Source Code Cross Referenced for ColorUtils.java in  » Swing-Library » jide-common » com » jidesoft » utils » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Swing Library » jide common » com.jidesoft.utils 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * @(#)ColorUtils.java 9/19/2006
003:         *
004:         * Copyright 2002 - 2006 JIDE Software Inc. All rights reserved.
005:         */
006:
007:        package com.jidesoft.utils;
008:
009:        import javax.swing.plaf.ColorUIResource;
010:        import java.awt.*;
011:
012:        /**
013:         * Several useful methods for Color.
014:         */
015:        public class ColorUtils {
016:
017:            /**
018:             * Gets a derived color from an existing color. The derived color is either lighter
019:             * or darker version of the given color with the same hue.
020:             *
021:             * @param color the given color.
022:             * @param ratio the ratio.
023:             * @return the derived color.
024:             */
025:            public static Color getDerivedColor(Color color, float ratio) {
026:                if (color != null) {
027:                    float[] hsl = RGBtoHSL(color);
028:                    if (hsl[2] < 0.4) {
029:                        hsl[2] = 0.4f;
030:                    }
031:                    if (ratio > 0.5) {
032:                        hsl[2] += (1f - hsl[2]) * 2 * (ratio - 0.5);
033:                    } else {
034:                        hsl[2] -= hsl[2] * 2 * (0.5 - ratio);
035:                    }
036:                    int colorRGB = HSLtoRGB(hsl);
037:                    return new ColorUIResource(colorRGB);
038:                } else {
039:                    return null;
040:                }
041:            }
042:
043:            /**
044:             * Converts a color from RBG to HSL color space.
045:             *
046:             * @param colorRGB
047:             * @return color space in HSL.
048:             */
049:            public static float[] RGBtoHSL(Color colorRGB) {
050:                float r, g, b, h, s, l; //this function works with floats between 0 and 1
051:                r = colorRGB.getRed() / 256.0f;
052:                g = colorRGB.getGreen() / 256.0f;
053:                b = colorRGB.getBlue() / 256.0f;
054:
055:                // Then, minColor and maxColor are defined. Mincolor is the value of the color component with
056:                // the smallest value, while maxColor is the value of the color component with the largest value.
057:                // These two variables are needed because the Lightness is defined as (minColor + maxColor) / 2.
058:
059:                float maxColor = Math.max(r, Math.max(g, b));
060:                float minColor = Math.min(r, Math.min(g, b));
061:
062:                // If minColor equals maxColor, we know that R=G=B and thus the color is a shade of gray.
063:                // This is a trivial case, hue can be set to anything, saturation has to be set to 0 because
064:                // only then it's a shade of gray, and lightness is set to R=G=B, the shade of the gray.
065:
066:                //R == G == B, so it's a shade of gray
067:                if (r == g && g == b) {
068:                    h = 0.0f; //it doesn't matter what value it has
069:                    s = 0.0f;
070:                    l = r; //doesn't matter if you pick r, g, or b
071:                }
072:
073:                // If minColor is not equal to maxColor, we have a real color instead of a shade of gray, so more calculations are needed:
074:
075:                // Lightness (l) is now set to it's definition of (minColor + maxColor)/2.
076:                // Saturation (s) is then calculated with a different formula depending if light is in the first half of the second half. This is because the HSL model can be represented as a double cone, the first cone has a black tip and corresponds to the first half of lightness values, the second cone has a white tip and contains the second half of lightness values.
077:                // Hue (h) is calculated with a different formula depending on which of the 3 color components is the dominating one, and then normalized to a number between 0 and 1.
078:
079:                else {
080:                    l = (minColor + maxColor) / 2;
081:
082:                    if (l < 0.5)
083:                        s = (maxColor - minColor) / (maxColor + minColor);
084:                    else
085:                        s = (maxColor - minColor)
086:                                / (2.0f - maxColor - minColor);
087:
088:                    if (r == maxColor)
089:                        h = (g - b) / (maxColor - minColor);
090:                    else if (g == maxColor)
091:                        h = 2.0f + (b - r) / (maxColor - minColor);
092:                    else
093:                        h = 4.0f + (r - g) / (maxColor - minColor);
094:
095:                    h /= 6; //to bring it to a number between 0 and 1
096:                    if (h < 0)
097:                        h++;
098:                }
099:
100:                // Finally, H, S and L are calculated out of h, s and l as integers between 0 and 255 and "returned"
101:                // as the result. Returned, because H, S and L were passed by reference to the function.
102:
103:                float[] hsl = new float[3];
104:                hsl[0] = h;
105:                hsl[1] = s;
106:                hsl[2] = l;
107:                return hsl;
108:            }
109:
110:            /**
111:             * Converts from HSL color space to RGB color.
112:             *
113:             * @param hsl
114:             * @return the RGB color.
115:             */
116:            public static int HSLtoRGB(float[] hsl) {
117:                float r, g, b, h, s, l; //this function works with floats between 0 and 1
118:                float temp1, temp2, tempr, tempg, tempb;
119:                h = hsl[0];
120:                s = hsl[1];
121:                l = hsl[2];
122:
123:                // Then follows a trivial case: if the saturation is 0, the color will be a grayscale color,
124:                // and the calculation is then very simple: r, g and b are all set to the lightness.
