Source Code Cross Referenced for SuballocatedByteVector.java in  » XML » xalan » org » apache » xml » utils » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » XML » xalan » org.apache.xml.utils 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright 1999-2004 The Apache Software Foundation.
003:         *
004:         * Licensed under the Apache License, Version 2.0 (the "License");
005:         * you may not use this file except in compliance with the License.
006:         * You may obtain a copy of the License at
007:         *
008:         *     http://www.apache.org/licenses/LICENSE-2.0
009:         *
010:         * Unless required by applicable law or agreed to in writing, software
011:         * distributed under the License is distributed on an "AS IS" BASIS,
012:         * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
013:         * See the License for the specific language governing permissions and
014:         * limitations under the License.
015:         */
016:        /*
017:         * $Id: SuballocatedByteVector.java,v 1.7 2005/01/23 01:02:10 mcnamara Exp $
018:         */
019:        package org.apache.xml.utils;
020:
021:        /**
022:         * A very simple table that stores a list of byte. Very similar API to our
023:         * IntVector class (same API); different internal storage.
024:         * 
025:         * This version uses an array-of-arrays solution. Read/write access is thus
026:         * a bit slower than the simple IntVector, and basic storage is a trifle
027:         * higher due to the top-level array -- but appending is O(1) fast rather
028:         * than O(N**2) slow, which will swamp those costs in situations where
029:         * long vectors are being built up.
030:         * 
031:         * Known issues:
032:         * 
033:         * Some methods are private because they haven't yet been tested properly.
034:         * 
035:         * If an element has not been set (because we skipped it), its value will
036:         * initially be 0. Shortening the vector does not clear old storage; if you
037:         * then skip values and setElementAt a higher index again, you may see old data
038:         * reappear in the truncated-and-restored section. Doing anything else would
039:         * have performance costs.
040:         * @xsl.usage internal
041:         */
042:        public class SuballocatedByteVector {
043:            /** Size of blocks to allocate          */
044:            protected int m_blocksize;
045:
046:            /** Number of blocks to (over)allocate by */
047:            protected int m_numblocks = 32;
048:
049:            /** Array of arrays of bytes          */
050:            protected byte m_map[][];
051:
052:            /** Number of bytes in array          */
053:            protected int m_firstFree = 0;
054:
055:            /** "Shortcut" handle to m_map[0] */
056:            protected byte m_map0[];
057:
058:            /**
059:             * Default constructor.  Note that the default
060:             * block size is very small, for small lists.
061:             */
062:            public SuballocatedByteVector() {
063:                this (2048);
064:            }
065:
066:            /**
067:             * Construct a ByteVector, using the given block size.
068:             *
069:             * @param blocksize Size of block to allocate
070:             */
071:            public SuballocatedByteVector(int blocksize) {
072:                m_blocksize = blocksize;
073:                m_map0 = new byte[blocksize];
074:                m_map = new byte[m_numblocks][];
075:                m_map[0] = m_map0;
076:            }
077:
078:            /**
079:             * Construct a ByteVector, using the given block size.
080:             *
081:             * @param blocksize Size of block to allocate
082:             */
083:            public SuballocatedByteVector(int blocksize, int increaseSize) {
084:                // increaseSize not currently used.
085:                this (blocksize);
086:            }
087:
088:            /**
089:             * Get the length of the list.
090:             *
091:             * @return length of the list
092:             */
093:            public int size() {
094:                return m_firstFree;
095:            }
096:
097:            /**
098:             * Set the length of the list.
099:             *
100:             * @return length of the list
101:             */
102:            private void setSize(int sz) {
103:                if (m_firstFree < sz)
104:                    m_firstFree = sz;
105:            }
106:
107:            /**
108:             * Append a byte onto the vector.
