Source Code Cross Referenced for Graph1D.java in  » Science » jcm1-source » edu » hws » jcm » draw » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Science » jcm1 source » edu.hws.jcm.draw 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*************************************************************************
002:         *                                                                        *
003:         *   1) This source code file, in unmodified form, and compiled classes   *
004:         *      derived from it can be used and distributed without restriction,  *
005:         *      including for commercial use.  (Attribution is not required       *
006:         *      but is appreciated.)                                              *
007:         *                                                                        *
008:         *    2) Modified versions of this file can be made and distributed       *
009:         *       provided:  the modified versions are put into a Java package     *
010:         *       different from the original package, edu.hws;  modified          *
011:         *       versions are distributed under the same terms as the original;   *
012:         *       and the modifications are documented in comments.  (Modification *
013:         *       here does not include simply making subclasses that belong to    *
014:         *       a package other than edu.hws, which can be done without any      *
015:         *       restriction.)                                                    *
016:         *                                                                        *
017:         *   David J. Eck                                                         *
018:         *   Department of Mathematics and Computer Science                       *
019:         *   Hobart and William Smith Colleges                                    *
020:         *   Geneva, New York 14456,   USA                                        *
021:         *   Email: eck@hws.edu          WWW: http://math.hws.edu/eck/            *
022:         *                                                                        *
023:         *************************************************************************/package edu.hws.jcm.draw;
024:
025:        import edu.hws.jcm.data.*;
026:        import edu.hws.jcm.awt.*;
027:        import java.awt.*;
028:        import java.util.Vector;
029:
030:        /**
031:         * A Graph1D represents the graph of a function of one variable, to be
032:         * displayed in a given CoordinateRect.  A Graph1D is a Computable.
033:         * The data for the graph is recomputed when its compute() method is
034:         * called.  It will also be recomputed, before it is drawn, if the
035:         * coordinate rect has changed in some way.
036:         */
037:
038:        public class Graph1D extends Drawable implements  Computable {
039:
040:            private Function func; //The function that is graphed.
041:
042:            private Color graphColor = Color.magenta; //Color of the graph.
043:
044:            private boolean changed; //Used internally to indicate that data has to be recomputed.
045:
046:            private transient int[] xcoord, ycoord; //points on graph; xcoord[i] == Integer.MIN_VALUE
047:
048:            //for points where function is undefined.
049:
050:            /**
051:             * Create a Graph1D with no function to graph.  One can be set
052:             * later with setFunction();
053:             */
054:            public Graph1D() {
055:            }
056:
057:            /**
058:             * Create a graph of the specified function. 
059:             * 
060:             * @param func The function to be graphed.  If func is null, nothing is drawn.
061:             *    If func is non-null, it must be a function of one variable.
062:             */
063:            public Graph1D(Function func) {
064:                setFunction(func);
065:            }
066:
067:            /**
068:             * Set the color to be used for drawing the graph.  The default color is magenta.
069:             */
070:            public void setColor(Color c) {
071:                if (c != null & !c.equals(graphColor)) {
072:                    graphColor = c;
073:                    needsRedraw();
074:                }
075:            }
076:
077:            /**
078:             * Get the color that is used to draw the graph.
079:             */
080:            public Color getColor() {
081:                return graphColor;
082:            }
083:
084:            /**
085:             * Set the function to be graphed.  If it is null, nothing is drawn.
086:             * If it is non-null, it must be a function of one variable, or an error will occur.
087:             * 
088:             */
089:            synchronized public void setFunction(Function f) {
090:                if (f != null && f.getArity() != 1)
091:                    throw new IllegalArgumentException(
092:                            "Internal Error:  Graph1D can only graph a function of one variable.");
093:                if (f != func) {
094:                    func = f;
095:                    changed = true;
096:                    needsRedraw();
097:                }
098:            }
099:
100:            /**
101:             *  Get the (possibly null) function whose graph is drawn.
102:             */
103:            public Function getFunction() {
104:                return func;
105:            }
106:
107:            //------------------ Implementation details -----------------------------
108:
109:            /**
110:             * Recompute data for the graph and make sure that the area of the display canvas
111:             * that shows the graph is redrawn.  This method is ordinarily called by a
112:             * Controller.
113:             */
114:            synchronized public void compute() {
115:                setup(coords);
116:                needsRedraw();
117:            }
118:
119:            /**
120:             * Draw the graph (possibly recomputing the data if the CoordinateRect has changed).
121:             * This is not usually called directly.