125:
126:                //If saturation is 0, the color is a shade of gray
127:                if (s == 0) {
128:                    r = g = b = l;
129:                }
130:                // If the saturation is higher than 0, more calculations are needed again.
131:                // red, green and blue are calculated with the formulas defined in the code.
132:                // If saturation > 0, more complex calculations are needed
133:                else {
134:                    //Set the temporary values
135:                    if (l < 0.5)
136:                        temp2 = l * (1 + s);
137:                    else
138:                        temp2 = (l + s) - (l * s);
139:                    temp1 = 2 * l - temp2;
140:                    tempr = h + 1.0f / 3.0f;
141:                    if (tempr > 1)
142:                        tempr--;
143:                    tempg = h;
144:                    tempb = h - 1.0f / 3.0f;
145:                    if (tempb < 0)
146:                        tempb++;
147:
148:                    //Red
149:                    if (tempr < 1.0 / 6.0)
150:                        r = temp1 + (temp2 - temp1) * 6.0f * tempr;
151:                    else if (tempr < 0.5)
152:                        r = temp2;
153:                    else if (tempr < 2.0 / 3.0)
154:                        r = temp1 + (temp2 - temp1) * ((2.0f / 3.0f) - tempr)
155:                                * 6.0f;
156:                    else
157:                        r = temp1;
158:
159:                    //Green
160:                    if (tempg < 1.0 / 6.0)
161:                        g = temp1 + (temp2 - temp1) * 6.0f * tempg;
162:                    else if (tempg < 0.5)
163:                        g = temp2;
164:                    else if (tempg < 2.0 / 3.0)
165:                        g = temp1 + (temp2 - temp1) * ((2.0f / 3.0f) - tempg)
166:                                * 6.0f;
167:                    else
168:                        g = temp1;
169:
170:                    //Blue
171:                    if (tempb < 1.0 / 6.0)
172:                        b = temp1 + (temp2 - temp1) * 6.0f * tempb;
173:                    else if (tempb < 0.5)
174:                        b = temp2;
175:                    else if (tempb < 2.0 / 3.0)
176:                        b = temp1 + (temp2 - temp1) * ((2.0f / 3.0f) - tempb)
177:                                * 6.0f;
178:                    else
179:                        b = temp1;
180:                }
181:
182:                // And finally, the results are returned as integers between 0 and 255.
183:
184:                int result = 0;
185:                result += ((int) (r * 255) & 0xFF) << 16;
186:                result += ((int) (g * 255) & 0xFF) << 8;
187:                result += ((int) (b * 255) & 0xFF);
188:
189:                return result;
190:            }
191:
192:            final static float OFFSET_180 = 180f;
193:            final static float OFFSET_100 = 100f;
194:
195:            public static int[] calculateDifferent(float[] from, float[] to) {
196:                int[] diff = new int[3];
197:                diff[0] = floatToInteger(from[0], to[0], OFFSET_180, true);
198:                diff[1] = floatToInteger(from[1], to[1], OFFSET_100, false);
199:                diff[2] = floatToInteger(from[2], to[2], OFFSET_100, false);
200:                return diff;
201:            }
202:
203:            public static float[] applyDifference(float[] from, int[] diff) {
204:                float[] to = new float[3];
205:                to[0] = integerToFloat(from[0], diff[0], OFFSET_180, true);
206:                to[1] = integerToFloat(from[1], diff[1], OFFSET_100, false);
207:                to[2] = integerToFloat(from[2], diff[2], OFFSET_100, false);
208:                return to;
209:            }
210:
211:            private static int floatToInteger(float f, float f2, float offset,
212:                    boolean rotate) {
213:                if (rotate) {
214:                    int i = (int) ((f2 - f) * 2 * offset);
215:                    if (i > offset) {
216:                        return i - (int) (2 * offset);
217:                    } else if (i < -offset) {
218:                        return i + (int) (2 * offset);
219:                    } else {
220:                        return i;
221:                    }
222:                } else {
223:                    if (f != 0.0f) {
224:                        return (int) ((f2 - f) * offset / f);
225:                    } else {
226:                        return (int) ((f2 - f) * offset);
227:                    }
228:                }
229:            }
230:
231:            private static float integerToFloat(float f, int i, float offset,
232:                    boolean rotate) {
233:                if (rotate) {
234:                    float v = f + i / (2 * offset);
235:                    if (v < 0.0f) {
236:                        return v + 1.0f;
237:                    } else if (v > 1.0f) {
238:                        return v - 1.0f;
239:                    } else {
240:                        return v;
241:                    }
242:                } else {
243:                    if (i > 0) {
244:                        return f + (1.0f - f) * i / offset;
245:                    } else {
246:                        return f + f * i / offset;
247:                    }
248:                }
249:            }
250:
251:            /**
252:             * Simply calls new Color(color, hasalpha) for each color in colors and returns
253:             * all of them.
254:             *
255:             * @param hasalpha
256:             * @param colors
257:             * @return
258:             */
259:            public static Color[] toColors(boolean hasalpha, int... colors) {
260:                Color[] result = new Color[colors.length];
261:                for (int i = 0; i < colors.length; i++) {
262:                    result[i] = new Color(colors[i], hasalpha);
263:                }
264:                return result;
265:            }
266:        }
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