ycbcr_texture.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » MESA » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » MESA » ycbcr_texture.py
'''OpenGL extension MESA.ycbcr_texture

This module customises the behaviour of the 
OpenGL.raw.GL.MESA.ycbcr_texture to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension supports texture images stored in the YCbCr format.
  There is no support for converting YCbCr images to RGB or vice versa
  during pixel transfer.  The texture's YCbCr colors are converted to
  RGB during texture sampling, after-which, all the usual per-fragment
  operations take place.  Only 2D texture images are supported (not
  glDrawPixels, glReadPixels, etc).
  
  A YCbCr pixel (texel) is a 16-bit unsigned short with two components.
  The first component is luminance (Y).  For pixels in even-numbered
  image columns, the second component is Cb.  For pixels in odd-numbered
  image columns, the second component is Cr.  If one were to convert the
  data to RGB one would need to examine two pixels from columnsNN import 
  (where N is even) to deduce the RGB color.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.MESA.ycbcr_texture import *
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