texgen_reflection.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » texgen_reflection.py
'''OpenGL extension NV.texgen_reflection

This module customises the behaviour of the 
OpenGL.raw.GL.NV.texgen_reflection to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides two new texture coordinate generation modes
  that are useful texture-based lighting and environment mapping.
  The reflection map mode generates texture coordinates (s,t,r)
  matching the vertex's eye-space reflection vector.  The reflection
  map mode is useful for environment mapping without the singularity
  inherent in sphere mapping.  The normal map mode generates texture
  coordinates (s,t,r) matching the vertex's transformed eye-space
  normal.  The normal map mode is useful for sophisticated cube map
  texturing-based diffuse lighting models.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/texgen_reflection.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.texgen_reflection import *
### END AUTOGENERATED SECTION
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