riutil.py :  » Game-2D-3D » CGKit » cgkit-2.0.0alpha9 » cgkit » Python Open Source

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Python Open Source » Game 2D 3D » CGKit 
CGKit » cgkit 2.0.0alpha9 » cgkit » riutil.py
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is the Python Computer Graphics Kit.
#
# The Initial Developer of the Original Code is Matthias Baas.
# Portions created by the Initial Developer are Copyright (C) 2004
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either the GNU General Public License Version 2 or later (the "GPL"), or
# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
# $Id: riutil.py,v 1.1.1.1 2004/12/12 14:31:21 mbaas Exp $

import types, sys
from cgtypes import vec3
from ri import *
try:
    import Image
    _PIL_installed = 1
except ImportError:
    _PIL_installed = 0


def RiuDefaultHeader():
    """Outputs a default header into the RIB stream.

    This function can be called right after RiBegin() to write the
    following information into the RIB stream:

    ##RenderMan RIB-Structure 1.1
    ##Creator <Filename>
    ##CreationDate <Date>
    ##For <User>

    The "For" information is left out if the user name can't be determined.
    """
    RiArchiveRecord(RI_STRUCTURE,"RenderMan RIB-Structure 1.1")
    RiArchiveRecord(RI_STRUCTURE,"Creator %s",sys.argv[0])
    RiArchiveRecord(RI_STRUCTURE,"CreationDate %s",time.ctime())
    try:
        RiArchiveRecord(RI_STRUCTURE,"For %s",getpass.getuser())
    except:
        pass
    

def RiuArrow(height=1.0, thickness=0.1, headheight=0.2, headscale=1.7):
    """Outputs an arrow.

    The arrow starts in the origin and ends in (0,0,height). thickness is the
    overall thickness of the arrow, headheight and headscale specify the
    height and a factor for the radius of the arrow head.
    """
    
    # Radius for arrow head (paraboloid)
    rmax = headscale*thickness
    a = headheight/(rmax*rmax)
    offset = a*thickness*thickness
    RiTransformBegin()
    RiCylinder(thickness, 0,height-0.01-offset, 360)
    RiTranslate(0,0,height)
#    RiRotate(180,1,0,0)
    RiParaboloid(rmax, 0,-headheight,360)
    RiTransformEnd()

def RiuCoordSystem(thickness=0.06, shader="matte"):
    """Outputs a coordinate system.

    The X-,Y- and Z-axis are colored red, green and blue. thickness
    specifies the thickness of the arrows and shader is used as
    surface shader for the entire coordinate system.    
    """
    
    RiAttributeBegin()
    RiSurface(shader)
    # X axis
    RiColor((1,0,0))
    RiTransformBegin()
    RiRotate(90, 0,1,0)
    RiuArrow(thickness=thickness)
    RiTransformEnd()

    # Y axis
    RiColor((0,1,0))
    RiTransformBegin()
    RiRotate(-90, 1,0,0)
    RiuArrow(thickness=thickness)
    RiTransformEnd()

    # Z axis
    RiColor((0,0,1))
    RiuArrow(thickness=thickness)
    
    RiAttributeEnd()


def RiuGrid(thickness=0.02, cells=6, shader="matte", color=(0.9,0.9,0.9)):
    """Output a grid primitive.

    thickness determines the thickness of the grid lines and cells the
    number of gridlines.  The grid lies on the XY plane and is
    centered at the origin. The grid spacing is 1 unit. The grid uses
    the given shader and color.
    """

    if cells%2==1: cells+=1
    
    RiAttributeBegin()
    RiSurface(shader)
    RiColor(color)

    RiTransformBegin()
    RiRotate(-90,1,0,0)
    RiTranslate(-cells/2,0,-cells/2)
    for i in range(cells+1):
        RiCylinder(thickness,0,cells,360)
        RiTranslate(1,0,0)
    RiTransformEnd()

    RiTransformBegin()
    RiRotate(90,0,1,0)
    RiTranslate(0,-cells/2,-cells/2)
    for i in range(cells+1):
        RiCylinder(thickness,0,cells,360)
        RiTranslate(0,1,0)
    RiTransformEnd()

    RiAttributeEnd()


def RiuHeightfield(image):
    if not _PIL_installed:
        raise ImportError, "the Python Imaging Library (PIL) is not installed"
    
    if type(image)==types.StringType or type(image)==types.UnicodeType:
        image = Image.open(image)

    points = []
    width, height = image.size
    for j in range(height):
        y = float(j)/(height-1)
        for i in range(width):
            x = float(i)/(height-1)
            col=image.getpixel((i,j))
            z=col[0]/255.0
            p=vec3(x,y,z)
            points.append(p)

    RiPatchMesh(RI_BILINEAR, width, RI_NONPERIODIC, height, RI_NONPERIODIC, P=points)


##########################################################

if __name__=='__main__':
    pass
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