draw_instanced.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » draw_instanced.py
'''OpenGL extension ARB.draw_instanced

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.draw_instanced to provide a more 
Python-friendly API

Overview (from thespec import 
  
  A common use case in GL for some applications is to be able to
  draw the same object, or groups of similar objects that share
  vertex data, primitive count and type, multiple times.  This 
  extension provides a means of accelerating such use cases while 
  restricting the number of API calls, and keeping the amount of 
  duplicate data to a minimum.
  
  This extension introduces two draw calls which are conceptually
  equivalent to a series of draw calls.  Each conceptual call in
  this series is considered an "instance" of the actual draw call.
  
  This extension also introduces a read-only built-in variable to
  GLSL which contains the "instance ID."  This variable initially
  contains 0, but increases by one after each conceptual draw call.
  
  By using the instance ID or multiples thereof as an index into
  a uniform array containing transform data, vertex shaders can 
  draw multiple instances of an object with a single draw call.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/draw_instanced.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.draw_instanced import *
### END AUTOGENERATED SECTION
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