122:             *
123:             */
124:            synchronized public void draw(Graphics g, boolean coordsChanged) {
125:                if (changed || coordsChanged || xcoord == null
126:                        || ycoord == null) {
127:                    setup(coords);
128:                    changed = false;
129:                }
130:                if (xcoord.length == 0)
131:                    return;
132:                g.setColor(graphColor);
133:                int x = xcoord[0];
134:                int y = ycoord[0];
135:                for (int i = 1; i < xcoord.length; i++) {
136:                    if (xcoord[i] == Integer.MIN_VALUE) {
137:                        do {
138:                            i++;
139:                        } while (i < xcoord.length
140:                                && xcoord[i] == Integer.MIN_VALUE);
141:                        if (i < xcoord.length) {
142:                            x = xcoord[i];
143:                            y = ycoord[i];
144:                        }
145:                    } else {
146:                        int x2 = xcoord[i];
147:                        int y2 = ycoord[i];
148:                        g.drawLine(x, y, x2, y2);
149:                        x = x2;
150:                        y = y2;
151:                    }
152:                }
153:            }
154:
155:            // ------------------------- Computing the points on the graph -----------------------
156:
157:            private double absoluteYmax, onscreenymax, absoluteYmin,
158:                    onscreenymin;
159:            private final static int UNDEFINED = 0, ABOVE = 1, BELOW = 2,
160:                    ONSCREEN = 3;
161:            private double[] v = new double[1];
162:            private Cases case1 = new Cases();
163:            private Cases case2 = new Cases();
164:
165:            private double eval(double x, Cases c) {
166:                v[0] = x;
167:                if (c != null)
168:                    c.clear();
169:                double y = func.getValueWithCases(v, c);
170:                if (Double.isInfinite(y) || Double.isNaN(y))
171:                    return Double.NaN;
172:                else if (y > absoluteYmax)
173:                    return absoluteYmax;
174:                else if (y < absoluteYmin)
175:                    return absoluteYmin;
176:                else
177:                    return y;
178:            }
179:
180:            private int getStatus(double y) {
181:                if (Double.isNaN(y))
182:                    return UNDEFINED;
183:                else if (y > onscreenymax)
184:                    return ABOVE;
185:                else if (y < onscreenymin)
186:                    return BELOW;
187:                else
188:                    return ONSCREEN;
189:            }
190:
191:            private void setup(CoordinateRect c) {
192:                if (func == null || c == null) {
193:                    xcoord = ycoord = new int[0];
194:                    return;
195:                }
196:                Vector points = new Vector();
197:                double pixelWidth = (c.getXmax() - c.getXmin())
198:                        / (c.getWidth() - 2 * c.getGap() - 1);
199:                onscreenymax = c.getYmax() + (100 + c.getGap()) * pixelWidth;
200:                onscreenymin = c.getYmin() - (100 + c.getGap()) * pixelWidth;
201:                absoluteYmax = c.getYmax() + 5000 * pixelWidth;
202:                absoluteYmin = c.getYmin() - 5000 * pixelWidth;
203:
204:                double prevx, prevy, x, y, lastx;
205:                int status, prevstatus;
206:
207:                int pixelx = c.getLeft();
208:                int pixely;
209:
210:                int xHoldOffscreen = Integer.MIN_VALUE;
211:                int yHoldOffscreen = 0;
212:                int statusHoldOffscreen = 0;
213:
214:                x = c.pixelToX(pixelx);
215:                y = eval(x, case1);
216:                status = getStatus(y);
217:                if (status == ONSCREEN) {
218:                    points.addElement(new Point(pixelx, c.yToPixel(y)));
219:                } else if (status != UNDEFINED) {
220:                    xHoldOffscreen = pixelx;
221:                    yHoldOffscreen = c.yToPixel(y);
222:                    statusHoldOffscreen = status;
223:                }
224:
225:                int limitx = c.getLeft() + c.getWidth() - 1;
226:                while (pixelx < limitx) {
227:                    prevx = x;
228:                    prevy = y;
229:                    prevstatus = status;
230:                    pixelx += 3;
231:                    if (pixelx > limitx)
232:                        pixelx = limitx;
233:                    x = c.pixelToX(pixelx);
234:                    y = eval(x, case2);
235:                    status = getStatus(y);
236:                    if (status == UNDEFINED) {
237:                        if (prevstatus != UNDEFINED) {
238:                            if (prevstatus == ONSCREEN)
239:                                domainEndpoint(c, points, prevx, x, prevy, y,
240:                                        prevstatus, status, 1);
241:                            else if (xHoldOffscreen != Integer.MIN_VALUE)
242:                                points.addElement(new Point(xHoldOffscreen,
243:                                        yHoldOffscreen));
244:                            xHoldOffscreen = Integer.MIN_VALUE;
