Source Code Cross Referenced for SocketClient.java in  » Web-Server » Jigsaw » org » w3c » jigsaw » http » socket » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Web Server » Jigsaw » org.w3c.jigsaw.http.socket 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        // SocketClient.java
002:        // $Id: SocketClient.java,v 1.25 2004/08/30 16:04:44 ylafon Exp $
003:        // (c) COPYRIGHT MIT and INRIA, 1996.
004:        // Please first read the full copyright statement in file COPYRIGHT.html
005:
006:        package org.w3c.jigsaw.http.socket;
007:
008:        import java.io.BufferedInputStream;
009:        import java.io.DataOutputStream;
010:        import java.io.IOException;
011:        import java.io.PrintStream;
012:
013:        import java.net.InetAddress;
014:        import java.net.Socket;
015:        import java.net.SocketException;
016:
017:        import org.w3c.jigsaw.http.Client;
018:        import org.w3c.jigsaw.http.ClientException;
019:        import org.w3c.jigsaw.http.httpd;
020:
021:        import org.w3c.tools.resources.ServerInterface;
022:
023:        /**
024:         * This class implements the object that handles client connections. 
025:         * One such object exists per open connections at any given time.
026:         * <p>The basic architecture is the following: the httpd instance accepts 
027:         * new connections on its port. When such a connection is accepted a Client 
028:         * object is requested to the client pool (which can implement what ever 
029:         * strategy is suitable). Each request is than managed by looking up an
030:         *  resource and invoking the resource methods corresponding to the request.
031:         * @see org.w3c.jigsaw.http.httpd
032:         * @see org.w3c.jigsaw.http.Request
033:         * @see org.w3c.jigsaw.http.Reply
034:         */
035:
036:        public class SocketClient extends Client implements  Runnable {
037:            private static final boolean trace = false;
038:
039:            /**
040:             * The ClientFactory that created this client.
041:             */
042:            private SocketClientFactory pool = null;
043:            /**
044:             * The socket currently handled by the client.
045:             */
046:            protected Socket socket = null;
047:            /**
048:             * Is this client still alive ?
049:             */
050:            protected boolean alive = false;
051:            /**
052:             * The client state for this client, has managed by the SocketClientFactory
053:             * @see SocketClientFactory
054:             */
055:            SocketClientState state = null;
056:            /**
057:             * Number of times this client was bound to a connection.
058:             */
059:            protected int bindcount = 0;
060:            /**
061:             * The thread that we have been attached to.
062:             */
063:            protected Thread thread = null;
064:            /**
065:             * Our reusable output buffer.
066:             */
067:            protected SocketOutputBuffer bufout = null;
068:            /**
069:             * Our we idle (waiting for next request ?)
070:             */
071:            protected boolean idle = false;
072:
073:            /**
074:             * are we done?
075:             */
076:            protected boolean done = false;
077:
078:            /**
079:             * Print that client into a String.
080:             * @return A String instance.
081:             */
082:
083:            public String toString() {
084:                if (thread != null)
085:                    return "client-" + state.id + "(" + thread.getName() + ")";
086:                else
087:                    return "client-" + state.id;
088:            }
089:
090:            /**
091:             * If this client is allocated a thread, join it.
092:             */
093:
094:            public void join() {
095:                if (thread != null) {
096:                    while (true) {
097:                        try {
098:                            thread.join();
099:                        } catch (InterruptedException ex) {
100:                        }
101:                    }
102:                }
103:            }
104:
105:            /**
106:             * Run for our newly attached connection.
107:             * @return A boolean, <strong>true</strong> if the client is to be killed
108:             * as decided by its SocketClientFactory creator.
109:             */
110:
111:            public void run() {
112:                thread = Thread.currentThread();
113:                if (trace)
114:                    System.out.println(this  + ": powered by " + thread);
115:                try {
116:                    if (bufout == null) {
117:                        // Make sure that buffer is a little smaller then the client
118:                        // buffer. so writing to it will not copy it
119:                        int bufsize = getServer().getClientBufferSize() - 1;
120:                        bufout = new SocketOutputBuffer(socket
121:                                .getOutputStream(), bufsize);
122:                    } else {
123:                        bufout.reuse(socket.getOutputStream());
124:                    }
125:                    startConnection(new BufferedInputStream(socket
126:                            .getInputStream()), new DataOutputStream(bufout));
127:                } catch (IOException ex) {
128:                    if (debug)
129:                        ex.printStackTrace();
130:                } catch (ClientException ex) {
131:                    if (debug)
132:                        ex.printStackTrace();
133:                    // Emit some debugging traces:
134:                    if (debug) {
135:                        if (ex.ex != null)
136:                            ex.ex.printStackTrace();
137:                        else
138:                            ex.printStackTrace();
139:                    }
140:                    // If output is null, we have killed the connection...
