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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » half_float.py
'''OpenGL extension NV.half_float

This module customises the behaviour of the 
OpenGL.raw.GL.NV.half_float to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension introduces a new storage format and data type for
  half-precision (16-bit) floating-point quantities.  The floating-point
  format is very similar to the IEEE single-precision floating-point
  standard, except that it has only 5 exponent bits and 10 mantissa bits.
  Half-precision floats are smaller than full precision floats and provide a
  larger dynamic range than similarly-sized normalized scalar data types.
  
  This extension allows applications to use half-precision floating point
  data when specifying vertices or pixel data.  It adds new commands to
  specify vertex attributes using the new data type, and extends the
  existing vertex array and image specification commands to accept the new
  data type.
  
  This storage format is also used to represent 16-bit components in the
  floating-point frame buffers, as defined in the NV_float_buffer extension.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/half_float.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.half_float import *
### END AUTOGENERATED SECTION
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