Source Code Cross Referenced for VirtualWindowUI.java in  » Test-Coverage » GroboUtils » net » sourceforge » groboutils » uicapture » v1 » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » Test Coverage » GroboUtils » net.sourceforge.groboutils.uicapture.v1 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * @(#)VirtualWindowUI.java
003:         *
004:         * Copyright (C) 2002-2003 Matt Albrecht
005:         * groboclown@users.sourceforge.net
006:         * http://groboutils.sourceforge.net
007:         *
008:         *  Permission is hereby granted, free of charge, to any person obtaining a
009:         *  copy of this software and associated documentation files (the "Software"),
010:         *  to deal in the Software without restriction, including without limitation
011:         *  the rights to use, copy, modify, merge, publish, distribute, sublicense,
012:         *  and/or sell copies of the Software, and to permit persons to whom the 
013:         *  Software is furnished to do so, subject to the following conditions:
014:         *
015:         *  The above copyright notice and this permission notice shall be included in 
016:         *  all copies or substantial portions of the Software. 
017:         *
018:         *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
019:         *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
020:         *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL 
021:         *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
022:         *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
023:         *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
024:         *  DEALINGS IN THE SOFTWARE.
025:         */
026:
027:        package net.sourceforge.groboutils.uicapture.v1;
028:
029:        import java.awt.Color;
030:        import java.awt.Point;
031:        import java.awt.Window;
032:        import java.awt.Graphics;
033:        import java.awt.Rectangle;
034:        import java.awt.Image;
035:        import java.awt.event.FocusListener;
036:        import java.awt.event.FocusEvent;
037:
038:        /**
039:         * This UI part of the VirtualWindow framework is in charge of intercepting
040:         * all Window events related to drawing, in order to keep the invisible
041:         * facade.
042:         * <P>
043:         * There is a problem with the transparency right now.  I'm investigating
044:         * a solution.  The final (and unwanted) solution is to capture the background
045:         * behind the Window, and display that on {@link #paint( Graphics )} calls.
046:         * <P>
047:         * WARNING: if the screen size is to resize, then this will not work correctly.
048:         *
049:         * @author    Matt Albrecht <a href="mailto:groboclown@users.sourceforge.net">groboclown@users.sourceforge.net</a>
050:         * @since     Jan 4, 2002
051:         * @version   Mar 13, 2002
052:         */
053:        public class VirtualWindowUI extends Window implements  Runnable,
054:                FocusListener {
055:            //-------------------------------------------------------------------------
056:            // Private fields
057:
058:            /**
059:             * @serial
060:             */
061:            private boolean enableGlass = false;
062:
063:            // Thread-based variables
064:            //  Synchronization must be used with care!
065:            private transient Thread runner = null;
066:            private transient Object syncObj = new Object();
067:            private transient boolean doRun = true;
068:
069:            private transient Image background = null;
070:
071:            private static final Color INVISIBLE = new Color(0, 0, 0, 0);
072:            private static final int SLEEP_LENGTH = 100;
073:
074:            //-------------------------------------------------------------------------
075:            // Constructors
076:
077:            /**
078:             * Creates a disabled window with no parent.
079:             */
080:            public VirtualWindowUI(Window owner) {
081:                super (owner);
082:
083:                // setup Window variables
084:                // setFocusableWindow( true );
085:                setBackground(INVISIBLE);
086:                setForeground(INVISIBLE);
087:
088:                // start the stay-focused thread
089:                /*
090:                this.runner = new Thread( this, "UI Capture always-focused thread" );
091:                this.runner.setDaemon( true );
092:                this.runner.setPriority(
093:                    (Thread.NORM_PRIORITY - Thread.MIN_PRIORITY) / 2 );
094:                this.runner.start();
095:                 */
096:
097:                // get the window registered in the UI.
098:                setSize(0, 0);
099:                super .show();
100:                setGlassEnabled(false);
101:            }
102:
103:            //-------------------------------------------------------------------------
104:            // Public methods
105:
106:            /**
107:             * Sets the inner state for displaying the glass pane.  If the pane is
108:             * enabled, then the glass pane will attempt to maximize itself and
109:             * keep itself on the foreground at all costs.
110:             * <P>
111:             * This should be the only method where the inner <tt>enableGlass</tt>
112:             * field is manipulated.  Any inner testing against this variable
113:             * needs to be synchronized.
114:             *
115:             * @param on <tt>true</tt> if the glass pane is enabled (active and
116:             *      intercepting events), or <tt>false</tt> if is disabled.
