fragment_program4.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » fragment_program4.py
'''OpenGL extension NV.fragment_program4

This module customises the behaviour of the 
OpenGL.raw.GL.NV.fragment_program4 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension builds on the common assembly instruction set
  infrastructure provided by NV_gpu_program4, adding fragment
  program-specific features.
  
  This extension provides interpolation modifiers to fragment program
  attributes allowing programs to specify that specified attributes be
  flat-shaded (constant over a primitive), centroid-sampled (multisample
  rendering), or interpolated linearly in screen space.  The set of input
  and output bindings provided includes all bindings supported by
  ARB_fragment_program.  Additional input bindings are provided to determine
  whether fragments were generated by front- or back-facing primitives
  ("fragment.facing"), to identify the individual primitive used to generate
  the fragment ("primitive.id"), and to determine distances to user clip
  planes ("fragment.clip[n]").  Additionally generic input attributes allow
  a fragment program to receive a greater number of attributes from previous import 
  pipeline stages than possible using only the pre-defined fixed-function
  attributes.
  
  By and large, programs written to ARB_fragment_program can be ported
  directly by simply changing the program header from to import 
  "!!NVfp4.0", and then modifying instructions to take advantage of the
  expanded feature set.  There are a small number of areas where this
  extension is not a functional superset of previous fragment program
  extensions, which are documented in the NV_gpu_program4 specification.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/fragment_program4.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.fragment_program4 import *
### END AUTOGENERATED SECTION
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