245:                            points.addElement(new Point(Integer.MIN_VALUE, 0));
246:                        }
247:                    } else if (prevstatus == UNDEFINED) {
248:                        if (status == ONSCREEN) {
249:                            domainEndpoint(c, points, prevx, x, prevy, y,
250:                                    prevstatus, status, 1);
251:                            points.addElement(new Point(pixelx, c.yToPixel(y)));
252:                            xHoldOffscreen = Integer.MIN_VALUE;
253:                        } else {// note: status != UNDEFINED
254:                            xHoldOffscreen = pixelx;
255:                            yHoldOffscreen = c.yToPixel(y);
256:                            statusHoldOffscreen = status;
257:                        }
258:                        // xHoldOffscreen is already Integer.MIN_VALUE
259:                    } else if (case1.equals(case2)) {
260:                        if (status == ONSCREEN) {
261:                            if (xHoldOffscreen != Integer.MIN_VALUE) {
262:                                points.addElement(new Point(xHoldOffscreen,
263:                                        yHoldOffscreen));
264:                                xHoldOffscreen = Integer.MIN_VALUE;
265:                            }
266:                            points.addElement(new Point(pixelx, c.yToPixel(y)));
267:                        } else {
268:                            pixely = c.yToPixel(y);
269:                            if (xHoldOffscreen != Integer.MIN_VALUE) {
270:                                if (status != statusHoldOffscreen) { // one ABOVE, one BELOW
271:                                    points.addElement(new Point(xHoldOffscreen,
272:                                            yHoldOffscreen));
273:                                    points
274:                                            .addElement(new Point(pixelx,
275:                                                    pixely));
276:                                    points.addElement(new Point(
277:                                            Integer.MIN_VALUE, 0));
278:                                }
279:                            } else
280:                                points.addElement(new Point(pixelx, pixely)); // first jump to offscreen
281:                            xHoldOffscreen = pixelx;
282:                            yHoldOffscreen = pixely;
283:                            statusHoldOffscreen = status;
284:                        }
285:                    } else { // discontinuity
286:                        if (prevstatus == ABOVE || prevstatus == BELOW) {
287:                            if (status == prevstatus) {
288:                                if (xHoldOffscreen != Integer.MIN_VALUE) { // should be false
289:                                    points.addElement(new Point(xHoldOffscreen,
290:                                            yHoldOffscreen));
291:                                    points.addElement(new Point(
292:                                            Integer.MIN_VALUE, 0));
293:                                }
294:                                xHoldOffscreen = pixelx; // don't worry about offscreen discontinuity
295:                                yHoldOffscreen = c.yToPixel(y);
296:                                statusHoldOffscreen = status;
297:                            } else if (status == ONSCREEN) { // possible visible discontinuity
298:                                if (xHoldOffscreen != Integer.MIN_VALUE) {
299:                                    points.addElement(new Point(xHoldOffscreen,
300:                                            yHoldOffscreen));
301:                                    xHoldOffscreen = Integer.MIN_VALUE;
302:                                }
303:                                discontinuity(c, points, prevx, x, prevy, y,
304:                                        prevstatus, status, 1);
305:                                y = eval(x, case2); // reset cases, for next check
306:                                points.addElement(new Point(pixelx, c
307:                                        .yToPixel(y)));
308:                            } else { // status == ABOVE or BELOW, opposit to prevstatus; just do a jump
309:                                if (xHoldOffscreen != Integer.MIN_VALUE)
310:                                    points.addElement(new Point(xHoldOffscreen,
311:                                            yHoldOffscreen));
312:                                points.addElement(new Point(Integer.MIN_VALUE,
313:                                        0));
314:                                xHoldOffscreen = pixelx;
315:                                yHoldOffscreen = c.yToPixel(y);
316:                                statusHoldOffscreen = status;
317:                            }
318:                        } else { // prevstatus is ONSCREEN; possible visible discontinuity
319:                            discontinuity(c, points, prevx, x, prevy, y,
320:                                    prevstatus, status, 1);
321:                            y = eval(x, case2); // reset cases, for next check
322:                            if (status == ONSCREEN) {
323:                                points.addElement(new Point(pixelx, c
324:                                        .yToPixel(y)));
