conditional_render.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » conditional_render.py
'''OpenGL extension NV.conditional_render

This module customises the behaviour of the 
OpenGL.raw.GL.NV.conditional_render to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides support for conditional rendering based on the
  results of an occlusion query.  This mechanism allows an application to
  potentially reduce the latency between the completion of an occlusion
  query and the rendering commands depending on its result.  It additionally
  allows the decision of whether to render to be made without application
  intervention.
  
  This extension defines two new functions, BeginConditionalRenderNV and
  EndConditionalRenderNV, between which rendering commands may be discarded
  based on the results of an occlusion query.  If the specified occlusion
  query returns a non-zero value, rendering commands between these calls are
  executed.  If the occlusion query returns a value of zero, all rendering
  commands between the calls are discarded.
  
  If the occlusion query results are not available when
  BeginConditionalRenderNV is executed, the <mode> parameter specifies
  whether the GL should wait for the query to complete or should simply
  render the subsequent geometry unconditionally.
  
  Additionally, the extension provides a set of "by region" modes, allowing
  for implementations that divide rendering work by screen regions to
  perform the conditional query test on a region-by-region basis without
  checking the query results from otherregions.Suchamodeuseful import 
  cases like split-frame SLI, where a frame is divided between multiple
  GPUs, each of which has its own occlusion query hardware.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/conditional_render.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.conditional_render import *
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