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Python Open Source » Game 2D 3D » CGKit 
CGKit » cgkit 2.0.0alpha9 » cgkit » glslangparams.py
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is the Python Computer Graphics Kit.
#
# The Initial Developer of the Original Code is Matthias Baas.
# Portions created by the Initial Developer are Copyright (C) 2004
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either the GNU General Public License Version 2 or later (the "GPL"), or
# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
# $Id: glslangparams.py,v 1.2 2006/04/12 11:52:09 mbaas Exp $

"""Extract shader parameters from an OpenGL shader source file.
"""

import sys, copy
import StringIO
import cgkit.glslangtokenize as glslangtokenize
import cgkit.simplecpp as simplecpp
import cgkit.slparams as slparams
from cgkit.glslangtokenize import WHITESPACE,NAME,NUMBER,STRING,NEWLINE,OPERATOR,CHARACTER,TYPE,QUALIFIER

class GLSLangParseError(Exception):
    pass

# _GLSLangParser
class _GLSLangParser:
    """Extract variables from a glslang shader.
    """
    
    def __init__(self, file, structs=None):
        """Constructor.

        fils is a file-like object.
        structs is a dictionary containing the 'predefined' structs.
        This is used internally when the contents of a struct is
        recursively parsed.
        """

        # The following lists receive the result:

        # Contains 2-tuples (type, identifier)
        self.attribute = []
        # Contains 3-tuples (type, identifier, arraysize)
        self.varying = []
        # Contains 5-tuples (type, identifier, arraysize, structname, struct)
        self.uniform = []
        # Contains 5-tuples (type, identifier, arraysize, structname, struct)
        self.const = []
        # Contains 5-tuples (type, identifier, arraysize, structname, struct)
        self.other = []

        # file
        self.file = file
        # Current state
        self.state = self.initialState
        
        # Current qualifier
        self.qualifier = None
        # Current type
        self.type = None
        # Identifier
        self.identifier = None
        # String with the array size
        self.arraysize = None
        # Struct name
        self.structname = None
        self.struct = None

        self.named_structs = {}
        if structs!=None:
            self.named_structs = copy.deepcopy(structs)

        # Number of open parentheses
        self.openparen = 0

        # The contents of a struct as a string
        # (for calling the parser again on this)
        self.structcontents = ""
        

    def read(self):
        """Read the file.
        """
        glslangtokenize.tokenize(self.file.readline, self.tokeater)

    def tokeater(self, type, s, start, end, line, filename):
        """Token eater.

        This method skips whitespace and newlines and calls the
        current state method.
        """
        if type in [WHITESPACE, NEWLINE]:
            return

        self.state(type, s, start, end, line, filename)

    def switchState(self, state):
        """Switch to a different state.

        state is a callable.
        """
        self.state = state

    def variable(self):
        """Store a result variable.

        This method is called by the states whenever all information for
        a variable has been read.
        """
        if self.qualifier=="attribute":
            self.attribute.append((self.type, self.identifier))
        elif self.qualifier=="varying":
            self.varying.append((self.type, self.identifier, self.arraysize))
        elif self.qualifier=="uniform":
            self.uniform.append((self.type, self.identifier, self.arraysize, self.structname, self.struct))
        elif self.qualifier=="const":
            self.const.append((self.type, self.identifier, self.arraysize, self.structname, self.struct))
        else:
            self.other.append((self.type, self.identifier, self.arraysize, self.structname, self.struct))

    # States:
    # Each state takes the same arguments as a token reader

    def initialState(self, type, s, start, end, line, filename):
        """Initial state.
        """
        self.qualifier = None
        self.type = None
        self.identifier = None
        self.arraysize = None
        self.structname = None
        self.struct = None
        if type==QUALIFIER:
            self.qualifier = s
            self.switchState(self.qualifierState)
        elif type==TYPE and s!="struct":
            self.type = s
            self.switchState(self.typeState)
        elif s=="struct":
            self.type = s
            self.switchState(self.structState)
        else:
            # Is the type a previously defined struct?
            if s in self.named_structs:
                self.type = "struct"
                self.structname = s
                self.struct = self.named_structs[s]
                self.switchState(self.typeState)
            else:
                raise GLSLangParseError, "%s, line %d: Syntax error: %s"%(filename, start[0], s)

    def qualifierState(self, type, s, start, end, line, filename):
        """A qualifier has been read.
        """
        if type==TYPE and s!="struct":
            self.type = s
            if self.qualifier in ["attribute", "varying"] and s not in ["float", "vec2", "vec3", "vec4", "mat2", "mat3", "mat4"]:
                raise GLSLangParseError, "%s, line %d: Invalid type for an %s variable: %s"%(filename, start[0], self.qualifier, s)
            self.switchState(self.typeState)
        elif s=="struct":
            self.type = s
            self.switchState(self.structState)
        else:
            # Is the type a previously defined struct?
            if s in self.named_structs:
                self.type = "struct"
                self.structname = s
                self.struct = self.named_structs[s]
                if self.qualifier in ["attribute", "varying"]:
                    raise GLSLangParseError, "%s, line %d: %s variables cannot be declared as structs"%(filename, start[0], self.qualifier)
                self.switchState(self.typeState)
            else:
                raise GLSLangParseError, "%s, line %d: Syntax error: %s"%(filename, start[0], s)

    def typeState(self, type, s, start, end, line, filename):
        """The type of a varibale has been read.
        """
        if type==NAME:
            self.identifier = s
            self.switchState(self.nameState)
        elif s==";":
            self.switchState(self.initialState)
        else:
            raise GLSLangParseError, "%s, line %d: Syntax error: %s"%(filename, start[0], s)

    def nameState(self, type, s, start, end, line, filename):
        """The name of a variable/function has been read.
        """
        if s==",":
            self.variable()
            self.switchState(self.typeState)
        elif s==";":
            self.variable()
            self.switchState(self.initialState)
        elif s=="[":
            self.arraysize = ""
            if self.qualifier=="attribute":
                raise GLSLangParseError, "%s, line %d: attribute variables cannot be declared as arrays"%(filename, start[0])
            self.switchState(self.arrayState)
        elif s=="(":
            self.openparen = 1
            self.switchState(self.functionState)
        elif s=="=":
            self.switchState(self.initState)
        else:
            raise GLSLangParseError, "%s, line %d: Syntax error: %s"%(filename, start[0], s)

    def initState(self, type, s, start, end, line, filename):
        """A '=' has been encountered.

