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Python Open Source » Game 2D 3D » CGKit 
CGKit » cgkit 2.0.0alpha9 » cgkit » asfamcimport.py
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is the Python Computer Graphics Kit.
#
# The Initial Developer of the Original Code is Matthias Baas.
# Portions created by the Initial Developer are Copyright (C) 2004
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either the GNU General Public License Version 2 or later (the "GPL"), or
# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
# $Id: asfamcimport.py,v 1.2 2005/04/21 17:25:45 mbaas Exp $

import os.path, glob
from cgtypes import *
from quadrics import Sphere
from joint import Joint
from valuetable import ValueTable
import asfamc
import pluginmanager
from sl import *

# ASFReader
class ASFReader(asfamc.ASFReader):
    """Specialized ASF reader class.

    The class creates a hierarchy of Joint objects.
    """

    def __init__(self, filename):
        asfamc.ASFReader.__init__(self, filename)
        # Bone data
        self.bones = {}
        # cgkit Joint objects (+root)
        self.joints = {}

        self.len_scale = 1.0

    def onUnits(self, units):
        self.len_scale = units.get("length", 1.0)
        
    def onRoot(self, data):
        pos = self.toVec3(data.get("position", (0,0,0)))
        orient = self.toVec3(data.get("orientation", (0,0,0)))
        pos = self.len_scale*vec3(pos)
        orient = vec3(orient)
        self.joints["root"] = Sphere(name="root", pos=pos, radius=0.2)
        # Dummy "bone" data
        self.bones["root"] = { "name":"root",
                               "order":data.get("order"),
                               "direction":vec3(1,0,0),
                               "length":0.0,
                               "axis_order":data.get("axis")[0]}
        

    def onBonedata(self, bones):
        for data in bones:
            name = data.get("name")[0]
            dir = self.toVec3(data.get("direction"))
            length = self.len_scale*float(data.get("length")[0])
            axis = self.toVec3(data.get("axis")[:3])
            axis_order = data.get("axis")[3]
            self.bones[name] = { "name":name,
                                 "direction":dir,
                                 "length":length,
                                 "axis":axis,
                                 "axis_order":axis_order,
                                 "dof":data.get("dof", ""),
                                 "limits":data.get("limits")}

    def onHierarchy(self, links):
        # At the end, this list contains the leaves which need
        # a dummy joint at the end.
        leaves = []
        for parentname, childnames in links:
            leaves += childnames
            if parentname in leaves:
                leaves.remove(parentname)
            # Create the second joint of the bone called parentname
            # (which is the first joint of the bone called data["name"])
            parent = self.joints[parentname]
            data = self.bones[parentname]
            dir = data["direction"].normalize()
            length = data["length"]
            for childname in childnames:
                data = self.bones[childname]
                axis = data["axis"]
                ao = data["axis_order"]
                axis_order = ao[2]+ao[1]+ao[0]
                j = Joint(name = data["name"],
                          rotationorder = axis_order,
                          radius = 0.3,
                          pos = length*dir.normalize(),
                          parent = parent)
                exec "fromEuler = mat3.fromEuler%s"%axis_order.upper()
                R = fromEuler(radians(axis.x), radians(axis.y), radians(axis.z))
                j.setOffsetTransform(mat4(1).setMat3(R))
                j.freezePivot()
                self.joints[j.name] = j

        # Create end joints
        for name in leaves:
            parent = self.joints[name]
            data = self.bones[name]
            try:
                dir = data["direction"].normalize()
            except:
                dir = vec3(0)
            length = data["length"]
            Joint(name = name+"_end",
                  rotationorder = "xyz",
                  radius = 0.3,
                  pos = length*dir,
                  parent = parent)

    def toVec3(self, stup):
        return vec3(map(lambda x: float(x), stup))
        
# AMCReader
class AMCReader(asfamc.AMCReader):
    """Specialized AMC reader class.

    When reading the AMC file, the content is just read and stored
    in self.values.
    Once the data is read, the applyMotion() method has to be called
    which takes an instance of an ASFReader class and the framerate
    of the data as input.
    """

    def __init__(self, filename):
        asfamc.AMCReader.__init__(self, filename)

        # Key: Bone name  Value: A list of values (one sublist per frame)
        self.values = {}

    def onFrame(self, framenr, data):
        for name,values in data:
            if name not in self.values:
                self.values[name] = []
            self.values[name].append(values)

    def applyMotion(self, asf, framerate=25):
        """Apply the motion to a previously read skeleton.

