Source Code Cross Referenced for BaseButtonShaper.java in  » Swing-Library » substance-look-feel » org » jvnet » substance » button » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Swing Library » substance look feel » org.jvnet.substance.button 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2005-2008 Substance Kirill Grouchnikov. All Rights Reserved.
003:         *
004:         * Redistribution and use in source and binary forms, with or without 
005:         * modification, are permitted provided that the following conditions are met:
006:         * 
007:         *  o Redistributions of source code must retain the above copyright notice, 
008:         *    this list of conditions and the following disclaimer. 
009:         *     
010:         *  o Redistributions in binary form must reproduce the above copyright notice, 
011:         *    this list of conditions and the following disclaimer in the documentation 
012:         *    and/or other materials provided with the distribution. 
013:         *     
014:         *  o Neither the name of Substance Kirill Grouchnikov nor the names of 
015:         *    its contributors may be used to endorse or promote products derived 
016:         *    from this software without specific prior written permission. 
017:         *     
018:         * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
019:         * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 
020:         * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 
021:         * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
022:         * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
023:         * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
024:         * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 
025:         * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
026:         * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
027:         * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
028:         * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
029:         */
030:        package org.jvnet.substance.button;
031:
032:        import java.awt.Insets;
033:        import java.awt.geom.GeneralPath;
034:        import java.util.Set;
035:
036:        import javax.swing.AbstractButton;
037:
038:        import org.jvnet.substance.utils.SubstanceConstants.Side;
039:
040:        /**
041:         * Base button shaper. Provides common functionality that can be used by actual
042:         * button shapers. This class is part of officially supported API.
043:         * 
044:         * @author Kirill Grouchnikov
045:         */
046:        public abstract class BaseButtonShaper implements  SubstanceButtonShaper {
047:            /**
048:             * Returns basic outline for the specified button. The basic outline is a
049:             * rectangle with rounded corners. Some corners may not be rounded based on
050:             * the contents of <code>straightSide</code> parameter.
051:             * 
052:             * @param button
053:             *            A button.
054:             * @param radius
055:             *            Corner radius.
056:             * @param straightSides
057:             *            Contains all sides which are straight.
058:             * @return The basic outline for the specified parameters.
059:             */
060:            public static GeneralPath getBaseOutline(AbstractButton button,
061:                    float radius, Set<Side> straightSides) {
062:                int width = button.getWidth();
063:                int height = button.getHeight();
064:
065:                return getBaseOutline(width, height, radius, straightSides);
066:            }
067:
068:            /**
069:             * Returns basic outline for the specified parameters. The basic outline is
070:             * a rectangle with rounded corners. Some corners may not be rounded based
071:             * on the contents of <code>straightSide</code> parameter.
072:             * 
073:             * @param width
074:             *            Width of some UI component.
075:             * @param height
076:             *            Height of some UI component.
077:             * @param radius
078:             *            Corner radius.
079:             * @param straightSides
080:             *            Contains all sides which are straight.
081:             * @return The basic outline for the specified parameters.
082:             */
083:            public static GeneralPath getBaseOutline(int width, int height,
084:                    float radius, Set<Side> straightSides) {
085:                return getBaseOutline(width, height, radius, straightSides,
086:                        null);
087:            }
088:
089:            /**
090:             * Returns basic outline for the specified parameters. The basic outline is
091:             * a rectangle with rounded corners. Some corners may not be rounded based
092:             * on the contents of <code>straightSides</code> parameter.
093:             * 
094:             * @param width
095:             *            Width of some UI component.
096:             * @param height
097:             *            Height of some UI component.
098:             * @param radius
099:             *            Corner radius.
100:             * @param straightSides
101:             *            Contains all sides which are straight.
102:             * @param insets
103:             *            Shape insets.
104:             * @return The basic outline for the specified parameters.
