depth_buffer_float.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » depth_buffer_float.py
'''OpenGL extension ARB.depth_buffer_float

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.depth_buffer_float to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides new texture internal formats whose depth
  components are stored as 32-bit floating-point values, rather than the
  normalized unsigned integers used in existing depth formats.
  Floating-point depth textures support all the functionality supported for
  fixed-point depth textures, including shadow mapping and rendering support
  via EXT_framebuffer_object.  Floating-point depth textures can store
  values outside the range [0,1].
  
  Additionally, this extension provides new packed depth/stencil pixel
  formats (see EXT_packed_depth_stencil) that have 64-bit pixels consisting
  of a 32-bit floating-point depth value, 8 bits of stencil, and 24 unused
  bites.  A packed depth/stencil texture internal format is also provided.
  
  This extension does not provide support for WGL or GLX pixel formats with
  floating-point depth buffers.  The existing (but not commonly used)
  WGL_EXT_depth_float extension could be used for this purpose.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.depth_buffer_float import *
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