# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is the Python Computer Graphics Kit.
#
# The Initial Developer of the Original Code is Matthias Baas.
# Portions created by the Initial Developer are Copyright (C) 2004
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either the GNU General Public License Version 2 or later (the "GPL"), or
# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
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# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
import wx
import idmanager
import keys
class Window(object):
"""Frame class.
Attributes:
- wx
- keys
- menu
"""
def __init__(self,
parent = None,
id = -1,
title = 'Title',
pos = wx.DefaultPosition,
size = wx.DefaultSize,
style = wx.DEFAULT_FRAME_STYLE | wx.CLIP_CHILDREN):
"""Create a Frame instance.
"""
# Create the actual window (a wx Frame)
self._wx = wx.Frame(parent, id, title, pos, size, style)
self._keys = keys.Keys()
self._keys.attach(self)
# Set up the wx main menu bar
self._menu_id_manager = idmanager.IDManager(10)
menubar = wx.MenuBar()
self._wx.SetMenuBar(menubar)
self._menu = None
self.CreateStatusBar()
wx.EVT_LEFT_DOWN(self, self.onLeftDown)
wx.EVT_LEFT_UP(self, self.onLeftUp)
wx.EVT_MIDDLE_DOWN(self, self.onMiddleDown)
wx.EVT_MIDDLE_UP(self, self.onMiddleUp)
wx.EVT_RIGHT_DOWN(self, self.onRightDown)
wx.EVT_RIGHT_UP(self, self.onRightUp)
def popupMenu(self, menu, pos):
"""Open a menu as a popup menu at the given position.
\param menu (\c Menu) Menu tree
\param pos (\c 2-sequence) Position of the popup menu
"""
menu._attach(self._menu_id_manager, self, None)
x,y = pos
self.PopupMenuXY(menu.wx, x, y)
menu._detach()
def onLeftDown(self, event):
event.Skip()
def onLeftUp(self, event):
event.Skip()
def onMiddleDown(self, event):
event.Skip()
def onMiddleUp(self, event):
event.Skip()
def onRightDown(self, event):
event.Skip()
def onRightUp(self, event):
event.Skip()
######################################################################
## protected:
def __getattr__(self, name):
"""Forward attribute requests to the wxFrame object."""
val = getattr(self._wx, name, None)
if val==None:
raise AttributeError, "'Window' object has no attribute '%s'."%name
else:
return val
# "wx" property...
def _getWx(self):
"""Return the corresponding wxFrame object.
This method is used for retrieving the \a wx property.
\return Frame (\c wxFrame).
"""
return self._wx
wx = property(_getWx, None, None, "wxFrame object")
# "keys" property...
def _getKeys(self):
"""Return the key manager.
This method is used for retrieving the \a keys property.
\return Key manager (\c Keys).
"""
return self._keys
keys = property(_getKeys, None, None, "Key manager")
# "menu" property...
def _getMenu(self):
"""Return the menu tree.
This method is used for retrieving the \a menu property.
\return Root menu node (\c MenuNode).
"""
return self._menu
def _setMenu(self, menu):
"""Set a menu.
This method is used for setting the \a menu property.
"""
if self._menu!=None:
self._menu._detach()
self._menu = menu
self._menu._attach(self._menu_id_manager, self, self._wx.GetMenuBar())
menu = property(_getMenu, _setMenu, None, "Menu tree")
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