frame_terminator.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » GREMEDY » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » GREMEDY » frame_terminator.py
'''OpenGL extension GREMEDY.frame_terminator

This module customises the behaviour of the 
OpenGL.raw.GL.GREMEDY.frame_terminator to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension defines a mechanism that enables marking the end 
  of render frames within the OpenGL stream.
  
  When debugging or profiling an OpenGL application, the debuggers
  and profilers needs to know when a render frame is ended. This
  is important for frame per second measurements, statistical analysis, 
  marking and clearing stream loggers logs, performance counters 
  sampling and more.
  
  When an application uses off screen buffers, the debugger / profiler
  cannot be guaranteed that the application will call a certain function at
  the end of each off-screen frame (e.g: SwapBuffers / glClear / etc). 
  This extension enables the application to notify the debugger / profiler 
  whenever a render frame is ended.
  
  This extension is mainly useful for debuggers and profilers. It is not 
  expected that standard drivers would implement this extension. The main
  point of having this extension is to allow applications to have a clean 
  way of accessing this functionality only when they are run under the 
  control of a debugger / profiler, without having to recompile or change 
  the application source code.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.GREMEDY.frame_terminator import *
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