117:             */
118:            public void setGlassEnabled(boolean on) {
119:                synchronized (this .syncObj) {
120:                    this .enableGlass = on;
121:
122:                    if (on) {
123:                        this .syncObj.notifyAll();
124:                        maximize();
125:                    }
126:                }
127:            }
128:
129:            /**
130:             * Retrieves the current glass enabled state.
131:             *
132:             * @return <tt>true</tt> if the glass pane is enabled (active and
133:             *      intercepting events), or <tt>false</tt> if is disabled.
134:             */
135:            public boolean isGlassEnabled() {
136:                return this .enableGlass;
137:            }
138:
139:            /**
140:             * Enlarge the window to the size of the screen.
141:             */
142:            public void maximize() {
143:                synchronized (this .syncObj) {
144:                    if (this .enableGlass) {
145:                        Rectangle rect = getCoveredScreen();
146:                        setLocation(rect.getLocation());
147:                        setSize(rect.getSize());
148:                    }
149:                }
150:            }
151:
152:            /**
153:             * Retrieve the size of the covered window.
154:             */
155:            public Rectangle getCoveredScreen() {
156:                return new Rectangle(new Point(0, 0), getToolkit()
157:                        .getScreenSize());
158:            }
159:
160:            /**
161:             * Update the background image.  This may set the background to
162:             * <tt>null</tt>.
163:             */
164:            public void setBackground(Image img) {
165:                synchronized (this .syncObj) {
166:                    this .background = img;
167:                }
168:            }
169:
170:            //-------------------------------------------------------------------------
171:            // Inherited methods
172:
173:            /**
174:             * 
175:             */
176:            public void show() {
177:                setGlassEnabled(true);
178:
179:                super .show();
180:                toFront();
181:            }
182:
183:            /**
184:             * 
185:             */
186:            public void hide() {
187:                setGlassEnabled(false);
188:                toBack();
189:                super .hide();
190:            }
191:
192:            /**
193:             * 
194:             */
195:            public void dispose() {
196:                if (this .runner != null) {
197:                    this .doRun = false;
198:                    synchronized (this .syncObj) {
199:                        setGlassEnabled(false);
200:                        this .syncObj.notifyAll();
201:                    }
202:
203:                    // wait for thread to die.
204:                    try {
205:                        this .runner.join(1000);
206:                        this .runner = null;
207:                    } catch (InterruptedException ie) {
208:                        // !!!
209:                        // ignore for now.
210:                    }
211:                    this .background = null;
212:                }
213:
214:                super .dispose();
215:            }
216:
217:            /**
218:             * 
219:             */
220:            public void update(Graphics g) {
221:                // do nothing
222:            }
223:
224:            /**
225:             * 
226:             */
227:            public void paint(Graphics g) {
228:                // Fill the background with the transparent color.
229:                synchronized (this .syncObj) {
230:                    if (this .background == null) {
231:                        // g.setColor( INVISIBLE );
232:                        g.fillRect(0, 0, getWidth(), getHeight());
233:                    } else {
234:                        g.drawImage(this .background, 0, 0, this );
235:                    }
236:                }
237:            }
238:
239:            /**
240:             * 
241:            public void repaint()
242:            {
243:                // do nothing
244:            }
245:             */
246:
247:            //-------------------------------------------------------------------------
248:            // Event methods
249:
250:            /**
251:             * Thread runner to keep the window in the front.
252:             */
253:            public void run() {
254:                while (this .doRun) {
255:                    boolean doToFront = false;
256:                    try {
257:                        synchronized (this .syncObj) {
258:                            if (this .enableGlass == false) {
259:                                // pause
260:                                this .syncObj.wait();
261:                            } else {
262:                                doToFront = true;
263:                            }
264:                        }
265:                        if (doToFront) {
266:                            // send to the foreground
267:                            toFront();
268:
269:                            // sleep for a bit
270:                            Thread.sleep(SLEEP_LENGTH);
271:                        }
272:                    } catch (InterruptedException ie) {
273:                        // *must* be something important!
274:                        break;
275:                    }
276:                }
277:            }
278:
279:            /**
280:             * 
281:             */
282:            public void focusGained(FocusEvent fe) {
283:                // do nothing
284:            }
285:
286:            /**
287:             * 
288:             */
289:            public void focusLost(FocusEvent fe) {
290:                // bring us back to the front.
291:                synchronized (this .syncObj) {
292:                    if (this .enableGlass) {
293:                        toFront();
294:                    }
295:                }
296:            }
297:
298:            //-------------------------------------------------------------------------
299:            // Protected methods
300:
301:            /**
302:             * @exception Throwable thrown if the super throws anything.
303:             */
304:            protected void finalize() throws Throwable {
305:                if (this.runner != null) {
306:                    dispose();
307:                }
308:
309:                super.finalize();
310:            }
311:
312:        }
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.