Source Code Cross Referenced for Contest.java in  » Web-Framework » rife-1.6.1 » tutorial » numberguess » backend » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Web Framework » rife 1.6.1 » tutorial.numberguess.backend 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         * Copyright 2001-2007 Geert Bevin <gbevin[remove] at uwyn dot com>
03:         * Distributed under the terms of either:
04:         * - the common development and distribution license (CDDL), v1.0; or
05:         * - the GNU Lesser General Public License, v2.1 or later
06:         * $Id: Contest.java 3732 2007-05-02 20:45:59Z gbevin $
07:         */
08:        package tutorial.numberguess.backend;
09:
10:        import com.uwyn.rife.tools.UniqueID;
11:        import com.uwyn.rife.tools.UniqueIDGenerator;
12:        import java.util.HashMap;
13:        import java.util.Map;
14:
15:        /**
16:         * This class is meant to never be instantiated. It keeps track of all active
17:         * games.
18:         * <p>
19:         * Ideally this functionality should be implemented through the storage in a
20:         * database or other persistant data storage medium. For simplicity's sake,
21:         * a simple in-memory structure is used and accessed in a thread-safe manner.
22:         *
23:         * @author Geert Bevin (gbevin[remove] at uwyn dot com)
24:         * @version $Revision: 3732 $
25:         */
26:        public abstract class Contest {
27:            private static final Map activeGames = new HashMap();
28:
29:            /**
30:             * Starts a new game and registers it in the collection of active game.
31:             * A unique identifier is also generated that can be used to retrieve the
32:             * game afterwards.
33:             *
34:             * @return a <code>String</code> containing the unique id that corresponds
35:             * to the newly started game.
36:             */
37:            public static String startGame() {
38:                UniqueID gameid = UniqueIDGenerator.generate();
39:                Game game = new Game();
40:
41:                synchronized (Contest.activeGames) {
42:                    Contest.activeGames.put(gameid.toString(), game);
43:                }
44:
45:                return gameid.toString();
46:            }
47:
48:            /**
49:             * Stops an active game.
50:             *
51:             * @param gameid The unique identifier that corresponds to the game that
52:             * has to be stopped.
53:             *
54:             * @return the <code>Game</code> instance that has been stopped; or
55:             * <p>
56:             *<code>null</code> if no game could be found with the provided id.
57:             */
58:            public static Game stopGame(String gameid) {
59:                synchronized (Contest.activeGames) {
60:                    return (Game) Contest.activeGames.remove(gameid);
61:                }
62:            }
63:
64:            /**
65:             * Retrieves an active game.
66:             *
67:             * @param gameid The unique identifier that corresponds to the game that
68:             * has to be retrieved.
69:             *
70:             * @return the <code>Game</code> instance that corresponds to the provided
71:             * id; or
72:             * <p>
73:             * <code>null</code> if no game could be found with the provided id
74:             *
75:             */
76:            public static Game getGame(String gameid) {
77:                return (Game) Contest.activeGames.get(gameid);
78:            }
79:        }
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