# This file was created automatically by SWIG.
# Don't modify this file, modify the SWIG interface instead.
# This file is compatible with both classic and new-style classes.
import _texture_object
def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
if (name == "this"):
if isinstance(value, class_type):
self.__dict__[name] = value.this
if hasattr(value,"thisown"): self.__dict__["thisown"] = value.thisown
del value.thisown
return
method = class_type.__swig_setmethods__.get(name,None)
if method: return method(self,value)
if (not static) or hasattr(self,name) or (name == "thisown"):
self.__dict__[name] = value
else:
raise AttributeError("You cannot add attributes to %s" % self)
def _swig_setattr(self,class_type,name,value):
return _swig_setattr_nondynamic(self,class_type,name,value,0)
def _swig_getattr(self,class_type,name):
method = class_type.__swig_getmethods__.get(name,None)
if method: return method(self)
raise AttributeError,name
import types
try:
_object = types.ObjectType
_newclass = 1
except AttributeError:
class _object : pass
_newclass = 0
del types
__version__ = _texture_object.__version__
__date__ = _texture_object.__date__
__api_version__ = _texture_object.__api_version__
__author__ = _texture_object.__author__
__doc__ = _texture_object.__doc__
glAreTexturesResidentEXT = _texture_object.glAreTexturesResidentEXT
glBindTextureEXT = _texture_object.glBindTextureEXT
glDeleteTexturesEXT = _texture_object.glDeleteTexturesEXT
glGenTexturesEXT = _texture_object.glGenTexturesEXT
glIsTextureEXT = _texture_object.glIsTextureEXT
glPrioritizeTexturesEXT = _texture_object.glPrioritizeTexturesEXT
glInitTextureObjectEXT = _texture_object.glInitTextureObjectEXT
glInitTexObjectEXT = _texture_object.glInitTexObjectEXT
__info = _texture_object.__info
GL_TEXTURE_PRIORITY_EXT = _texture_object.GL_TEXTURE_PRIORITY_EXT
GL_TEXTURE_RESIDENT_EXT = _texture_object.GL_TEXTURE_RESIDENT_EXT
GL_TEXTURE_1D_BINDING_EXT = _texture_object.GL_TEXTURE_1D_BINDING_EXT
GL_TEXTURE_2D_BINDING_EXT = _texture_object.GL_TEXTURE_2D_BINDING_EXT
GL_TEXTURE_3D_BINDING_EXT = _texture_object.GL_TEXTURE_3D_BINDING_EXT
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