provoking_vertex.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » provoking_vertex.py
'''OpenGL extension ARB.provoking_vertex

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.provoking_vertex to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides an alternative provoking vertex convention
  for rendering lines, triangles, and (optionally depending on the
  implementation) quads.
  
  The provoking vertex of a primitive is the vertex that determines the
  constant primary and secondary colors when flat shading is enabled.
  
  In OpenGL, the provoking vertex for triangle, quad, line, and
  (trivially) point primitives is the last vertex used to assemble
  the primitive.  The polygon primitive is an exception in OpenGL where
  the first vertex of a polygon primitive determines the color of the
  polygon, even if actually broken into triangles and/or quads.
  
  See section 2.14.7 (Flatshading) of the OpenGL 2.1 specification,
  particularly Table 2.12 for more details.
  
  Alternatively the provoking vertex could be the first vertex of
  the primitive.  Other APIs with flat-shading functionality such
  as Reality Lab and Direct3D have adopted the "first vertex of the
  primitive" convention to determine the provoking vertex.  However,
  these APIs lack quads so do not have a defined provoking vertex
  convention for quads.
  
  The motivation for this extension is to allow applications developed
  for APIs with a "first vertex of the primitive" provoking vertex to
  be easily converted to OpenGL.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.provoking_vertex import *
### END AUTOGENERATED SECTION
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