Colors.findColor("WHITE"));
095: }
096:
097: public void setShapeName(String shapeName) {
098: this .shapeName = shapeName;
099: }
100:
101: public void setColorName(String colorName) {
102: this .colorName = colorName;
103: }
104:
105: public void setStrokeName(String strokeName) {
106: this .strokeName = strokeName;
107: }
108:
109: public void setPaintName(String paintName) {
110: this .paintName = paintName;
111: }
112:
113: public Color getColor() {
114: return color;
115: }
116:
117: public Paint getPaint() {
118: return paint;
119: }
120:
121: public PredefinedShape getShape() {
122: return shape;
123: }
124:
125: public Stroke getStroke() {
126: return stroke;
127: }
128:
129: public void setColor(Color color) {
130: this .color = color;
131: }
132:
133: public void setPaint(Paint paint) {
134: this .paint = paint;
135: }
136:
137: public void setShape(PredefinedShape shape) {
138: this .shape = shape;
139: }
140:
141: public void setStroke(Stroke stroke) {
142: this .stroke = stroke;
143: }
144:
145: public Shape draw(Graphics2D g2, double w, double h, double dw,
146: double dh, boolean texture) {
147: return draw(g2, w, h, dw, dh, null, texture);
148: }
149:
150: public double getShapeScaleX() {
151: return shapeScaleX;
152: }
153:
154: public void setShapeScaleX(double shapeScaleX) {
155: this .shapeScaleX = shapeScaleX;
156: }
157:
158: public double getShapeScaleY() {
159: return shapeScaleY;
160: }
161:
162: public void setShapeScaleY(double shapeScaleY) {
163: this .shapeScaleY = shapeScaleY;
164: }
165:
166: public Shape draw(Graphics2D g2, double dw, double dh,
167: AffineTransform transform, boolean texture) {
168: return draw(g2, shapeScaleX, shapeScaleY, dw, dh, transform,
169: texture);
170: }
171:
172: public GeneralPath toGeneralPath(double w, double h, double dw,
173: double dh, AffineTransform transform) {
174: GeneralPath theShape = getShape().toGeneralPath(w - 1, h, dw,
175: dh);// -1
176: // to
177: // have
178: // edge
179: // inside
180: // bounds;
181: if (transform != null)
182: theShape.transform(transform);
183: return theShape;
184: }
185:
186: public Shape draw(Graphics2D g2, double w, double h, double dw,
187: double dh, AffineTransform transform, boolean texture) {
188: Shape theShape = toGeneralPath(w, h, dw, dh, transform);
189: paintShape(g2, theShape, texture);
190: return theShape;
191: }
192:
193: public void paintShape(Graphics2D g2, Shape theShape,
194: boolean texture) {
195: Stroke oldStroke = null;
196: Paint oldPaint = null;
197: Color oldColor = null;
198:
199: Paint myPaint = getPaint(); // can be null
200: Stroke myStroke = getStroke();
201: if (myPaint == null) { // if no paint, then just set color and draw
202: // using stroke
203: oldColor = g2.getColor();
204: g2.setColor(getColor()); // no paint, so just set color
205: if (myStroke != PredefinedStroke.SOLID) {
206: oldStroke = g2.getStroke();
207: g2.setStroke(myStroke);
208: }
209: g2.draw(theShape);
210: } else { // use paint
211: oldPaint = g2.getPaint();
212: applyPaint(g2, texture);
213: g2.fill(theShape);
214: if (myStroke != PredefinedStroke.SOLID) { // if also specified a
215: // stroke, use it too
216: oldColor = g2.getColor();
217: g2.setColor(getColor());
218: oldStroke = g2.getStroke();
219: g2.setStroke(myStroke);
220: g2.draw(theShape);
221: }
222: }
223: if (oldColor != null)
224: g2.setColor(oldColor);
225: if (oldPaint != null)
226: g2.setPaint(oldPaint);
227: if (oldStroke != null)
228: g2.setStroke(oldStroke);
229: }
230:
231: protected void applyPaint(Graphics2D g2, boolean texture) {
232: // if ("SVGGraphics2D".equals(g2.getClass().getSimpleName()))
233: if (texture)
234: g2.setPaint(paint); // the paint already has the color set
235: else {
236: if (paint instanceof PredefinedPaint) {
237: PredefinedPaint p = (PredefinedPaint) paint;
238: p.applyPaint(g2, texture);
239: } else
240: g2.setColor(getColor());
241: }
242:
243: }
244:
245: }
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