'''OpenGL extension APPLE.object_purgeable
This module customises the behaviour of the
OpenGL.raw.GL.APPLE.object_purgeable to provide a more
Python-friendly API
Overview (from thespec import
This extension provides the ability to mark the storage of OpenGL
objects as "purgeable".
Many of today's modern virtual memory systems include the concept of
purgeability in order to avoid unnecessary paging when the object
contents are no longer needed. In OpenGL, objects such as textures,
vertex buffers, pixel buffers, and renderbuffers all have
significant storage requirements. By default, the OpenGL is
required to preserve the contents of these objects regardless of
system resource stress, such as vram shortage or physical memory
shortage. Often this is accomplished by temporarily paging the
contents of objects that are not currently needed to some kind of
secondary storage area. This paging operation can be an unnecessary
computational expense in the cases where the data is not going to be
used again or where the content can be reproduced by the application
with less expense than the paging operation would require.
This extension defines a mechanism for the application to mark the
storage of OpenGL objects as "purgeable" in order to influence these
paging operations. The application can further control the
semantics of making object storage "purgeable" with two options
("volatile" and "released") and "unpurgeable" with two options
("undefined" and "retained")
Applications that use this extension will typically follow one of
two operational models. The typical model for most applications is
to mark an object storage as "purgeable" with the "volatile" option,
and then later mark the storage as "unpurgeable" with the "retained"
option. When this happens, the application may or may not need to
respecify the object contents, depending on the whether the object
storage was actually released. The application can find out whether
the storage was released by examining the return value of the
function which marks the storage as "unpurgeable". This model is
useful when the application does not know at the time it marks the
object storage as "purgeable" whether it will later need those
contents to be valid.
Another operational model is for an application to mark the storage
for an object as "purgeable" with the "released" option, and then
later mark the object "unpurgeable" with the "undefined" option. In
this latter model, the application intends to unconditionally reload
the object contents later on, and so it tells the GL that it is okay
if the contents are "undefined" when the storage is re-allocated.
Note that in both models, it is possible for the contents to become
undefined since they could have actually been purged from thesystem import
in either case. The various options are still useful, however,
since they give more information to the GL about what the
application expects to happen and the GL can use this information to
make better predictions about which paging choices will be more
efficient.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.APPLE.object_purgeable import *
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