109:             *
110:             * @param value Byte to add to the list 
111:             */
112:            public void addElement(byte value) {
113:                if (m_firstFree < m_blocksize)
114:                    m_map0[m_firstFree++] = value;
115:                else {
116:                    int index = m_firstFree / m_blocksize;
117:                    int offset = m_firstFree % m_blocksize;
118:                    ++m_firstFree;
119:
120:                    if (index >= m_map.length) {
121:                        int newsize = index + m_numblocks;
122:                        byte[][] newMap = new byte[newsize][];
123:                        System.arraycopy(m_map, 0, newMap, 0, m_map.length);
124:                        m_map = newMap;
125:                    }
126:                    byte[] block = m_map[index];
127:                    if (null == block)
128:                        block = m_map[index] = new byte[m_blocksize];
129:                    block[offset] = value;
130:                }
131:            }
132:
133:            /**
134:             * Append several byte values onto the vector.
135:             *
136:             * @param value Byte to add to the list 
137:             */
138:            private void addElements(byte value, int numberOfElements) {
139:                if (m_firstFree + numberOfElements < m_blocksize)
140:                    for (int i = 0; i < numberOfElements; i++) {
141:                        m_map0[m_firstFree++] = value;
142:                    }
143:                else {
144:                    int index = m_firstFree / m_blocksize;
145:                    int offset = m_firstFree % m_blocksize;
146:                    m_firstFree += numberOfElements;
147:                    while (numberOfElements > 0) {
148:                        if (index >= m_map.length) {
149:                            int newsize = index + m_numblocks;
150:                            byte[][] newMap = new byte[newsize][];
151:                            System.arraycopy(m_map, 0, newMap, 0, m_map.length);
152:                            m_map = newMap;
153:                        }
154:                        byte[] block = m_map[index];
155:                        if (null == block)
156:                            block = m_map[index] = new byte[m_blocksize];
157:                        int copied = (m_blocksize - offset < numberOfElements) ? m_blocksize
158:                                - offset
159:                                : numberOfElements;
160:                        numberOfElements -= copied;
161:                        while (copied-- > 0)
162:                            block[offset++] = value;
163:
164:                        ++index;
165:                        offset = 0;
166:                    }
167:                }
168:            }
169:
170:            /**
171:             * Append several slots onto the vector, but do not set the values.
172:             * Note: "Not Set" means the value is unspecified.
173:             *
174:             * @param numberOfElements
175:             */
176:            private void addElements(int numberOfElements) {
177:                int newlen = m_firstFree + numberOfElements;
178:                if (newlen > m_blocksize) {
179:                    int index = m_firstFree % m_blocksize;
180:                    int newindex = (m_firstFree + numberOfElements)
181:                            % m_blocksize;
182:                    for (int i = index + 1; i <= newindex; ++i)
183:                        m_map[i] = new byte[m_blocksize];
184:                }
185:                m_firstFree = newlen;
186:            }
187:
188:            /**
189:             * Inserts the specified node in this vector at the specified index.
190:             * Each component in this vector with an index greater or equal to
191:             * the specified index is shifted upward to have an index one greater
192:             * than the value it had previously.
193:             *
194:             * Insertion may be an EXPENSIVE operation!
195:             *
196:             * @param value Byte to insert
197:             * @param at Index of where to insert 
198:             */
199:            private void insertElementAt(byte value, int at) {
200:                if (at == m_firstFree)
201:                    addElement(value);
202:                else if (at > m_firstFree) {
203:                    int index = at / m_blocksize;
204:                    if (index >= m_map.length) {
205:                        int newsize = index + m_numblocks;
206:                        byte[][] newMap = new byte[newsize][];
207:                        System.arraycopy(m_map, 0, newMap, 0, m_map.length);
208:                        m_map = newMap;
209:                    }
210:                    byte[] block = m_map[index];
211:                    if (null == block)
212:                        block = m_map[index] = new byte[m_blocksize];
213:                    int offset = at % m_blocksize;
214:                    block[offset] = value;
215:                    m_firstFree = offset + 1;
216:                } else {
217:                    int index = at / m_blocksize;
218:                    int maxindex = m_firstFree + 1 / m_blocksize;
219:                    ++m_firstFree;
220:                    int offset = at % m_blocksize;
221:                    byte push;
222:
223:                    // ***** Easier to work down from top?