        asf is the ASFReader class that has already read the skeleton.
        framerate is the rate that was used to record the motion data.
        """

        for name in self.values.keys():
            track = self.values[name]
            print name,
            if name=="root":
                self.applyRootTrack(asf, track, framerate)
            else:
                self.applyBoneTrack(asf, name, track, framerate)
        print ""

    def applyBoneTrack(self, asf, name, track, framerate):
        data = asf.bones[name]
        order = data["dof"]
        order = map(lambda s: s.lower(), order)
        vtabx = []
        vtaby = []
        vtabz = []
        framenr = 0
        for vals in track:
            t = float(framenr)/framerate
            d = self.valueDict(vals, order)
            if "rx" in d:
                vtabx.append((t,d["rx"]))
            if "ry" in d:
                vtaby.append((t,d["ry"]))
            if "rz" in d:
                vtabz.append((t,d["rz"]))
            framenr += 1

        total_t = float(framenr)/framerate

        joint = asf.joints[name]
        if vtabx!=[]:
            vt = ValueTable(type="double", values=vtabx, modulo=total_t)
            vt.output_slot.connect(joint.anglex_slot)
        if vtaby!=[]:
            vt = ValueTable(type="double", values=vtaby, modulo=total_t)
            vt.output_slot.connect(joint.angley_slot)
        if vtabz!=[]:
            vt = ValueTable(type="double", values=vtabz, modulo=total_t)
            vt.output_slot.connect(joint.anglez_slot)
            

    def applyRootTrack(self, asf, track, framerate):

        len_scale = asf.len_scale
        data = asf.bones["root"]
        order = data["order"]
        order = map(lambda s: s.lower(), order)
        ao = data["axis_order"]
        axis_order = ao[2]+ao[1]+ao[0]
        vtab = []
        vtabrot = []
        framenr = 0
        for vals in track:
            t = float(framenr)/framerate
            d = self.valueDict(vals, order)
            pos = len_scale*vec3(d["tx"], d["ty"], d["tz"])
            vtab.append((t, pos))
            
            ang = vec3(d["rx"], d["ry"], d["rz"])
            exec "fromEuler = mat3.fromEuler%s"%axis_order.upper()
            R = fromEuler(radians(ang.x), radians(ang.y), radians(ang.z))
            vtabrot.append((t, R))
            
            framenr += 1

        total_t = float(framenr)/framerate

        vt = ValueTable(values=vtab, modulo=total_t)
        vt.output_slot.connect(asf.joints["root"].pos_slot)
        vr = ValueTable(values=vtabrot, type="mat3", modulo=total_t)
        vr.output_slot.connect(asf.joints["root"].rot_slot)
            

    # valueDict
    def valueDict(self, values, order):
        """Convert a value list into a dictionary.

        values is a sequence of values whose order is defined by the
        argument order. order must be a sequence of strings where each
        string defines the meaning of the corresponding value in the
        list values.
        Example: values = [10,20,30]  order = ["tx", "ty", "tz"]
        Result: {"tx":10, "ty":20, "tz":30}
        """
        if len(values)!=len(order):
            raise ValueError, "Invalid number of values"

        res = {}
        for v,t in zip(values, order):
            res[t]=v
            
        return res

######################################################################

# ASFImporter
class ASFImporter:

    _protocols = ["Import"]

    # extension
    def extension():
        """Return the file extensions for this format."""
        return ["asf"]
    extension = staticmethod(extension)

    # description
    def description(self):
        """Return a short description for the file dialog."""
        return "Acclaim Skeleton File"
    description = staticmethod(description)

    # importFile
    def importFile(self, filename):
        """Import an ASF file."""
        
        asf = ASFReader(filename)
        asf.read()

# AMCImporter
class AMCImporter:

    _protocols = ["Import"]

    # extension
    def extension():
        """Return the file extensions for this format."""
        return ["amc"]
    extension = staticmethod(extension)

    # description
    def description(self):
        """Return a short description for the file dialog."""
        return "Acclaim Motion Capture Data"
    description = staticmethod(description)

    # importFile
    def importFile(self, filename, asf=None, framerate=30):
        """Import an AMC file."""

        if asf==None:
            # Check for an ASF file with the same name than the AMC file
            asf, ext = os.path.splitext(filename)
            asf += ".asf"
            if not os.path.exists(asf):
                dir = os.path.dirname(filename)
                asflist = glob.glob(os.path.join(dir, "*.asf"))
                if len(asflist)==1:
                    asf = asflist[0]
                elif len(asflist)==0:
                    raise ValueError, "No skeleton file found."
                else:
                    raise ValueError, "There are several skeleton files in the directory, please specify one or rename the ASF file so it is identical with the AMC file."

        asf = ASFReader(asf)
        asf.read()

        amc = AMCReader(filename)
#        print 'Reading motion file "%s"...'%amcfile
        amc.read()
#        print "Applying motion..."
        amc.applyMotion(asf, framerate=framerate)
        


######################################################################

# Register the Importer class as a plugin class
pluginmanager.register(ASFImporter)
pluginmanager.register(AMCImporter)

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