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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » texgen_emboss.py
'''OpenGL extension NV.texgen_emboss

This module customises the behaviour of the 
OpenGL.raw.GL.NV.texgen_emboss to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides a new texture coordinate generation mode
  suitable for multitexture-based embossing (or bump mapping) effects.
  
  Given two texture units, this extension generates the texture
  coordinates of a second texture unit (an odd-numbered texture unit)
  as a perturbation of a first texture unit (an even-numbered texture
  unit one less than the second texture unit).  The perturbation is
  based on the normal, tangent, and light vectors.  The normal vector
  is supplied by glNormal; the light vector is supplied as a direction
  vector to a specified OpenGL light's position; and the tanget
  vector is supplied by the second texture unit's current texture
  coordinate.  The perturbation is also scaled by program-supplied
  scaling constants.
  
  If both texture units are bound to the same texture representing a
  height field, by subtracting the difference between the resulting two
  filtered texels, programs can achieve a per-pixel embossing effect.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/texgen_emboss.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.texgen_emboss import *
### END AUTOGENERATED SECTION
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