vertex_blend.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » vertex_blend.py
'''OpenGL extension ARB.vertex_blend

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.vertex_blend to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides the ability to replace the single
  modelview transformation with a set of n vertex units. (Where
  n is constrained to an implementation defined maximum.) Each
  unit has its own modelview transform matrix. For each unit,
  there is a current weight associated with the vertex. When
  this extension is enabled the vertices are transformed by
  the modelview matrices of all of the enabled units. Afterward,
  these results are scaled by the weights for the respective
  units and then summed to create the eye-space vertex. A
  similar procedure is followed for the normals, except they
  are transformed by the inverse transpose of the modelview
  matrices.
  
  This extension is an orthoganalized version of functionality
  already provided by other 3D graphics API's.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/vertex_blend.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.vertex_blend import *
### END AUTOGENERATED SECTION
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