timer_query.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » EXT » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » EXT » timer_query.py
'''OpenGL extension EXT.timer_query

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.timer_query to provide a more 
Python-friendly API

Overview (from thespec import 
  
  Applications can benefit from accuratetiminginformationanumberof import 
  different ways.  During application development, timing information can
  help identify application or driver bottlenecks.  At run time,
  applications can use timing information to dynamically adjust the amount
  of detail in a scene to achieve constant frame rates.  OpenGL
  implementations have historically provided little to no useful timing
  information.  Applications can get some idea of timing by reading timers
  on the CPU, but these timers are not synchronized with the graphics
  rendering pipeline.  Reading a CPU timer does not guarantee the completion
  of a potentially large amount of graphics work accumulated before the
  timer is read, and will thus produce wildly inaccurate results.
  glFinish() can be used to determine when previous rendering commands have
  been completed, but will idle the graphics pipeline and adversely affect
  application performance.
  
  This extension provides a query mechanism that can be used to determine
  the amount of time it takes to fully complete a set of GL commands, and
  without stalling the rendering pipeline.  It uses the query object
  mechanisms first introduced in the occlusion query extension, which allow
  time intervals to be polled asynchronously by the application.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/timer_query.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.timer_query import *
### END AUTOGENERATED SECTION
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