fragment_program_option.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » fragment_program_option.py
'''OpenGL extension NV.fragment_program_option

This module customises the behaviour of the 
OpenGL.raw.GL.NV.fragment_program_option to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides additional fragment program functionality
  to extend the standard ARB_fragment_program language and execution
  environment.  ARB programs wishing to use this added functionality
  need only add:
  
      OPTION NV_fragment_program;
  
  to the beginning of their fragment programs.
  
  The functionality provided by this extension, which is roughly
  equivalent to that provided by the NV_fragment_program extension,
  includes:
  
    * increased control over precision in arithmetic computations and
      storage,
  
    * data-dependent conditional writemasks,
  
    * an absolute value operator on scalar and swizzled operand loads,
  
    * instructions to compute partial derivatives, and perform texture
      lookups using specified partial derivatives,
  
    * fully orthogonal "set on" instructions,
  
    * instructions to compute reflection vector and perform a 2D
      coordinate transform, and
  
    * instructions to pack and unpack multiple quantities into a single
      component.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/fragment_program_option.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.fragment_program_option import *
### END AUTOGENERATED SECTION
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