window_pos.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » MESA » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » MESA » window_pos.py
'''OpenGL extension MESA.window_pos

This module customises the behaviour of the 
OpenGL.raw.GL.MESA.window_pos to provide a more 
Python-friendly API

Overview (from thespec import 
  
  In order to set the current raster position to a specific window
  coordinate with the RasterPos command, the modelview matrix, projection
  matrix and viewport must be set very carefully.  Furthermore, if the
  desired window coordinate is outside of the window's bounds one must
  rely on a subtle side-effect of the Bitmap command in order to circumvent
  frustum clipping.
  
  This extension provides a set of functions to directly set the
  current raster position, bypassing the modelview matrix, the
  projection matrix and the viewport to window mapping.  Furthermore,
  clip testing is not performed.
  
  This greatly simplifies the process of setting the current raster
  position to a specific window coordinate prior to calling DrawPixels,
  CopyPixels or Bitmap.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/MESA/window_pos.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.MESA.window_pos import *
### END AUTOGENERATED SECTION
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