105:             */
106:            public static GeneralPath getBaseOutline(int width, int height,
107:                    float radius, Set<Side> straightSides, int insets) {
108:                return getBaseOutline(width, height, radius, straightSides,
109:                        new Insets(insets, insets, insets, insets));
110:            }
111:
112:            /**
113:             * Returns basic outline for the specified parameters. The basic outline is
114:             * a rectangle with rounded corners. Some corners may not be rounded based
115:             * on the contents of <code>straightSides</code> parameter.
116:             * 
117:             * @param width
118:             *            Width of some UI component.
119:             * @param height
120:             *            Height of some UI component.
121:             * @param radius
122:             *            Corner radius.
123:             * @param straightSides
124:             *            Contains all sides which are straight.
125:             * @param insets
126:             *            Shape insets.
127:             * @return The basic outline for the specified parameters.
128:             */
129:            public static GeneralPath getBaseOutline(int width, int height,
130:                    float radius, Set<Side> straightSides, Insets insets) {
131:                boolean isTopLeftCorner = (straightSides != null)
132:                        && (straightSides.contains(Side.LEFT) || straightSides
133:                                .contains(Side.TOP));
134:                boolean isTopRightCorner = (straightSides != null)
135:                        && (straightSides.contains(Side.RIGHT) || straightSides
136:                                .contains(Side.TOP));
137:                boolean isBottomRightCorner = (straightSides != null)
138:                        && (straightSides.contains(Side.RIGHT) || straightSides
139:                                .contains(Side.BOTTOM));
140:                boolean isBottomLeftCorner = (straightSides != null)
141:                        && (straightSides.contains(Side.LEFT) || straightSides
142:                                .contains(Side.BOTTOM));
143:
144:                int xs = (insets == null) ? 0 : insets.left;
145:                int ys = (insets == null) ? 0 : insets.top;
146:                if (insets != null) {
147:                    width -= (insets.right + insets.left);
148:                }
149:                if (insets != null) {
150:                    height -= (insets.top + insets.bottom);
151:                }
152:
153:                GeneralPath result = new GeneralPath();
154:                float radius3 = (float) (radius / (1.5 * Math.pow(height, 0.5)));
155:                if (Math.max(width, height) < 15)
156:                    radius3 /= 2;
157:
158:                if (isTopLeftCorner) {
159:                    result.moveTo(xs, ys);
160:                } else {
161:                    result.moveTo(xs + radius, ys);
162:                }
163:
164:                if (isTopRightCorner) {
165:                    result.lineTo(xs + width - 1, ys);
166:                } else {
167:                    if (isTopLeftCorner
168:                            || ((xs + width - radius - 1) >= radius)) {
169:                        result.lineTo(xs + width - radius - 1, ys);
170:                    }
171:                    result.quadTo(xs + width - 1 - radius3, ys + radius3, xs
172:                            + width - 1, ys + radius);
173:                }
174:
175:                if (isBottomRightCorner) {
176:                    result.lineTo(xs + width - 1, ys + height - 1);
177:                } else {
178:                    if (isTopRightCorner
179:                            || ((ys + height - radius - 1) >= radius)) {
180:                        result.lineTo(xs + width - 1, ys + height - radius - 1);
181:                    }
182:                    result
183:                            .quadTo(xs + width - 1 - radius3, ys + height - 1
184:                                    - radius3, xs + width - radius - 1, ys
185:                                    + height - 1);
186:                }
187:
188:                if (isBottomLeftCorner) {
189:                    result.lineTo(xs, ys + height - 1);
190:                } else {
191:                    if (isBottomRightCorner
192:                            || ((xs + width - radius - 1) >= radius)) {
193:                        result.lineTo(xs + radius, ys + height - 1);
194:                    }
195:                    result.quadTo(xs + radius3, ys + height - 1 - radius3, xs,
196:                            ys + height - radius - 1);
197:                }
198:
199:                if (isTopLeftCorner) {
200:                    result.lineTo(xs, ys);
201:                } else {
202:                    if (isBottomLeftCorner
203:                            || ((ys + height - radius - 1) >= radius)) {
204:                        result.lineTo(xs, ys + radius);
205:                    }
206:                    result.quadTo(xs + radius3, ys + radius3, xs + radius, ys);
207:                }
208:
209:                return result;
210:            }
211:
212:            /**
213:             * Returns outline that has a triangle poiting downwards. The top two
214:             * corners in the outline are rounded. This function can be used to draw
215:             * slider thumbs.
