multisample.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » DFX » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » DFX » multisample.py
'''OpenGL extension DFX.multisample

This module customises the behaviour of the 
OpenGL.raw.GL.DFX.multisample to provide a more 
Python-friendly API

Overview (from thespec import 
  
      This extension provides a mechanism to antialias all GL primitives:
      points, lines, polygons, bitmaps, and images. The technique is to
      sample all primitives multiple times at each pixel. The color sample
      values are resolved to a single, displayable color each time a pixel
      is updated, so the antialiasing appears to be automatic at the
      application level. Because each sample includes depth and stencil
      information, the depth and stencil functions perform equivalently to
      the single-sample mode.
  
      An additional buffer, called the multisample buffer, is added to the
      framebuffer. Pixel sample values, including color, depth, and
      stencil values, are stored in this buffer. When the framebuffer
      includes a multisample buffer, it does not also include separate
      depth or stencil buffers, even if the multisample buffer does not
      store depth or stencil values. Color buffers (left/right,
      front/back, and aux) do coexist with the multisample buffer,
      however.
  
      Multisample antialiasing is most valuable for rendering polygons,
      because it requires no sorting for hidden surface elimination, and
      it correctly handles adjacent polygons, object silhouettes, and even
      intersecting polygons. If only points or lines are being rendered,
      the "smooth" antialiasing mechanism provided by the base GL may
      result in a higher quality image.
  
      This extension is a subset of SGIS_multisample. It differs in these
      key ways:
  
         * Fragment alpha values are not affected by the fragment sample mask
         * The sample locations may or may not be fixed. Thus, there is no
     support for rendering the scene multiple times with different
     sample points.
         * Fragment masks are not computed for images or for bitmasks.
  
      Because of these differences a new extension was created. However,
      it is not expected that this extension will co-exist with
      SGIS_multisample. Because of this and the fact that there are only
      32 push/pop bits the MULTISAMPLE_BIT_SGIS state value is the same as
      MUTLISAMPLE_BIT_3DFX.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/DFX/multisample.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.DFX.multisample import *
### END AUTOGENERATED SECTION
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