#! /usr/local/bin/python2.5
from psychopy import *
import pygame
#create a window to draw in
myWin = visual.Window((800.0,800.0), allowGUI=False)
if event.joystick.get_count()>0:
MyJoystick = pygame.Joystick(0)
MyJoystick.init()
print 'found ', MyJoystick.get_name(), ' with:'
print ' ', MyJoystick.get_numbuttons(), ' buttons'
print ' ', MyJoystick.get_numhats(), ' hats'
print ' ', MyJoystick.get_numaxes(), ' analogue axes'
else:
print "You don't have a joystick connected!?"
myWin.close()
core.quit()
#INITIALISE SOME STIMULI
fixSpot = visual.PatchStim(myWin,tex="none", mask="gauss",pos=(0,0), size=(0.05,0.05),rgb=[-1.0,-1.0,-1.0])
grating = visual.PatchStim(myWin,pos=(0.5,0),
tex="sin",mask="gauss",
rgb=[1.0,0.5,-1.0],
size=(0.2,.2), sf=(2,0))
message = visual.TextStim(myWin,pos=(-0.95,-0.95),text='Hit Q to quit')
trialClock = Clock()
t = 0
while 1:#quits after 20 secs
#handle events first
pygame.event.pump()#refresh the event loop
if MyJoystick.get_button(0):
myWin.close()
core.quit()
#get joystick data
xx = MyJoystick.get_axis(0) *0.3#scale factors
yy = MyJoystick.get_axis(1) *0.3
sf = MyJoystick.get_axis(2) *(-5) + 5
deltaOri = MyJoystick.get_axis(3) *5
if (xx**2+yy**2.0)**0.5 > 0.05:
grating.set('pos',(xx*0.1, -yy*0.1),'+')
if abs(deltaOri)>2:
grating.set('ori',deltaOri,'+')
grating.set('sf',sf)
t=trialClock.getTime()
fixSpot.draw()
grating.set('phase',t*2)
grating.draw()
message.draw()
event.clearEvents()#need to do this every frame
myWin.flip()#redraw the buffer
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