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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » gpu_program4.py
'''OpenGL extension NV.gpu_program4

This module customises the behaviour of the 
OpenGL.raw.GL.NV.gpu_program4 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This specification documents the common instruction set and basic
  functionality provided by NVIDIA's 4th generation of assembly instruction
  sets supporting programmable graphics pipeline stages.  
  
  The instruction set builds upon the basic framework provided by the
  ARB_vertex_program and ARB_fragment_program extensions to expose
  considerably more capable hardware.  In addition to new capabilities for
  vertex and fragment programs, this extension provides a new program type
  (geometry programs) further described in the NV_geometry_program4
  specification.
  
  NV_gpu_program4 provides a unified instruction set -- all instruction set
  features are available for all program types, except for a small number of
  features that make sense only for a specific program type.  It provides
  fully capable signed and unsigned integer data types, along with a set of
  arithmetic, logical, and data type conversion instructions capable of
  operating on integers.  It also provides a uniform set of structured
  branching constructs (if tests, loops, and subroutines) that fully support
  run-time condition testing.
  
  This extension provides several new texture mapping capabilities.  Shadow
  cube maps are supported, where cube map faces can encode depth values.
  Texture lookup instructions can include an immediate texel offset, which
  can assist in advanced filtering.  New instructions are provided to fetch
  a single texel by address in a texture map (TXF) and query the size of a
  specified texture level (TXQ).
  
  By and large, vertex and fragment programs written to ARB_vertex_program
  and ARB_fragment_program can be ported directly by simply changing the
  program header from to import 
  "!!NVfp4.0", and then modifying the code to take advantage of the expanded
  feature set.  There are a small number of areas where this extension is
  not a functional superset of previous vertex program extensions, which are
  documented in this specification.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/gpu_program4.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.gpu_program4 import *
### END AUTOGENERATED SECTION
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