01: /*
02: * <copyright>
03: *
04: * Copyright 1997-2004 BBNT Solutions, LLC
05: * under sponsorship of the Defense Advanced Research Projects
06: * Agency (DARPA).
07: *
08: * You can redistribute this software and/or modify it under the
09: * terms of the Cougaar Open Source License as published on the
10: * Cougaar Open Source Website (www.cougaar.org).
11: *
12: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
13: * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
14: * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
15: * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
16: * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
17: * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
18: * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
19: * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
20: * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21: * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
22: * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23: *
24: * </copyright>
25: */
26:
27: package org.cougaar.core.qos.ca;
28:
29: /**
30: * This interface describes the broker service that finds {@link
31: * CoordinationArtifact}s for {@link RolePlayer}s.
32: */
33: public interface CoordinationArtifactBroker {
34: /**
35: * When an Provider is avaliable for use, it should call
36: * this. This is handled automatically for Providers that extend
37: * {@link CoordinationArtifactProviderImpl},
38: */
39: public void registerCoordinationArtifactProvider(
40: CoordinationArtifactProvider artifactProvider);
41:
42: /**
43: * This call finds or makes the {@link Facet} described by the
44: * spec. When the Facet is ready, the facetAvailable callback
45: * will be invoked on the {@link RolePlayer}, giving it the
46: * corresponding {@link Receptacle}.
47: */
48: public void requestFacet(ConnectionSpec spec, RolePlayer rolePlayer);
49:
50: }
|