string_marker.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » GREMEDY » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » GREMEDY » string_marker.py
'''OpenGL extension GREMEDY.string_marker

This module customises the behaviour of the 
OpenGL.raw.GL.GREMEDY.string_marker to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension defines a mechanism to insert textual markers into
  the OpenGL stream. 
  
  When debugging or profiling an OpenGL application some of the most
  important tools are stream loggers, which just output a list of the
  called OpenGL commands, and profilers, which show at which points
  the pipeline is bottlenecked for a given part of the frame. The
  problem in using these is that there is a definite loss of
  information between the application and the used debugger/profiler.
  The application generally has a pretty good idea what is rendered
  when (e.g. rendering background, landscape, building, players,
  particle effects, bullets etc.), but the debugger/profiler only
  sees the OpenGL stream. To analyze the stream developers have to
  guess what is done when by following the program code and the log
  output in parallel, which can get difficult for systems that
  restructure their internal pipeline or do lazy changes.
  
  This extension is really only useful for these debuggers and
  profilers, and not for actual drivers. In fact, it is not expected
  that any standard driver would ever implement this extension. The
  main point of having this extension is to allow applications to have a
  clean way of accessing this functionality only when they are run
  under the control of a debugger/profiler, without having to
  recompile or change the application source code.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.GREMEDY.string_marker import *
### END AUTOGENERATED SECTION
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.