specular_vector.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » APPLE » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » APPLE » specular_vector.py
'''OpenGL extension APPLE.specular_vector

This module customises the behaviour of the 
OpenGL.raw.GL.APPLE.specular_vector to provide a more 
Python-friendly API

Overview (from thespec import 
  
  An alternative specular lighting model is enabled by passing
  the LIGHT_MODEL_SPECULAR_VECTOR token as the <pname> parameter
  to LightModel, and TRUE as the <param> parameter.  The specular
  vector lighting model calculates the specular intensity as the
  dot product of the true reflection vector of the light source
  and the vector from thevertextotheviewpoint.Thisyields import 
  results that are visually similar to but often more realistic
  than the existing lighting model.  
  
  Mathematically, the specular component s.n in the existing
  lighting model calculation is replaced with the following
  alternative calculation.
  
  Given three vectors, n, l, and p, where n is the unit normal
  vector at the vertex, l is the unit vector from thevertexto import 
  the light position, and p is the unit vector from thevertex import 
  to the viewpoint (or the vector {0,0,1} if
  LIGHT_MODEL_LOCAL_VIEWER is false), the specular component is
  given by
  
    (2 * cross(n, cross(n, l)) + l) . p
  
  All other lighting model and material parameters (shininess,
  spotlight, attenuation, local viewer, and direction/positional
  sources) operate normally.  The specular vector lighting model
  affects both rgba and index modes.   

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/APPLE/specular_vector.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.APPLE.specular_vector import *
### END AUTOGENERATED SECTION
from OpenGL.GL import glget
glget.addGLGetConstant( GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, (1,) ) # check size...
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