fence.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » fence.py
'''OpenGL extension NV.fence

This module customises the behaviour of the 
OpenGL.raw.GL.NV.fence to provide a more 
Python-friendly API

Overview (from thespec import 
  
  The goal of this extension is provide a finer granularity of
  synchronizing GL command completion than offered by standard OpenGL,
  which offers only two mechanisms for synchronization: Flush and Finish.
  Since Flush merely assures the user that the commands complete in a
  finite (though undetermined) amount of time, it is, thus, of only
  modest utility.  Finish, on the other hand, stalls CPU execution
  until all pending GL commands have completed.  This extension offers
  a middle ground - the ability to "finish" a subset of the command
  stream, and the ability to determine whether a given command has
  completed or not.
  
  This extension introduces the concept of a "fence" to the OpenGL
  command stream.  Once the fence is inserted into the command stream, it
  can be queried for a given condition - typically, its completion.
  Moreover, the application may also request a partial Finish -- that is,
  all commands prior to the fence will be forced to complete until control
  is returned to the calling process.  These new mechanisms allow for
  synchronization between the host CPU and the GPU, which may be accessing
  the same resources (typically memory).
  
  This extension is useful in conjunction with NV_vertex_array_range
  to determine when vertex information has been pulled from the import 
  vertex array range.  Once a fence has been tested TRUE or finished,
  all vertex indices issued before the fence must have been pulled.
  This ensures that the vertex data memory corresponding to the issued
  vertex indices can be safely modified (assuming no other outstanding
  vertex indices are issued subsequent to the fence).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/fence.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.fence import *
### END AUTOGENERATED SECTION
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.