224:                    while (index <= maxindex) {
225:                        int copylen = m_blocksize - offset - 1;
226:                        byte[] block = m_map[index];
227:                        if (null == block) {
228:                            push = 0;
229:                            block = m_map[index] = new byte[m_blocksize];
230:                        } else {
231:                            push = block[m_blocksize - 1];
232:                            System.arraycopy(block, offset, block, offset + 1,
233:                                    copylen);
234:                        }
235:                        block[offset] = value;
236:                        value = push;
237:                        offset = 0;
238:                        ++index;
239:                    }
240:                }
241:            }
242:
243:            /**
244:             * Wipe it out. 
245:             */
246:            public void removeAllElements() {
247:                m_firstFree = 0;
248:            }
249:
250:            /**
251:             * Removes the first occurrence of the argument from this vector.
252:             * If the object is found in this vector, each component in the vector
253:             * with an index greater or equal to the object's index is shifted
254:             * downward to have an index one smaller than the value it had
255:             * previously.
256:             *
257:             * @param s Byte to remove from array
258:             *
259:             * @return True if the byte was removed, false if it was not found
260:             */
261:            private boolean removeElement(byte s) {
262:                int at = indexOf(s, 0);
263:                if (at < 0)
264:                    return false;
265:                removeElementAt(at);
266:                return true;
267:            }
268:
269:            /**
270:             * Deletes the component at the specified index. Each component in
271:             * this vector with an index greater or equal to the specified
272:             * index is shifted downward to have an index one smaller than
273:             * the value it had previously.
274:             *
275:             * @param at index of where to remove a byte
276:             */
277:            private void removeElementAt(int at) {
278:                // No point in removing elements that "don't exist"...  
279:                if (at < m_firstFree) {
280:                    int index = at / m_blocksize;
281:                    int maxindex = m_firstFree / m_blocksize;
282:                    int offset = at % m_blocksize;
283:
284:                    while (index <= maxindex) {
285:                        int copylen = m_blocksize - offset - 1;
286:                        byte[] block = m_map[index];
287:                        if (null == block)
288:                            block = m_map[index] = new byte[m_blocksize];
289:                        else
290:                            System.arraycopy(block, offset + 1, block, offset,
291:                                    copylen);
292:                        if (index < maxindex) {
293:                            byte[] next = m_map[index + 1];
294:                            if (next != null)
295:                                block[m_blocksize - 1] = (next != null) ? next[0]
296:                                        : 0;
297:                        } else
298:                            block[m_blocksize - 1] = 0;
299:                        offset = 0;
300:                        ++index;
301:                    }
302:                }
303:                --m_firstFree;
304:            }
305:
306:            /**
307:             * Sets the component at the specified index of this vector to be the
308:             * specified object. The previous component at that position is discarded.
309:             *
310:             * The index must be a value greater than or equal to 0 and less
311:             * than the current size of the vector.
312:             *
313:             * @param value
314:             * @param at     Index of where to set the object
315:             */
316:            public void setElementAt(byte value, int at) {
317:                if (at < m_blocksize) {
318:                    m_map0[at] = value;
319:                    return;
320:                }
321:
322:                int index = at / m_blocksize;
323:                int offset = at % m_blocksize;
324:
325:                if (index >= m_map.length) {
326:                    int newsize = index + m_numblocks;
327:                    byte[][] newMap = new byte[newsize][];
328:                    System.arraycopy(m_map, 0, newMap, 0, m_map.length);
329:                    m_map = newMap;
330:                }
331:
332:                byte[] block = m_map[index];
333:                if (null == block)
334:                    block = m_map[index] = new byte[m_blocksize];
335:                block[offset] = value;
336:
337:                if (at >= m_firstFree)
338:                    m_firstFree = at + 1;
339:            }
340:
341:            /**
342:             * Get the nth element. This is often at the innermost loop of an
343:             * application, so performance is critical.
