Source Code Cross Referenced for SymbolTable.java in  » Sevlet-Container » apache-tomcat-6.0.14 » org » apache » jasper » xmlparser » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Sevlet Container » apache tomcat 6.0.14 » org.apache.jasper.xmlparser 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Licensed to the Apache Software Foundation (ASF) under one or more
003:         * contributor license agreements.  See the NOTICE file distributed with
004:         * this work for additional information regarding copyright ownership.
005:         * The ASF licenses this file to You under the Apache License, Version 2.0
006:         * (the "License"); you may not use this file except in compliance with
007:         * the License.  You may obtain a copy of the License at
008:         * 
009:         *      http://www.apache.org/licenses/LICENSE-2.0
010:         * 
011:         * Unless required by applicable law or agreed to in writing, software
012:         * distributed under the License is distributed on an "AS IS" BASIS,
013:         * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
014:         * See the License for the specific language governing permissions and
015:         * limitations under the License.
016:         * ====================================================================
017:         *
018:         * This software consists of voluntary contributions made by many
019:         * individuals on behalf of the Apache Software Foundation and was
020:         * originally based on software copyright (c) 1999, International
021:         * Business Machines, Inc., http://www.apache.org.  For more
022:         * information on the Apache Software Foundation, please see
023:         * <http://www.apache.org/>.
024:         */
025:
026:        package org.apache.jasper.xmlparser;
027:
028:        /**
029:         * This class is a symbol table implementation that guarantees that
030:         * strings used as identifiers are unique references. Multiple calls
031:         * to <code>addSymbol</code> will always return the same string
032:         * reference.
033:         * <p>
034:         * The symbol table performs the same task as <code>String.intern()</code>
035:         * with the following differences:
036:         * <ul>
037:         *  <li>
038:         *   A new string object does not need to be created in order to
039:         *   retrieve a unique reference. Symbols can be added by using
040:         *   a series of characters in a character array.
041:         *  </li>
042:         *  <li>
043:         *   Users of the symbol table can provide their own symbol hashing
044:         *   implementation. For example, a simple string hashing algorithm
045:         *   may fail to produce a balanced set of hashcodes for symbols
046:         *   that are <em>mostly</em> unique. Strings with similar leading
047:         *   characters are especially prone to this poor hashing behavior.
048:         *  </li>
049:         * </ul>
050:         *
051:         * @author Andy Clark
052:         * @version $Id: SymbolTable.java 467222 2006-10-24 03:17:11Z markt $
053:         */
054:        public class SymbolTable {
055:
056:            //
057:            // Constants
058:            //
059:
060:            /** Default table size. */
061:            protected static final int TABLE_SIZE = 101;
062:
063:            //
064:            // Data
065:            //
066:
067:            /** Buckets. */
068:            protected Entry[] fBuckets = null;
069:
070:            // actual table size
071:            protected int fTableSize;
072:
073:            //
074:            // Constructors
075:            //
076:
077:            /** Constructs a symbol table with a default number of buckets. */
078:            public SymbolTable() {
079:                this (TABLE_SIZE);
080:            }
081:
082:            /** Constructs a symbol table with a specified number of buckets. */
083:            public SymbolTable(int tableSize) {
084:                fTableSize = tableSize;
085:                fBuckets = new Entry[fTableSize];
086:            }
087:
088:            //
089:            // Public methods
090:            //
091:
092:            /**
093:             * Adds the specified symbol to the symbol table and returns a
094:             * reference to the unique symbol. If the symbol already exists,
095:             * the previous symbol reference is returned instead, in order
096:             * guarantee that symbol references remain unique.
097:             *
098:             * @param symbol The new symbol.
099:             */
100:            public String addSymbol(String symbol) {
101:
102:                // search for identical symbol
103:                int bucket = hash(symbol) % fTableSize;
104:                int length = symbol.length();
105:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
106:                    if (length == entry.characters.length) {
107:                        for (int i = 0; i < length; i++) {
108:                            if (symbol.charAt(i) != entry.characters[i]) {
109:                                continue OUTER;
110:                            }
111:                        }
112:                        return entry.symbol;
113:                    }
114:                }
115:
116:                // create new entry
117:                Entry entry = new Entry(symbol, fBuckets[bucket]);
118:                fBuckets[bucket] = entry;
119:                return entry.symbol;
120:
121:            } // addSymbol(String):String
122:
123:            /**
124:             * Adds the specified symbol to the symbol table and returns a
125:             * reference to the unique symbol. If the symbol already exists,
126:             * the previous symbol reference is returned instead, in order
127:             * guarantee that symbol references remain unique.
128:             *
129:             * @param buffer The buffer containing the new symbol.
130:             * @param offset The offset into the buffer of the new symbol.
131:             * @param length The length of the new symbol in the buffer.