325:                                xHoldOffscreen = Integer.MIN_VALUE;
326:                            } else {
327:                                xHoldOffscreen = pixelx;
328:                                yHoldOffscreen = c.yToPixel(y);
329:                                statusHoldOffscreen = status;
330:                            }
331:                        }
332:                    }
333:                    Cases temp = case2;
334:                    case2 = case1;
335:                    case1 = temp;
336:                } // end while (pixel < limitx)
337:                xcoord = new int[points.size()];
338:                ycoord = new int[points.size()];
339:                for (int i = 0; i < ycoord.length; i++) {
340:                    Point p = (Point) points.elementAt(i);
341:                    xcoord[i] = p.x;
342:                    ycoord[i] = p.y;
343:                }
344:            }
345:
346:            private static final int MAX_DEPTH = 10;
347:
348:            // Status of one endpoints is ONSCREEN; other is ABOVE,BELOW, or ONSCREEN
349:            private void discontinuity(CoordinateRect c, Vector points,
350:                    double x1, double x2, double y1, double y2, int status1,
351:                    int status2, int depth) {
352:
353:                //System.out.println("In discontinuity, depth = " + depth);
354:                if (depth == MAX_DEPTH) {
355:                    points
356:                            .addElement(new Point(c.xToPixel(x1), c
357:                                    .yToPixel(y1)));
358:                    points.addElement(new Point(Integer.MIN_VALUE, 0));
359:                    points
360:                            .addElement(new Point(c.xToPixel(x2), c
361:                                    .yToPixel(y2)));
362:                } else {
363:                    double xmid = (x1 + x2) / 2.0;
364:                    y1 = eval(x1, case1);
365:                    double ymid = eval(xmid, case2);
366:                    boolean cases1 = case1.equals(case2);
367:                    y2 = eval(x2, case1);
368:                    boolean cases2 = case1.equals(case2);
369:                    int statusmid = getStatus(ymid);
370:                    if (statusmid == UNDEFINED) { // hope it doesn't happen
371:                        if (status1 == ONSCREEN)
372:                            domainEndpoint(c, points, x1, xmid, y1, ymid,
373:                                    status1, statusmid, 1);
374:                        points.addElement(new Point(Integer.MIN_VALUE, 0));
375:                        if (status2 == ONSCREEN)
376:                            domainEndpoint(c, points, xmid, x2, ymid, y2,
377:                                    statusmid, status2, 1);
378:
379:                    } else if (cases1 == false) {
380:                        discontinuity(c, points, x1, xmid, y1, ymid, status1,
381:                                statusmid, depth + 1);
382:                        if (cases2 == false) // double discontinuity
383:                            discontinuity(c, points, xmid, x2, ymid, y2,
384:                                    statusmid, status2, depth + 1);
385:                    } else if (cases2 == false)
386:                        discontinuity(c, points, xmid, x2, ymid, y2, statusmid,
387:                                status2, depth + 1);
388:                    else
389:                        System.out
390:                                .println("Impossible error?  no discontinuity found in discontinuity for "
391:                                        + x1 + ',' + x2);
392:                }
393:            }
394:
395:            //One of status1 and status2 is UNDEFINED, one is ONSCREEN.
396:            //This always adds a point to points.
397:            private void domainEndpoint(CoordinateRect c, Vector points,
398:                    double x1, double x2, double y1, double y2, int status1,
399:                    int status2, int depth) {
400:                //System.out.println("IN domainEndpoint, ......... depth = " + depth);
401:                if (depth == MAX_DEPTH * 2) {
402:                    if (status1 == ONSCREEN)
403:                        points.addElement(new Point(c.xToPixel(x1), c
404:                                .yToPixel(y1)));
405:                    else
406:                        // status2 == ONSCREEN
407:                        points.addElement(new Point(c.xToPixel(x2), c
408:                                .yToPixel(y2)));
409:                } else {
410:                    double xmid = (x1 + x2) / 2.0;
411:                    double ymid = eval(xmid, null);
412:                    int statusmid = getStatus(ymid);
413:                    if (statusmid == ABOVE || statusmid == BELOW)
414:                        points.addElement(new Point(c.xToPixel(xmid), c
415:                                .yToPixel(ymid)));
416:                    else if (statusmid == status1) // statusmid is ONSCREEN or UNDEFINED
417:                        domainEndpoint(c, points, xmid, x2, ymid, y2,
418:                                statusmid, status2, depth + 1);
419:                    else
420:                        domainEndpoint(c, points, x1, xmid, y1, ymid, status1,
421:                                statusmid, depth + 1);
422:                }
423:            }
424:
425:        } // end class Graph1D
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