# This file was created automatically by SWIG.
# Don't modify this file, modify the SWIG interface instead.
# This file is compatible with both classic and new-style classes.
import _texture_float
def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
if (name == "this"):
if isinstance(value, class_type):
self.__dict__[name] = value.this
if hasattr(value,"thisown"): self.__dict__["thisown"] = value.thisown
del value.thisown
return
method = class_type.__swig_setmethods__.get(name,None)
if method: return method(self,value)
if (not static) or hasattr(self,name) or (name == "thisown"):
self.__dict__[name] = value
else:
raise AttributeError("You cannot add attributes to %s" % self)
def _swig_setattr(self,class_type,name,value):
return _swig_setattr_nondynamic(self,class_type,name,value,0)
def _swig_getattr(self,class_type,name):
method = class_type.__swig_getmethods__.get(name,None)
if method: return method(self)
raise AttributeError,name
import types
try:
_object = types.ObjectType
_newclass = 1
except AttributeError:
class _object : pass
_newclass = 0
del types
__version__ = _texture_float.__version__
__date__ = _texture_float.__date__
__api_version__ = _texture_float.__api_version__
__author__ = _texture_float.__author__
__doc__ = _texture_float.__doc__
GL_RGBA_FLOAT32_ATI = _texture_float.GL_RGBA_FLOAT32_ATI
GL_RGB_FLOAT32_ATI = _texture_float.GL_RGB_FLOAT32_ATI
GL_ALPHA_FLOAT32_ATI = _texture_float.GL_ALPHA_FLOAT32_ATI
GL_INTENSITY_FLOAT32_ATI = _texture_float.GL_INTENSITY_FLOAT32_ATI
GL_LUMINANCE_FLOAT32_ATI = _texture_float.GL_LUMINANCE_FLOAT32_ATI
GL_LUMINANCE_ALPHA_FLOAT32_ATI = _texture_float.GL_LUMINANCE_ALPHA_FLOAT32_ATI
GL_RGBA_FLOAT16_ATI = _texture_float.GL_RGBA_FLOAT16_ATI
GL_RGB_FLOAT16_ATI = _texture_float.GL_RGB_FLOAT16_ATI
GL_ALPHA_FLOAT16_ATI = _texture_float.GL_ALPHA_FLOAT16_ATI
GL_INTENSITY_FLOAT16_ATI = _texture_float.GL_INTENSITY_FLOAT16_ATI
GL_LUMINANCE_FLOAT16_ATI = _texture_float.GL_LUMINANCE_FLOAT16_ATI
GL_LUMINANCE_ALPHA_FLOAT16_ATI = _texture_float.GL_LUMINANCE_ALPHA_FLOAT16_ATI
glInitTextureFloatATI = _texture_float.glInitTextureFloatATI
__info = _texture_float.__info
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