141:                    if (alive && !idle) {
142:                        error("caught ClientException: ["
143:                                + ex.getClass().getName() + "] "
144:                                + ex.getMessage());
145:                    }
146:                } catch (Exception ex) {
147:                    if (debug) {
148:                        System.out
149:                                .println("unknown exception caught in client run");
150:                        ex.printStackTrace();
151:                    }
152:                } finally {
153:                    if (!pool.clientConnectionFinished(this )) {
154:                        pool.clientFinished(this );
155:                    }
156:                    thread = null;
157:                }
158:            }
159:
160:            /**
161:             * Client implementation - Get the IP address of this client.
162:             * @return An InetAddress instance, or <strong>null</strong> if the
163:             * client is not currently running.
164:             */
165:
166:            public InetAddress getInetAddress() {
167:                return (socket != null) ? socket.getInetAddress() : null;
168:            }
169:
170:            /**
171:             * Client implementation - This connection has been stopped.
172:             * Make sure the whole socket is closed, and be ready to handle 
173:             * next connection.
174:             */
175:
176:            protected void stopConnection() {
177:                if (trace)
178:                    System.out.println(this  + ": stopConnection.");
179:                if (socket != null) {
180:                    try {
181:                        socket.close();
182:                    } catch (Exception ex) {
183:                    }
184:                    socket = null;
185:                    //	    alive = false;
186:                    //	    if (!pool.idleClientRemove(this)) {
187:                    //		pool.clientFinished(this);
188:                    //	    }
189:                }
190:            }
191:
192:            /**
193:             * Get the thread powering that client.
194:             * @return A Thread instance, or <strong>null</strong>.
195:             */
196:
197:            protected Thread getThread() {
198:                return thread;
199:            }
200:
201:            /**
202:             * Client implementation - The current connection is idle.
203:             * The client is about to wait for the next request from the net, mark
204:             * it as idle to make it a candidate for persistent connection closing.
205:             * @return A boolean, if <strong>true</strong> our client factory wants
206:             * us to stop right now, in order to handle some other connection.
207:             */
208:
209:            protected boolean idleConnection() {
210:                synchronized (state) {
211:                    if (trace)
212:                        System.out.println(this  + ": idleConnection.");
213:                    idle = true;
214:                    return !pool.notifyIdle(this );
215:                }
216:            }
217:
218:            /**
219:             * Client implementation - The current connection is in use.
220:             * A request is about to be processed, mark that connection as used, to
221:             * remove it from the idle state.
222:             */
223:
224:            protected void usedConnection() {
225:                synchronized (state) {
226:                    if (trace)
227:                        System.out.println(this  + ": usedConnection.");
228:                    idle = false;
229:                    pool.notifyUse(this );
230:                }
231:            }
232:
233:            /**
234:             * SocketClientFactory interface - Bind the socket to this client.
235:             * Binding a socket to a client triggers the processing of the underlying
236:             * connection. It is assumed that the client was ready to handle a new 
237:             * connection before this method was called.
238:             * @param socket The socket this client should now handle.
239:             */
240:
241:            protected synchronized void bind(Socket socket) {
242:                done = false;
243:                ServerInterface server = getServer();
244:                if (trace)
245:                    System.out.println(this  + ": bind.");
246:                this .socket = socket;
247:                try {
248:                    //            socket.setSoTimeout(server.getRequestTimeOut());
249:                    socket.setSoTimeout(pool.timeout);
250:                } catch (SocketException ex) {
251:                    if (trace)
252:                        ex.printStackTrace();
253:                    server.errlog("Unable to set socket timeout!");
254:                }
255:                this .idle = false;
256:                bindcount++;
257:                pool.run(this );
258:            }
259:
260:            /**
261:             * SocketClientFactory interface - Unbind this client.
262:             * This client is handling an idle connection, unbind it to make
263:             * it free for handling some other more buzy connection.
264:             */
265:
266:            protected synchronized void unbind() {
267:                if (trace)
268:                    System.out.println(this  + ": unbind.");
269:                interruptConnection(true);
270:            }
271:
272:            /**
273:             * SocketClientFactory interface - Kill this client.
274:             * The clean way for our client factory to shut us down unconditionally.
275:             * This will free all resources acquired by this client, stop the current
276:             * connection processing if needed, and terminate the underlying thread.
277:             */
278:
279:            protected synchronized void kill(boolean now) {
280:                if (trace)
281:                    System.out.println(this  + ": kill.");
282:                alive = false;
283:                interruptConnection(now);
284:            }
285:
286:            /**
287:             * Get the total number of times this client was bound to a socket.
288:             * @return An integer, indicatingthe number of bind calls on this client.
289:             */
290:
291:            public final int getBindCount() {
292:                return bindcount;
293:            }
294:
295:            /**
296:             * Create an empty client, that will be ready to work.
297:             * The created client will run and wait for it to be <code>bind</code>
298:             * to some socket before proceeding.
299:             * @param server The server to which this client is attached.
300:             * @param id The client identifier.
301:             * @see org.w3c.jigsaw.http.Client
302:             * @see org.w3c.jigsaw.http.ClientFactory
303:             */
304:
305:            protected SocketClient(httpd server, SocketClientFactory pool,
306:                    SocketClientState state) {
307:                initialize(server, state.id);
308:                this .socket = null;
309:                this .pool = pool;
310:                this .state = state;
311:                this .alive = true;
312:            }
313:
314:        }
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