        Skip the initializer.
        """
        if s==";":
            self.variable()
            self.switchState(self.initialState)

    def arrayState(self, type, s, start, end, line, filename):
        """A '[' has been encountered.
        """
        if s=="]":
            self.switchState(self.arrayState2)
        else:
            self.arraysize += s

    def arrayState2(self, type, s, start, end, line, filename):
        if s==";":
            self.variable()
            self.switchState(self.initialState)
        elif s==",":
            self.variable()
            self.arraysize = None
            self.switchState(self.typeState)
        else:
            raise GLSLangParseError, "%s, line %d: Syntax error: %s"%(filename, start[0], s)

    def functionState(self, type, s, start, end, line, filename):
        """Skip function args.
        """
        if s=="(":
            self.openparen += 1
        elif s==")":
            self.openparen -= 1
            if self.openparen==0:
                self.switchState(self.functionState2)
            
    def functionState2(self, type, s, start, end, line, filename):
        """Skip function body.
        """

        # If this was only a function prototype there will be an immediate
        # semicolon instead of the function body
        if self.openparen==0 and s==";":
            self.switchState(self.initialState)
        elif s=="{":
            self.openparen += 1
        elif s=="}":
            if self.openparen==0:
                raise GLSLangParseError, "%s, line %d: '{' expected, got '}'"%(filename, start[0])
            self.openparen -= 1
            if self.openparen==0:
                self.switchState(self.initialState)
        elif self.openparen==0:
            raise GLSLangParseError, "%s, line %d: Syntax error: %s"%(filename, start[0], s)

    def structState(self, type, s, start, end, line, filename):
        """The keyword 'struct' has been read.
        """
        self.structcontents = ""
        if type==NAME:
            self.structname = s
            self.switchState(self.structState2)
        elif s=="{":
            self.switchState(self.structState3)
        else:
            raise GLSLangParseError, "%s, line %d: Syntax error: %s"%(filename, start[0], s)

    def structState2(self, type, s, start, end, line, filename):
        """The struct name has been read.
        """
        if s=="{":
            self.switchState(self.structState3)
        else:
            raise GLSLangParseError, "%s, line %d: Syntax error: %s"%(filename, start[0], s)

    def structState3(self, type, s, start, end, line, filename):
        """Collect the struct contents.
        """
        if s=="}":
            f = StringIO.StringIO(self.structcontents)
            p = _GLSLangParser(f, structs=self.named_structs)
            p.read()
            self.struct = p.other
            if self.structname!="":
                self.named_structs[self.structname] = self.struct
            self.switchState(self.typeState)
        else:
            self.structcontents += s+" "
        


# glslangparams
def glslangparams(shader=None, cpp=None, cpperrstream=sys.stderr):
    """Extracts the shader parameters from an OpenGL 2 shader source file.

    The argument *shader* is either the name of the shader source file
    or a file-like object that provides the shader sources.
    *cpp* determines how the shader source is preprocessed. It
    can either be a string containing the name of an external
    preprocessor tool (such as ``cpp``) that must take the file name as
    parameter and dump the preprocessed output to stdout or it can be
    a callable that takes *shader* and *cpperrstream* as input and returns
    the preprocessed sources as a string. If the external
    preprocessor does not produce any data a :exc:`PreprocessorNotFound`
    exception is thrown.
    The error stream of the preprocessor is written to the object
    that is specified by *cpperrstream* which must have a :meth:`write()`
    method. If *cpperrstream* is ``None``, the error stream is ignored.

    If *cpp* is ``None`` a simple internal preprocessor based on the
    :mod:`simplecpp` module is used.

    The function returns three lists (*uniform*, *attribute*, *varying*)
    that contain the variables with the corresponding qualifier.

    A uniform variable is a 5-tuple (*type*, *identifier*, *arraysize*,
    *structname*, *struct*). *arraysize* is a string containing the
    expression for the length of the array (i.e. the value between
    the square brackets). If the variable is no array, *arraysize* is ``None``.
    When the variable is a struct, *type* has the value ``'struct'``. In this
    case, the struct is given in *struct* (which is itself a list of
    variables as 5-tuples). If the struct has a name, this name is
    given in *structname*, otherwise *structname* is ``None``.

    An attribute variable is a 2-tuple (*type*, *identifier*) and a
    varying variable is a 3-tuple (*type*, *identifier*, *arraysize*) where
    *arraysize* is defined as in the uniform case.
    """

    # Run the preprocessor on the input file...
    
    if cpp==None:
        cpp = simplecpp.PreProcessor()
        
    glslangsrc = slparams.preprocess(cpp, shader, cpperrstream)
    f = StringIO.StringIO(glslangsrc)

    # Extract the variables...
    parser = _GLSLangParser(f)
    parser.read()
    return parser.uniform, parser.attribute, parser.varying


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