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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » primitive_restart.py
'''OpenGL extension NV.primitive_restart

This module customises the behaviour of the 
OpenGL.raw.GL.NV.primitive_restart to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension allows applications to easily and inexpensively
  restart a primitive in its middle.  A "primitive restart" is simply
  the same as an End command, followed by another Begin command with
  the same mode as the original.  The typical expected use of this
  feature is to draw a mesh with many triangle strips, though primitive
  restarts are legal for all primitive types, even for points (where
  they are not useful).
  
  Although the EXT_multi_draw_arrays extension did reduce the overhead
  of such drawing techniques, they still remain more expensive than one
  would like.
  
  This extension provides an extremely lightweight primitive restart,
  which is accomplished by allowing the application to choose a special
  index number that signals that a primitive restart should occur,
  rather than a vertex being provoked.  This index can be an arbitrary
  32-bit integer for maximum application convenience.
  
  In addition, for full orthogonality, a special OpenGL command is
  provided to restart primitives when in immediate mode.  This command
  is not likely to increase performance in any significant fashion, but
  providing it greatly simplifies the specification and implementation
  of display list compilation and indirect rendering.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/primitive_restart.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.primitive_restart import *
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