344:             *
345:             * @param i index of value to get
346:             *
347:             * @return value at given index. If that value wasn't previously set,
348:             * the result is undefined for performance reasons. It may throw an
349:             * exception (see below), may return zero, or (if setSize has previously
350:             * been used) may return stale data.
351:             *
352:             * @throws ArrayIndexOutOfBoundsException if the index was _clearly_
353:             * unreasonable (negative, or past the highest block).
354:             *
355:             * @throws NullPointerException if the index points to a block that could
356:             * have existed (based on the highest index used) but has never had anything
357:             * set into it.
358:             * %REVIEW% Could add a catch to create the block in that case, or return 0.
359:             * Try/Catch is _supposed_ to be nearly free when not thrown to. Do we
360:             * believe that? Should we have a separate safeElementAt?
361:             */
362:            public byte elementAt(int i) {
363:                // %OPT% Does this really buy us anything? Test versus division for small,
364:                // test _plus_ division for big docs.
365:                if (i < m_blocksize)
366:                    return m_map0[i];
367:
368:                return m_map[i / m_blocksize][i % m_blocksize];
369:            }
370:
371:            /**
372:             * Tell if the table contains the given node.
373:             *
374:             * @param s object to look for
375:             *
376:             * @return true if the object is in the list
377:             */
378:            private boolean contains(byte s) {
379:                return (indexOf(s, 0) >= 0);
380:            }
381:
382:            /**
383:             * Searches for the first occurence of the given argument,
384:             * beginning the search at index, and testing for equality
385:             * using the equals method.
386:             *
387:             * @param elem object to look for
388:             * @param index Index of where to begin search
389:             * @return the index of the first occurrence of the object
390:             * argument in this vector at position index or later in the
391:             * vector; returns -1 if the object is not found.
392:             */
393:            public int indexOf(byte elem, int index) {
394:                if (index >= m_firstFree)
395:                    return -1;
396:
397:                int bindex = index / m_blocksize;
398:                int boffset = index % m_blocksize;
399:                int maxindex = m_firstFree / m_blocksize;
400:                byte[] block;
401:
402:                for (; bindex < maxindex; ++bindex) {
403:                    block = m_map[bindex];
404:                    if (block != null)
405:                        for (int offset = boffset; offset < m_blocksize; ++offset)
406:                            if (block[offset] == elem)
407:                                return offset + bindex * m_blocksize;
408:                    boffset = 0; // after first
409:                }
410:                // Last block may need to stop before end
411:                int maxoffset = m_firstFree % m_blocksize;
412:                block = m_map[maxindex];
413:                for (int offset = boffset; offset < maxoffset; ++offset)
414:                    if (block[offset] == elem)
415:                        return offset + maxindex * m_blocksize;
416:
417:                return -1;
418:            }
419:
420:            /**
421:             * Searches for the first occurence of the given argument,
422:             * beginning the search at index, and testing for equality
423:             * using the equals method.
424:             *
425:             * @param elem object to look for
426:             * @return the index of the first occurrence of the object
427:             * argument in this vector at position index or later in the
428:             * vector; returns -1 if the object is not found.
429:             */
430:            public int indexOf(byte elem) {
431:                return indexOf(elem, 0);
432:            }
433:
434:            /**
435:             * Searches for the first occurence of the given argument,
436:             * beginning the search at index, and testing for equality
437:             * using the equals method.
438:             *
439:             * @param elem Object to look for
440:             * @return the index of the first occurrence of the object
441:             * argument in this vector at position index or later in the
442:             * vector; returns -1 if the object is not found.
443:             */
444:            private int lastIndexOf(byte elem) {
445:                int boffset = m_firstFree % m_blocksize;
446:                for (int index = m_firstFree / m_blocksize; index >= 0; --index) {
447:                    byte[] block = m_map[index];
448:                    if (block != null)
449:                        for (int offset = boffset; offset >= 0; --offset)
450:                            if (block[offset] == elem)
451:                                return offset + index * m_blocksize;
452:                    boffset = 0; // after first
453:                }
454:                return -1;
455:            }
456:
457:        }
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