geometry_shader4.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » geometry_shader4.py
'''OpenGL extension NV.geometry_shader4

This module customises the behaviour of the 
OpenGL.raw.GL.NV.geometry_shader4 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension builds upon the EXT_geometry_shader4 specification to
  provide two additional capabilities:
  
      * Support for QUADS, QUAD_STRIP, and POLYGON primitive types when
        geometry shaders are enabled.  Such primitives will be tessellated
        into individual triangles.
  
      * Setting the value of GEOMETRY_VERTICES_OUT_EXT will take effect
        immediately.  It is not necessary to link the program object in
        order for this change to take effect, as is the case in the EXT
        version of this extension.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/geometry_shader4.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.geometry_shader4 import *
### END AUTOGENERATED SECTION
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.