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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » parameter_buffer_object2.py
'''OpenGL extension NV.parameter_buffer_object2

This module customises the behaviour of the 
OpenGL.raw.GL.NV.parameter_buffer_object2 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension builds on the NV_parameter_buffer_object extension to
  provide additional flexibility in sourcing data from bufferobjects. import 
  
  The original NV_parameter_buffer_object (PaBO) extension provided the
  ability to bind buffer objects to a set of numbered binding points and
  access them in assembly programs as though they were arrays of 32-bit
  scalars (via the BUFFER variable type) or arrays of four-component vectors
  with 32-bit scalar components (via the BUFFER4 variable type).  However,
  the functionality it provided had some significant limits on flexibility.
  Since any given buffer binding point could be used either as a BUFFER or
  BUFFER4, but not both, programs couldn't do both 32- and 128-bit fetches
  from asinglebindingpoint.AdditionallyNosupportwasprovided import 
  8-, 16-, or 64-bit fetches, though they could be emulated using a larger
  loads, with bitfield operations and/or write masking to put components in
  the right places.  Indexing was supported, but strides were limited to 4-
  and 16-byte multiples, depending on whether BUFFER or BUFFER4 is used.
  
  This new extension provides the buffer variable declaration type CBUFFER
  to specify a buffer that is treated as an array of bytes, rather than an
  array of words or vectors.  The LDC instruction allows programs to extract
  a vector of data from aCBUFFERvariableusingasizecomponentcount import 
  specified in the opcode modifier.  1-, 2-, and 4-component fetches are
  supported.  The LDC instruction supports byte offsets using normal array
  indexing mechanisms; both run-time and immediate offsets are supported.
  Offsets used for a buffer object fetch are required to be aligned to the
  size of the fetch (1, 2, 4, 8, or 16 bytes).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.parameter_buffer_object2 import *
### END AUTOGENERATED SECTION
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