132:             */
133:            public String addSymbol(char[] buffer, int offset, int length) {
134:
135:                // search for identical symbol
136:                int bucket = hash(buffer, offset, length) % fTableSize;
137:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
138:                    if (length == entry.characters.length) {
139:                        for (int i = 0; i < length; i++) {
140:                            if (buffer[offset + i] != entry.characters[i]) {
141:                                continue OUTER;
142:                            }
143:                        }
144:                        return entry.symbol;
145:                    }
146:                }
147:
148:                // add new entry
149:                Entry entry = new Entry(buffer, offset, length,
150:                        fBuckets[bucket]);
151:                fBuckets[bucket] = entry;
152:                return entry.symbol;
153:
154:            } // addSymbol(char[],int,int):String
155:
156:            /**
157:             * Returns a hashcode value for the specified symbol. The value
158:             * returned by this method must be identical to the value returned
159:             * by the <code>hash(char[],int,int)</code> method when called
160:             * with the character array that comprises the symbol string.
161:             *
162:             * @param symbol The symbol to hash.
163:             */
164:            public int hash(String symbol) {
165:
166:                int code = 0;
167:                int length = symbol.length();
168:                for (int i = 0; i < length; i++) {
169:                    code = code * 37 + symbol.charAt(i);
170:                }
171:                return code & 0x7FFFFFF;
172:
173:            } // hash(String):int
174:
175:            /**
176:             * Returns a hashcode value for the specified symbol information.
177:             * The value returned by this method must be identical to the value
178:             * returned by the <code>hash(String)</code> method when called
179:             * with the string object created from the symbol information.
180:             *
181:             * @param buffer The character buffer containing the symbol.
182:             * @param offset The offset into the character buffer of the start
183:             *               of the symbol.
184:             * @param length The length of the symbol.
185:             */
186:            public int hash(char[] buffer, int offset, int length) {
187:
188:                int code = 0;
189:                for (int i = 0; i < length; i++) {
190:                    code = code * 37 + buffer[offset + i];
191:                }
192:                return code & 0x7FFFFFF;
193:
194:            } // hash(char[],int,int):int
195:
196:            /**
197:             * Returns true if the symbol table already contains the specified
198:             * symbol.
199:             *
200:             * @param symbol The symbol to look for.
201:             */
202:            public boolean containsSymbol(String symbol) {
203:
204:                // search for identical symbol
205:                int bucket = hash(symbol) % fTableSize;
206:                int length = symbol.length();
207:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
208:                    if (length == entry.characters.length) {
209:                        for (int i = 0; i < length; i++) {
210:                            if (symbol.charAt(i) != entry.characters[i]) {
211:                                continue OUTER;
212:                            }
213:                        }
214:                        return true;
215:                    }
216:                }
217:
218:                return false;
219:
220:            } // containsSymbol(String):boolean
221:
222:            /**
223:             * Returns true if the symbol table already contains the specified
224:             * symbol.
225:             *
226:             * @param buffer The buffer containing the symbol to look for.
227:             * @param offset The offset into the buffer.
228:             * @param length The length of the symbol in the buffer.
229:             */
230:            public boolean containsSymbol(char[] buffer, int offset, int length) {
231:
232:                // search for identical symbol
233:                int bucket = hash(buffer, offset, length) % fTableSize;
234:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
235:                    if (length == entry.characters.length) {
236:                        for (int i = 0; i < length; i++) {
237:                            if (buffer[offset + i] != entry.characters[i]) {
238:                                continue OUTER;
239:                            }
240:                        }
241:                        return true;
242:                    }
243:                }
244:
245:                return false;
246:
247:            } // containsSymbol(char[],int,int):boolean
248:
249:            //
250:            // Classes
251:            //
252:
253:            /**
254:             * This class is a symbol table entry. Each entry acts as a node
255:             * in a linked list.
256:             */
257:            protected static final class Entry {
258:
259:                //
260:                // Data
261:                //
262:
263:                /** Symbol. */
264:                public String symbol;
265:
266:                /**
267:                 * Symbol characters. This information is duplicated here for
268:                 * comparison performance.
269:                 */
270:                public char[] characters;
271:
272:                /** The next entry. */
273:                public Entry next;
274:
275:                //
276:                // Constructors
277:                //
278:
279:                /**
280:                 * Constructs a new entry from the specified symbol and next entry
281:                 * reference.
282:                 */
283:                public Entry(String symbol, Entry next) {
284:                    this .symbol = symbol.intern();
285:                    characters = new char[symbol.length()];
286:                    symbol.getChars(0, characters.length, characters, 0);
287:                    this .next = next;
288:                }
289:
290:                /**
291:                 * Constructs a new entry from the specified symbol information and
292:                 * next entry reference.
293:                 */
294:                public Entry(char[] ch, int offset, int length, Entry next) {
295:                    characters = new char[length];
296:                    System.arraycopy(ch, offset, characters, 0, length);
297:                    symbol = new String(characters).intern();
298:                    this .next = next;
299:                }
300:
301:            } // class Entry
302:
303:        } // class SymbolTable
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