216:             * 
217:             * @param width
218:             *            Width of some UI component.
219:             * @param height
220:             *            Height of some UI component.
221:             * @param radius
222:             *            Corner radius for the top two corners.
223:             * @param insets
224:             *            Insets to compute the outline.
225:             * @return Outline that has a triangle poiting downwards.
226:             */
227:            public static GeneralPath getTriangleButtonOutline(int width,
228:                    int height, float radius, int insets) {
229:                return getTriangleButtonOutline(width, height, radius,
230:                        new Insets(insets, insets, insets, insets));
231:
232:            }
233:
234:            /**
235:             * Returns outline that has a triangle poiting downwards. The top two
236:             * corners in the outline are rounded. This function can be used to draw
237:             * slider thumbs.
238:             * 
239:             * @param width
240:             *            Width of some UI component.
241:             * @param height
242:             *            Height of some UI component.
243:             * @param radius
244:             *            Corner radius for the top two corners.
245:             * @param insets
246:             *            Insets to compute the outline.
247:             * @return Outline that has a triangle poiting downwards.
248:             */
249:            public static GeneralPath getTriangleButtonOutline(int width,
250:                    int height, float radius, Insets insets) {
251:
252:                int xs = (insets == null) ? 0 : insets.left;
253:                int ys = (insets == null) ? 0 : insets.top;
254:                int xe = (insets == null) ? width : width - insets.right;
255:                int ye = (insets == null) ? height : height - insets.bottom;
256:                if (insets != null) {
257:                    width -= (insets.right + insets.left);
258:                    height -= (insets.top + insets.bottom);
259:                }
260:
261:                GeneralPath result = new GeneralPath();
262:                float radius3 = (float) (radius / (1.5 * Math.pow(height, 0.5)));
263:                if (Math.max(width, height) < 15)
264:                    radius3 /= 2;
265:
266:                result.moveTo(radius + xs, ys);
267:
268:                if ((xe - radius - 1) >= radius) {
269:                    result.lineTo(xe - radius - 1, ys);
270:                }
271:                result.quadTo(xe - 1 - radius3, xs + radius3, xe - 1, xs
272:                        + radius);
273:
274:                float h2 = (ye - 1.0f) / 2.0f;
275:                if (h2 >= radius) {
276:                    result.lineTo(xe - 1, h2);
277:                }
278:
279:                result.lineTo((xe - 1.f) / 2, ye - 1);
280:                result.lineTo(xs, h2);
281:
282:                if (h2 >= radius) {
283:                    result.lineTo(xs, h2);
284:                }
285:
286:                if ((height - radius - 1) >= radius) {
287:                    result.lineTo(xs, radius + ys);
288:                }
289:                result.quadTo(xs + radius3, ys + radius3, xs + radius, ys);
290:
291:                return result;
292:            }
293:
294:            /*
295:             * (non-Javadoc)
296:             * 
297:             * @see org.jvnet.substance.button.SubstanceButtonShaper#getButtonOutline(javax.swing.AbstractButton,
298:             *      java.awt.Insets)
299:             */
300:            public GeneralPath getButtonOutline(AbstractButton button,
301:                    Insets insets) {
302:                return this .getButtonOutline(button, insets, button.getWidth(),
303:                        button.getHeight());
304:            }
305:
306:            /*
307:             * (non-Javadoc)
308:             * 
309:             * @see org.jvnet.substance.button.SubstanceButtonShaper#getButtonOutline(javax.swing.AbstractButton)
310:             */
311:            public GeneralPath getButtonOutline(AbstractButton button) {
312:                return this.getButtonOutline(button, null);
313:            }
314:        }
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