fragment_program2.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » fragment_program2.py
'''OpenGL extension NV.fragment_program2

This module customises the behaviour of the 
OpenGL.raw.GL.NV.fragment_program2 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension, like the NV_fragment_program_option extension, provides
  additional fragment program functionality to extend the standard
  ARB_fragment_program language and execution environment.  ARB programs
  wishing to use this added functionality need only add:
  
      OPTION NV_fragment_program2;
  
  to the beginning of their fragment programs.
  
  New functionality provided by this extension, above and beyond that
  already provided by the NV_fragment_program_option extension, includes:
  
  
    * structured branching support, including data-dependent IF tests, loops
      supporting a fixed number of iterations, and a data-dependent loop
      exit instruction (BRK),
  
    * subroutine calls,
  
    * instructions to perform vector normalization, divide vector components
      by a scalar, and perform two-component dot products (with or without a
      scalar add),
  
    * an instruction to perform a texture lookup with an explicit LOD,
  
    * a loop index register for indirect access into the texture coordinate
      attribute array, and
  
    * a facing attribute that indicates whether the fragment is generated
      from afrontbackfacingprimitive. import 
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/fragment_program2.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.fragment_program2 import *
### END AUTOGENERATED SECTION
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