element_array.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ATI » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ATI » element_array.py
'''OpenGL extension ATI.element_array

This module customises the behaviour of the 
OpenGL.raw.GL.ATI.element_array to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides a mechanism for an application to create
  an array of index data for use in specifying geometric primitives.
  
  This extension is most useful when used in conjunction with the
  ATI_vertex_array_object extension. ATI_vertex_array_object
  provides an interface for storing vertex array data in persistent,
  hardware-addressable memory. In cases where large amounts of
  vertex data are in use, the index data used to construct
  primitives (typically as passed to the GL through DrawElements)
  can impose a significant bandwidth burden. ATI_element_array
  allows the application to specify independent arrays of elements,
  which can then be cached using ATI_vertex_array_object.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/element_array.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ATI.element_array import *
### END AUTOGENERATED SECTION
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