framebuffer_multisample_coverage.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » framebuffer_multisample_coverage.py
'''OpenGL extension NV.framebuffer_multisample_coverage

This module customises the behaviour of the 
OpenGL.raw.GL.NV.framebuffer_multisample_coverage to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension extends the EXT_framebuffer_multisample 
  specification by providing a new function,
  RenderBufferStorageMultisampleCoverageNV, that distinguishes 
  between color samples and coverage samples.
  
  EXT_framebuffer_multisample introduced the function 
  RenderbufferStorageMultisampleEXT as a method of defining the 
  storage parameters for a multisample render buffer.  This function 
  takes a <samples> parameter.  Using rules provided by the 
  specification, the <samples> parameter is resolved to an actual 
  number of samples that is supported by the underlying hardware.  
  EXT_framebuffer_multisample does not specify whether <samples>
  refers to coverage samples or color samples.
  
  This extension adds the function 
  RenderbufferStorageMultisamplCoverageNV, which takes a 
  <coverageSamples> parameter as well as a <colorSamples> parameter.  
  These two parameters give developers more fine grained control over
  the quality of multisampled images.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.framebuffer_multisample_coverage import *
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