blend_square.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » blend_square.py
'''OpenGL extension NV.blend_square

This module customises the behaviour of the 
OpenGL.raw.GL.NV.blend_square to provide a more 
Python-friendly API

Overview (from thespec import 
  
  It is useful to be able to multiply a number by itself in the blending
  stages -- for example, in certain types of specular lighting effects
  where a result from adotproductneedstobetakentoahighpower. import 
  
  This extension provides four additional blending factors to permit
  this and other effects: SRC_COLOR and ONE_MINUS_SRC_COLOR for source
  blending factors, and DST_COLOR and ONE_MINUS_DST_COLOR for destination
  blending factors.
  
  Direct3D provides capability bits for advertising these additional
  blend modes.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/blend_square.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.blend_square import *
### END AUTOGENERATED SECTION
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